Voting Poll:World Map Travel Speed... FIXED! (3.91b4)

How well does the game run after the in-game month of Feburuary?

  • 10. Better than Native.

    Votes: 10 8.8%
  • 9.Like Native.

    Votes: 7 6.1%
  • 8. Map speed is good most of the time.

    Votes: 14 12.3%
  • 7. A few drops in FPS but very rarely

    Votes: 6 5.3%
  • 6. Occasional lag before diplomatic messages.

    Votes: 12 10.5%
  • 5. Lag every now and then but it hasn't stop me from playing.

    Votes: 27 23.7%
  • 4. I get lag regardless of what happens

    Votes: 8 7.0%
  • 3. Lag every 5 seconds

    Votes: 9 7.9%
  • 2. So much lag it ruins my expirience to enjoy the mod.

    Votes: 13 11.4%
  • 1. LAG LAG LAGGITY LAG... Stupid mod...

    Votes: 8 7.0%

  • Total voters
    114

Users who are viewing this thread

I want to know your computer specs and how well the game runs after playing a character after the month of February. Doing this will help me find ways to make the game much faster and scale it according to other people's PC specs. Here is mine (From rgl_log.txt):
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2385MB/4061MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    P8800  @ 2.66GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2660MHz / ~2660MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Mobility Radeon HD 4670
- Texture Memory: 2791 ( Available Texture Memory: 2785 )

Just copy the top portion of your PC and vote how well or not the mod runs for you after the month of February.
 
While i still cannot use Ctrl+Spacebar without slowdowns there is no lag after that date.



OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2941MB/4096MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    E7500  @ 2.93GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2926MHz / ~2926MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 460
- Texture Memory: 2529 ( Available Texture Memory: 2515 )
 
Hello itse me no, not mario ^^
Nah seriously, for me it works nearly without lag. But if I use (Ctrl + Space) Speed up it laggs that much that I'm nearly faster if I travel regularly

Starting new log file.
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2074MB/4096MB
-- CPU: AMD Athlon(tm) II X4 630 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~2812MHz / ~2812MHz / ~2812MHz / ~2812MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5450
- Texture Memory: 2295 ( Available Texture Memory: 2280 )
 
Same here. Traveling the overmap is fluently, but if I use Ctrl + Space it's down to one frame per year.

Can anyone tell me why I don't have an rgl_log.txt?
It's supposed to be in the warband folder (C:\Program Files (x86)\Mount&Blade Warband), right?
Well, It's not in mine. Is there some kind of option i have to activate? That really bugs me, I want to help with posting it here.


Jay
 
Jaysomasu said:
Same here. Traveling the overmap is fluently, but if I use Ctrl + Space it's down to one frame per year.

Can anyone tell me why I don't have an rgl_log.txt?
It's supposed to be in the warband folder (C:\Program Files (x86)\Mount&Blade Warband), right?
Well, It's not in mine. Is there some kind of option i have to activate? That really bugs me, I want to help with posting it here.


Jay

Try enabling edit mode in the launcher, and run the game as usual. Now alt+tab while being in the overlandmap. If it is still not in the folder somethings wrong ^^
 
Try enabling edit mode in the launcher, and run the game as usual. Now alt+tab while being in the overlandmap. If it is still not in the folder somethings wrong ^^

Something is wrong then, i guess :sad:
I searched my whole disc, all i found was rgl_config.txt...
 
Jaysomasu said:
Try enabling edit mode in the launcher, and run the game as usual. Now alt+tab while being in the overlandmap. If it is still not in the folder somethings wrong ^^

Something is wrong then, i guess :sad:
I searched my whole disc, all i found was rgl_config.txt...
It's fine guys. Just give me some time to concentrate and I'll eventually squash all the bugs.
 
