Yes.Daethikus said:Do I have to hunt down some obscure reclusive serbian lord somewhere?
MihailoSRB said:Yes.Daethikus said:Do I have to hunt down some obscure reclusive serbian lord somewhere?
Daethikus said:MihailoSRB said:Yes.Daethikus said:Do I have to hunt down some obscure reclusive serbian lord somewhere?
Alright, so after they have no territory they just run around? Is this something you guys put in the mod? Or is that a native thing? Never got far in native lol.
If you guys did, thats so ******** cool. Guerrilla warfare lol. So, they have a chance to take one back or whatever, or if the tables were turned I would!
Cèsar de Quart said:Daethikus said:MihailoSRB said:Yes.Daethikus said:Do I have to hunt down some obscure reclusive serbian lord somewhere?
Alright, so after they have no territory they just run around? Is this something you guys put in the mod? Or is that a native thing? Never got far in native lol.
If you guys did, thats so ******** cool. Guerrilla warfare lol. So, they have a chance to take one back or whatever, or if the tables were turned I would!
I think I remember wiping out some faction in Native and yes, lords go around landless like robber barons. It's pretty cool, if you ask me.
quapitty said:It is a native feature already. But we implemented some special Zombie feature only for Serbian Lords as a tribute to one of our team members. You simply cannot kill them. They will haunt you forever. Sorry, you chose the wrong faction as enemy.
No, actually, he is not joking - he was reffering to me.Daethikus said:quapitty said:It is a native feature already. But we implemented some special Zombie feature only for Serbian Lords as a tribute to one of our team members. You simply cannot kill them. They will haunt you forever. Sorry, you chose the wrong faction as enemy.
I really hope you are joking
Ah, yes - that quest is in the early stages of development.NikeBG said:Wait till you see Richard the Lionheart's ghost...
No - we are adding only historical, mythological and pseudo-historical stuff, we are not inventing anything - that wold be too much.ZnasVecKo said:Can there be an "Immortal Michael" option in the Camp menu so that people can be mystified by it?
Yes.ZnasVecKo said:HIDDEN GOLEM!? WHAT!? :Oquapitty said:I think with the hidden Golem implemented, we already got way over the seriousness with which we started.
MihailoSRB said:No - we are adding only historical, mythological and pseudo-historical stuff, we are not inventing anything - that wold be too much.ZnasVecKo said:Can there be an "Immortal Michael" option in the Camp menu so that people can be mystified by it?
Yes.ZnasVecKo said:HIDDEN GOLEM!? WHAT!? :Oquapitty said:I think with the hidden Golem implemented, we already got way over the seriousness with which we started.
We wanted to put the Golem in Prague/Praha (source), currently in Kingdom of Bohemia, but that legend is from XVI century, which is too far from the year 1200.
However, the legend of Golem is much older, so we will see where we will hide him.
Also, we will also include the legend of the Basilisk from Vienna.
It is dated in 1212 AD, but we will let it slide for our mod too.
There will be vampires too. In fact, we have a companion who is a vampire hunter - Valkadin Glog, so we will probably group vampires in Balkans only, but we will see.
Continued in the Maremagnum thread.Cèsar de Quart said:Did they really call them vampires at the time? Didn't they call them striga or something like that?
We have a vampire-like legend, but usually these entities were called demons, warlocks, succubi or, in our case, estruch. The Count Estruch is a good example.
But calling them vampires in 1200 gives me a bad feeling. A Twilight feeling. Pity what Twilight has done to vampires.
Too bad - we had a good run.quapitty said:Ah, O.K. guys, 1st of April is over. I'll try to act serious from now on. Try.
MihailoSRB said:Too bad - we had a good run.quapitty said:Ah, O.K. guys, 1st of April is over. I'll try to act serious from now on. Try.
Cèsar de Quart said:(the pranking day is 28th of November)