Voting Poll:World Map Travel Speed... FIXED! (3.91b4)

How well does the game run after the in-game month of Feburuary?

  • 10. Better than Native.

    Votes: 10 8.8%
  • 9.Like Native.

    Votes: 7 6.1%
  • 8. Map speed is good most of the time.

    Votes: 14 12.3%
  • 7. A few drops in FPS but very rarely

    Votes: 6 5.3%
  • 6. Occasional lag before diplomatic messages.

    Votes: 12 10.5%
  • 5. Lag every now and then but it hasn't stop me from playing.

    Votes: 27 23.7%
  • 4. I get lag regardless of what happens

    Votes: 8 7.0%
  • 3. Lag every 5 seconds

    Votes: 9 7.9%
  • 2. So much lag it ruins my expirience to enjoy the mod.

    Votes: 13 11.4%
  • 1. LAG LAG LAGGITY LAG... Stupid mod...

    Votes: 8 7.0%

  • Total voters
    114

Users who are viewing this thread

Sef OK b said:
Edit: Ive not put my system details because ive not played SoD yet but i will when 4.0 comes out it looks great. But i'd rather wait to be blown away by the full package!
Aye, I'm glad your waiting as the next major release will blow you away. Even for the current players of the mod, I have a lot of stuff prepared in the next release.

I answered most of your concerns here on the latest update of mods history page.

Alavaria said:
But he's already FIXED the lag. It's just in the version that hasn't been released yet...
Aye, it has been fixed though I can't make a official release because my RL is still complicated right now. I wanted to make a holiday release but with the way things are going... I guess god wants me to wait for now and maybe for good reason. There really isn't anything I can do right now but wait.

If push comes to shove and there is nothing that I can do I'll release my 2nd test version of beta 4 which is very experimental and build up from that. I'd rather that everyone wait it out with me as that is not what I want to represent to the world.
 
i just downloaded your mod today with the hotfix. my specs are 2.6 ghtz dual core, 4 gigs ram, 1 gig video memory.
I am getting a LOT of almost crash-like lag when waiting in villages or randomly when leaving villages.
 
Starting new log file.
Version:  1.134

-- OS: Microsoft Windows Vista  Service Pack 2 (build 6002), 32-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM)2 Duo CPU    P8700  @ 2.53GHz (GenuineIntel)
- L2 cache size: 3072K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2527MHz / ~2527MHz )

-- GPU:
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- Texture Memory: 2287 ( Available Texture Memory: 2272 )


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Loading Textures...
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L8 Format is  supported
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WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
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Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
I'm having some problems on the world map. Just downloaded the newest version of SoD (3.92) and updated Warband to 1.134. I get about 20 or so seconds of traveling on the world map (5 seconds of camping) before it freezes. I can move the mouse, but my computer just locks up for about a minute or two. I'm using the low-res. maps and everything is on the lowest setting.

rgl_log
Starting new log file.
Version:  1.134

-- OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 897MB/1024MB
-- CPU: Intel(R) Celeron(R) CPU          900  @ 2.20GHz (GenuineIntel)
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3
- Number of CPUs: 1 ( Speed: ~2194MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: igdumdx32.dll / Description: Mobile Intel(R) 4 Series Express Chipset Family
- Texture Memory: 797 ( Available Texture Memory: 782 )


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} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
Loading Module...
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loading time:  104274

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Frame# : 5700
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

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adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 0
battle_size : 0.585000
attack_direction_control : 2
defend_direction_control : 1
lance_control : 0
anisotropic_filtering : 0
enable_environment_shadows : 0
verbose_casualties : 1
verbose_experience : 0
realistic_shadows_on_plants : 0
number_of_ragdolls : 0
gamma : 2.200000
character_detail : 0.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 0
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file... 

Other than the REALLY low RAM, is there any problem? And if its just the ram, I have 2 GB of it... How do I set Warband to use more?
 
