To my knowledge there has been no official statement on VOIP. Callum may have said something at some point through a comment/message however, I am unsure. Then again I don't remember everything, it's been quite a number of years.Bb said:Well there be voip , playing 5v5 on commander modern would be a great deal if voice chat would be inter graded into the game
Esc>Options>Audio>Voice Volume Slider. It wouldn't be hard to make that option since every game that has integrated VOIP has it.Varadin said:No i don't want PUBG and kids screaming.
BNS Marko said:We're in 2019. and standard team/public channel VOIP in a Multiplayer game which plans on being serious in eSports is simply a must. Now, a proximity 3D voice channel would be amazing but sadly I have a feeling it won't fit into their schedule.
Attembourgh said:Im going to derail this topic for a bit, but please bear with me. Is there any news regarding voice acting? I doubt I need to explain the positives of having a fully voiced game for the dialogue, so anyone willing to explain why we still only have grunts and short one liners for dialogue?
BayBear said:Attembourgh said:Im going to derail this topic for a bit, but please bear with me. Is there any news regarding voice acting? I doubt I need to explain the positives of having a fully voiced game for the dialogue, so anyone willing to explain why we still only have grunts and short one liners for dialogue?
No voice acting beyond grunts, chants and commands. My guess as to the why:
1) Bannerlord’s spirit dwells in its openness for players to set out and create their own adventures - whatever that may be and how they see it. Similar to how a book reader creates his/her own voice for characters, Bannerlord let’s players imagine how NPC’s would act and sound in their own mind. This point is key for a good RPG experience.
2) Great voice acting adds immensely to gameplay but mediocre/poor voice acting detracts from gameplay and role playing. If it’s not done to perfection I think it’s better left to each player’s imagination.
3) Large amount of time, effort and cash required to hire quality voice actors.
4) The scale of Bannerlord would require a rather sizeable number of voice actors to again ensure quality and variety.
Attembourgh said:[...] Bethesda during their golden years in 2012 was able to produce 60,000 lines for Skyrim, at times using one voice actor to voice multiple characters.