-- OS: Microsoft Windows XP Home Edition Service Pack 2 (build 2600)
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    E8200  @ 2.66GHz (GenuineIntel)
- L2 cache size: 6144K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2666MHz / ~2666MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTS 450
- Texture Memory: 3296 ( Available Texture Memory: 3282 )

No issues here. (I run on compatiablility mode just for sake MnB WB doesnt run on 7 that well imo)
 
for some reason when ever i get to day 2 it crashes please do sothing about it and please make the mod more like it was in mount and blade 1!
 
it runs good except with time spped up
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2312MB/3832MB
-- CPU: AMD Athlon(tm) II X4 630 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~2793MHz / ~2793MHz / ~2793MHz / ~2793MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: atiu9pag.dll / Description: RS880
- Texture Memory: 1912 ( Available Texture Memory: 1907 )
 
King of Helmets said:
for some reason when ever i get to day 2 it crashes please do sothing about it and please make the mod more like it was in mount and blade 1!
That's what I'm aiming for.  :wink:
Except I've kicked out the upgrade system from the first game.  :???:
 
I seldom get any lag traveling the map or doing anything else, but only whenever I wait, I get an fps of 1-5. It gets tedious whenever a few seconds becomes a minute.

My computer is two years old and still runs it well, aside from the obvious waiting lag and the occasional battle-related or some unit upgrade crashes.
 
Here is my rgl_log.

Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 3692MB/4096MB
-- CPU:      Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz / ~1995MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvumdshim.dll / Description: NVIDIA GeForce GT 540M   
- Texture Memory: 3762 ( Available Texture Memory: 3751 )

I get lag on the world map, but the only reason I'm not playing the mod atm is because of the texture bugs that cause my game to crash. They're pretty rampant around most battles atm.
 
Thanks Krowe93,

Everyone I'll be doing my best to make the game bug free from now on. I really just need to take my time and constantly test the game out. I'll also try to do more open betas in the near future. Thank you all for your support.
 
8. Lag free most of the time.
Hoards of diplomacy messages and ctrl+space lags it.

rgl_log.txt
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD Phenom(tm) II X6 1090T Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 6 ( Speed: ~3214MHz / ~3214MHz / ~3214MHz / ~3214MHz / ~3214MHz / ~3214MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 480
- Texture Memory: 4063 ( Available Texture Memory: 4039 )
 
after 27th feb the lag is slowing but with ctrl+space it lags a lot
Version:  1.143

-- OS: Microsoft Windows 7  (build 7600), 32-bit
-- RAM: Available physical RAM: 2366MB/3584MB
-- CPU: AMD Athlon(tm) II X2 240 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~2812MHz / ~2812MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9500 GT
- Texture Memory: 2543 ( Available Texture Memory: 2422 )
 
CRT+Space definitely lags, and its wonderfully laggy when stopping at an Inn. In fact the game seems to freeze the controls so that I have to click a few times before I stop "resting" in the inn (I try to stop at exactly 5oclock and use merchant etc).

It's still the case quite some time after the Feb 27 date, it's swell over a month by now? Let me check... Oh everytime it hits the Diplomatic messages (22oclock) and the later set at midnight, it seems to seize up. It's June 1 right now.

I think an individual CPU core can go higher than what is listed below (the others drop to their minimum) but I can't remember what that is.
---------------------------------------------------
-- OS: Microsoft Windows 7  (build 7600), 64-bit
-- RAM: Available physical RAM: 2318MB/4085MB
-- CPU: Intel(R) Core(TM) i7 CPU      Q 720  @ 1.60GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~1596MHz / ~1596MHz / ~1596MHz / ~1596MHz / ~1596MHz / ~1596MHz / ~1596MHz / ~1596MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Mobility Radeon HD 4670
- Texture Memory: 2803 ( Available Texture Memory: 2791 )
 
Thanks everyone, the longer you play the game the more the game will reach back to normal speeds. You guys are using some pretty fast cores BTW. I think regarldess of the speed of your core the game engine is limited to the speed that it can process scripts.
 
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