Skeletor9000 said:This isn't related to backpedaling, per se, but accuracy in general. The bow is a much more difficult weapon to use effectively while moving, especially holding the string taut (which is accurately modeled in this game by the contracting/expanding reticle -- way to go armagan). I think if you're running at all with it it should be very difficult to hit with (even a horse would be a more stable platform to fire from than running). The throwing weapons are a bit more accurate, which seems fair given their shorter throw distance. The crossbow, however, should basically be like a gun, once loaded. Their accuracy really shouldn't waver at all. It should have a set accuracy that is less than thrown and you shouldn't have a problem at all with firing it into an enemy's chest.
Skeletor9000 said:This isn't related to backpedaling, per se, but accuracy in general. The bow is a much more difficult weapon to use effectively while moving, especially holding the string taut (which is accurately modeled in this game by the contracting/expanding reticle -- way to go armagan). I think if you're running at all with it it should be very difficult to hit with (even a horse would be a more stable platform to fire from than running). The throwing weapons are a bit more accurate, which seems fair given their shorter throw distance. The crossbow, however, should basically be like a gun, once loaded. Their accuracy really shouldn't waver at all. It should have a set accuracy that is less than thrown and you shouldn't have a problem at all with firing it into an enemy's chest.
I think this is a pretty weak argument against decreasing backpedal speed. Being able to outrun the enemy backward while attacking simultaneously is just cheesy, and it should be eliminated for that reason alone. The excessive power of mounted combat should also be addressed, but that's a separate issue and has nothing to do with combat on foot.DaLagga said:I imagine some will say "well, in real life you shouldn't be able to take several guys at once". While this is true, you also shouldn't be able to annihilate 100 dark knights while mounted. So all that reducing backpedle speed would achieve is in making mounted combat even more grossly overpowered.
And the alternative i mentioned (attacking, turning around and running for a second, then turning around and repeating) isn't even more cheesy? By reducing backpedle you force the player to do something to compensate, and the alternatives are far worse than the current method.Being able to outrun the enemy backward while attacking simultaneously is just cheesy, and it should be eliminated for that reason alone.
I wasn't referring to footman vs mounted unit at all. Of course you can dominate a knight on horseback while on foot with a club, no problem. What i'm saying is that it will make mounted combat even more overpowered relative (key word) to combat on foot. Right now you cannot defeat a large group of knights solo on foot (nor should you be able too), but it is simple to do it while mounted. So in short, not only would nerfing foot speed throw the game out of balance even further, the alternative methods that people would use would be even more unrealistic and "cheesy" looking that back up and swining.When on foot, there's no way I'm beaten by a mounted swordman fighting 1 on 1. Their swings work only in the rear 180degrees, so all it takes is to wait for them to charge and time the hit properly. Mounted lancers are more tricky cause just one couched hit can be fatal, but i still manage to beat them with a cudgel most of the times, and I still would if the backward speed was reduced.