Lanvarok said:
I'm having some problems on the world map. Just downloaded the newest version of SoD (3.92) and updated Warband to 1.134. I get about 20 or so seconds of traveling on the world map (5 seconds of camping) before it freezes. I can move the mouse, but my computer just locks up for about a minute or two. I'm using the low-res. maps and everything is on the lowest setting.

rgl_log
Starting new log file.
Version:  1.134

-- OS: Microsoft Windows XP Home Edition Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 897MB/1024MB
-- CPU: Intel(R) Celeron(R) CPU          900  @ 2.20GHz (GenuineIntel)
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3
- Number of CPUs: 1 ( Speed: ~2194MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: igdumdx32.dll / Description: Mobile Intel(R) 4 Series Express Chipset Family
- Texture Memory: 797 ( Available Texture Memory: 782 )


Processing Ini File {
Module_name =  SOD_Warlords_TC3920
Num Hints =  12
Setting Map Min X =  -317.000000
Setting Map Max X =  317.000000
Setting Map Min Y =  -317.000000
Setting Map Max Y =  317.000000
Setting Time Multiplier =  0.200000
Setting Seeing Range Multiplier =  9.000000
Setting Track Spotting Multiplier =  0.900000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  15
Setting Skill Leadership Bonus =  10
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.500000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.750000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  20.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  SOD_Helms
Loading Module Resource  SOD_Item_Sets
Loading Module Resource  SOD_Armors
Loading Module Resource  SOD_Blacksmith
Loading Module Resource  SOD_Face_Paint
Loading Module Resource  SOD_Horses
Loading Module Resource  SOD_Shields
Loading Module Resource  SOD_Weapons
Loading Module Resource  SOD_Common
Loading Module Resource  SOD_Skyboxes
Loading Module Resource  SOD_Warlords_UI
Loading Module Resource  SOD_Hair
Loading Module Resource  SOD_Guns
Loading Module Resource  SOD_Faction_Banners
Loading Module Resource  SOD_Faction_Flags
Loading Module Resource  SOD_Warlords_Bows
Loading Module Resource  SOD_Warlords_Samurai
Loading Module Resource  SOD_Warlords_Arrows
Loading Module Resource  SOD_Warlords_Circlets
Loading Module Resource  SOD_Animations

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  104274

WARNING: This module does not have a valid " main_menu_background " mesh, loading default " main_menu_nord " mesh!
Finished All...
Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg Error: Unable to load sod_warlords_title.ogg
Frame# : 5700
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  0 > / <c: y 0 >

Render Target Format Usages:

Dumping resource usage information:
#Full textures:  0
#RT textures:  0
#RT materials:  0
#RT Memory usage:  0
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 10
render_buffer_size : 15
max_framerate : 80
start_windowed : 0
use_pixel_shaders : 0
use_vertex_shaders : 0
fake_reflections : 1
show_framerate : 1
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 0
display_height : 0
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 0
shader_quality : 0
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 75.000000
flora_lod_detail : 2
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.306700
sound_volume : 0.572900
mouse_sensitivity : 1.000000
invert_mouse : 0
enable_lighting : 0
enable_particles : 0
enable_blood : 1
enable_character_shadows : 0
enable_accurate_shadows : 1
number_of_corpses : 0
grass_density : 0
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 2
reduce_campaign_ai : 2
combat_difficulty : 0
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 0
battle_size : 0.585000
attack_direction_control : 2
defend_direction_control : 1
lance_control : 0
anisotropic_filtering : 0
enable_environment_shadows : 0
verbose_casualties : 1
verbose_experience : 0
realistic_shadows_on_plants : 0
number_of_ragdolls : 0
gamma : 2.200000
character_detail : 0.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 0
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file... 

Other than the REALLY low RAM, is there any problem? And if its just the ram, I have 2 GB of it... How do I set Warband to use more?

SoD runs on Warband patch 1.143. Try updating and see if that helps.
 
-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~4008MHz / ~4008MHz / ~4008MHz / ~4008MHz / ~4008MHz / ~4008MHz / ~4008MHz / ~4008MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 1080
- Texture Memory: 4095 ( Available Texture Memory: 4080 )

Worldmap suddenly freezes, might it causes because of a mod i use?
 
Map freezes are caused because the amount of parties on the map and not just what is moving around I am talking the towns and villages too. Its one of the reasons I started fresh but haven't released anything.
 
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