A Lord of Men
Recruit

Orion said:
I have found a very easy API to support multiplayer with and hope to get approval from Armagan for it. I will find and pay for the MP host myself, code, run and test it myself, and release and support both a closed and open Beta.
The API is found at: www.smartfoxserver.com . Though geared towards Macromedia Flash games, the support specialist had this to say when I asked him about it:
XML parsing is quite easy to do; a single DLL and you've got it made.
What do you think? Good idea or bad? 'Cause I'd love the chance to do this.[/quote]
If you can:
Find the simplest way to code multiplayer in to M&B
Get Armagan to approve your method
Find a server suitable to host M&B multiplayer
Pay for server that is suitable to host M&B multiplayer
Get the multiplayer up, running, and working properly
Test multiplayer with chosen testers
Release multiplayer to public
then sure, go ahead and suggest multiplayer. If you can NOT, don't make another topic about it.
I have found a very easy API to support multiplayer with and hope to get approval from Armagan for it. I will find and pay for the MP host myself, code, run and test it myself, and release and support both a closed and open Beta.
The API is found at: www.smartfoxserver.com . Though geared towards Macromedia Flash games, the support specialist had this to say when I asked him about it:
> even if SmartFoxServer is targeted to Flash multiplayer apps/games it
> is indeed possible to use it with any other application that is
> capable of parsing XML formatted messages. In fact we plan to develop
> APIs for Java, C# and maybe Python in the future.
>
> The best solution would be to implement a partial or complete version
> of the client API in C++. Even if this sounds like an extra effort it
> would allow faster development of your multiplayer game and it would
> avoid to deal with the details of the protocol.
>
> The API sources are present in the downloadable version of our server
> and they are written in Actionscript which is derived from the
> ECMA-262 specification and it's almost identical to Javascript. I
> guess C++ developers would have very little problems in reading that
> code.
XML parsing is quite easy to do; a single DLL and you've got it made.
What do you think? Good idea or bad? 'Cause I'd love the chance to do this.[/quote]