VoiP System

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Bacchus

Recruit
First of all i apologize if this was covered before, but my forum search didn't come up with satisfying results.

Has the team behind this game mentioned anything about an in game voice chat system? I know i might attract some hate for thinking that voip is a good idea, but some of my experiences in mods, especially in PW, would have been allot more fun and enjoyable, had there existed such a feature.

I know we have programs like ts and discord,  but an in-game proximity-based (asking allot here :razz:) voice system would have kept me and many more fans playing mods like PW, where we typically would halt some peasant and watch him flee whilst you were typing , resulting in a nonsensical  rushed out string of text and having the horse you were riding collide with a tree. Ok i think im putting too much emfasis on this specific mod, but imagine an event in Vikingr mod in which you hear 20 players yelling out random stuff while ambushing your army within a forest. Might break the immersion, but might add an unforgettable experience.

Of course nobody enjoys the sound of a 10year old, but at least the feature would be nice to have and i believe the pros beat the cons. Just wondering if anything was mentioned about this.
 
VoiP is very important to the competitive side of the game, and that is why it has grown very popular among the most played multiplayer games. As long as the system is layered and does not put more traffic to the in-game ping, I would love to have it with the option to mute specific people, disable it altogether and lastly choose between group/public/proximity channels. I won't die over this, I am always up for using discord, but it would be good to have it in.
 
As long as there's the option to mute certain individuals, voip would be great, especially for competitive matchmaking.
 
There's also a problem of proximity based VoiP vs lobby/team based VoiP. The former would be most useful on large maps, modes and mods like PW. On the other hand, if you're matchmaking in a 5v5, 8v8 or similar size lobby you'd want to be able to communicate with the entire team regardless of position.
 
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