Calradia's campaign map benefits from a detailed ambient occlusion map:
By comparison mine is quite bland:
If I turn off my rock paint layer and disable the specular on my default paint layer my mountain has no underlying occlusion map:
As can be seen from my normals in the same area, the mountains need ambient occlusion similar to Calradia's:
However loading my 16K ambient occlusion map into the detail albedo slot for the vista textures has no effect:
During the tools test @gkx said: I looked at the code, it looks like you need to give a detail albedo (in Vista Textures) too, you can give plain_white for no effect.
However, as you can see in the next screenshot loading a plain_black texture into that slot has no effect:
This clearly demonstrates that the detail albedo slot in the scene editor's vista textures has been disabled for modders, presumably by a bug as we need to load decent AO maps to avoid shadow artefacts appearing in game on the campaign map and to provide better environments.
I don't know how long this slot has been disabled as I have previously loaded a plain_white texture in this slot and only recently built appropriate ambient occlusion maps for use in my campaign map. However, early on vista textures didn't show properly without a plain_white detail albedo.
However, as you can see in the next screenshot loading a plain_black texture into that slot has no effect:
I don't know how long this slot has been disabled as I have previously loaded a plain_white texture in this slot and only recently built appropriate ambient occlusion maps for use in my campaign map. However, early on vista textures didn't show properly without a plain_white detail albedo.
Last edited: