Ap Madog
Recruit
Hi. I have just started dabbling with modding Vanilla Native in order to understand how the code works. Is there a clear, complete walk through on how to add a new village and castle? My goal in game was to have an independent castle and village base from which to start a new character while expanding my modding knowlede.
Also, is there a comprehenside guide to the module system that clearly shows how ALL of the pieces interact? ... as opposed to the bits and pieces I have found so far.
So far, with the help of various guides I have added a Castle (based on Castle 1) and a Village (based on Village 1) using the parties module but clearly there is more to do.Both Village and Castle are apparently part of the players faction and I can see from the code how the village is assigned to the Castle based on proximity.
Initially the village center was just open landscape with a weird looking villager. Worked out how to add a Village Elder and village scene but no idea how to get the village buildings added. Also, I cannot recruit from the village. Apart from that all other menus seem to work.
With the castle on entry it recognises my character as the king ... LOL . Initially both the grounds and hall were only open landscape and in a comedic moment I met a clone of my player as the castle custodian. I have added a scene for the castle based on Castle 1 and now the hall has a recognisable "room" but with missing doors, etc. The grounds are still open fields. Clearly there are another few step required but I am at a loss so far as what.
Can someone point me in the direction of a forum post/s that can assist me completing the process fully.
One great outcome is that the newly independent castle and village, the home of my "impoverished noble" character, provides an income of D2000+ per week with no capital outlay .... sufficient to afford a few mercenaries after a week s wait. I now have somewhere to garrison my troops without having to take a castle myself ... something I have managed repeatedly in my 200+ actual game play.
Regards
Ap Madog
Also, is there a comprehenside guide to the module system that clearly shows how ALL of the pieces interact? ... as opposed to the bits and pieces I have found so far.
So far, with the help of various guides I have added a Castle (based on Castle 1) and a Village (based on Village 1) using the parties module but clearly there is more to do.Both Village and Castle are apparently part of the players faction and I can see from the code how the village is assigned to the Castle based on proximity.
Initially the village center was just open landscape with a weird looking villager. Worked out how to add a Village Elder and village scene but no idea how to get the village buildings added. Also, I cannot recruit from the village. Apart from that all other menus seem to work.
With the castle on entry it recognises my character as the king ... LOL . Initially both the grounds and hall were only open landscape and in a comedic moment I met a clone of my player as the castle custodian. I have added a scene for the castle based on Castle 1 and now the hall has a recognisable "room" but with missing doors, etc. The grounds are still open fields. Clearly there are another few step required but I am at a loss so far as what.
Can someone point me in the direction of a forum post/s that can assist me completing the process fully.
One great outcome is that the newly independent castle and village, the home of my "impoverished noble" character, provides an income of D2000+ per week with no capital outlay .... sufficient to afford a few mercenaries after a week s wait. I now have somewhere to garrison my troops without having to take a castle myself ... something I have managed repeatedly in my 200+ actual game play.
Regards
Ap Madog
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