Virake's Male and Female Face Replacer Module.ini

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Lornloth00

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M&BWBWF&SNWVC
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Here is a copy of the module.ini I modified to give the characters in the Silverstag faces from Virake's Male and Female Face Replacer Compilation (for Native v1.170). It makes the Silverstag more fun to see faces from this face mod.
Don't forget to get the face mod from the nexus or just google it otherwise you will be missing files.
Just go to the module.ini in your Silverstag directory and select all text and paste this. And have fun.

module_name = Workshop_v027_1
compatible_with_warband = 1

num_hints = 12

auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.

map_min_x  = -250
map_max_x  =  250
map_min_y  = -245
map_max_y  =  245
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.01

air_friction_arrow = 0.002
air_friction_bullet = 0.002

# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types  = 3
map_steppe_tree_types = 5
map_desert_tree_types  = 4

map_max_distance = 175.0
has_tutorial = 1

time_multiplier = 0.25
seeing_range    = 6.5
track_spotting_multiplier = 0.8

# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 5
skill_leadership_bonus = 3
base_companion_limit = 20

player_xp_multiplier  = 1.8
hero_xp_multiplier    = 2.9 # 2.0
regulars_xp_multiplier = 0.0 # 3.0


display_wp_firearms = 0

# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold      = 3.0
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp  = 1.0

# No extra penetration flags are set, so keep them ineffective
extra_penetration_factor_soak = 1.0
extra_penetration_factor_reduction = 1.0

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut      = 0.8
armor_soak_factor_against_pierce    = 0.65
armor_soak_factor_against_blunt    = 0.5

armor_reduction_factor_against_cut      = 1.0
armor_reduction_factor_against_pierce    = 0.5
armor_reduction_factor_against_blunt    = 0.75


horse_charge_damage_multiplier        = 1.0
couched_lance_damage_multiplier      = 0.65
fall_damage_multiplier                = 1.0

#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.

shield_penetration_offset = 30.0
shield_penetration_factor = 3.0

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.9
melee_damage_speed_power = 2.0

multiplayer_walk_enabled = 0

mission_object_prune_time = 180

#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot      = 1

# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/

scan_module_textures = 1
scan_module_sounds = 1

#edit mode should be enabled
#give_performance_warnings = 1


#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.


load_mod_resource = char_common
load_mod_resource = char_man_beard
load_mod_resource = char_man_hair
load_mod_resource = char_man_face
load_mod_resource = char_woman_hair
load_mod_resource = char_woman_face


load_resource = test

load_resource = shaders
load_resource = textures
load_resource = materials


load_resource = uimeshes

load_resource = helpers
load_resource = map_tree_meshes
load_resource = map_icon_meshes
load_resource = particle_meshes
load_resource = skeletons
load_resource = tree_meshes
#load_resource = xtree_meshes
load_module_resource = mod_xtree_meshes
load_resource = grass_meshes
load_resource = plant_meshes
load_resource = body_meshes
load_resource = object_meshes
load_resource = object_bodies


load_resource = goods_meshes
load_resource = item_meshes1
load_resource = horse_a

load_resource = arabian_horses
load_resource = arabian_castle

load_resource = food

load_resource = armors_b
load_resource = armors_c
load_resource = armors_d
load_resource = armors_e
load_resource = armors_f
load_resource = armors_g
load_resource = armors_h

load_resource = armors_i

load_resource = boots_b
load_resource = boots_c
load_resource = helmets

load_resource = helmets_b
load_resource = village_houses
load_resource = village_houses_a
load_resource = village_houses_b

load_resource = deneme

load_resource = interiors_a
load_resource = interiors_b
load_resource = interiors_c
load_resource = arena
load_resource = map_icons_b
load_resource = castle_a
load_resource = dungeon
load_resource = stone_houses
load_resource = snowy_houses
load_resource = snowy_castle
load_resource = helmets_d
load_resource = helmets_e
load_resource = helmets_f

load_resource = castle_b
load_resource = square_keep
load_resource = anim_b
load_resource = shields
load_resource = shields_b
load_resource = weapon_meshes_c
load_resource = xtree_meshes_b
load_resource = map_icons_c
load_resource = pictures
load_resource = user_interface_b
load_resource = user_interface_c

load_resource = scene_encounter_spot
load_resource = interior_thirsty_lion
load_resource = scene_small_tavern

load_resource = weapon_meshes1
load_resource = weapon_meshes_b

load_resource = houses1
load_resource = wall_meshes1

load_resource = town_houses
load_resource = doors
load_resource = churches


load_resource = town_houses_b
load_resource = castle_c
load_resource = castle_d
load_resource = castle_e
load_resource = castle_f
load_resource = castle_g
load_resource = castle_h
load_resource = castle_i

load_resource = gatehouse
load_resource = viking_houses


load_resource = fake_houses
load_resource = town_houses_c
## WINDYPLAINS+ ## - Better Banners Pack by MarkQuinn
# load_resource = banners
# load_resource = map_flags
# load_resource = map_flags_b
# load_resource = map_flags_c
# load_resource = map_flags_d
load_module_resource = std_banners
load_module_resource = std_banners_default
load_module_resource = std_flags_vertical
## WINDYPLAINS- ##

#load_resource = costumes_a
load_resource = particles_2
load_resource = prisons
load_resource = prisons_b
load_resource = interiors_d
load_resource = costumes_b
load_resource = costumes_c
load_resource = arena_costumes
load_resource = boots_a
#load_resource = terrain_borders
load_resource = terrain_borders_b
load_resource = skyboxes
load_resource = object_b
load_resource = tree_e_meshes
load_resource = destroy
load_resource = xtree_meshes_c
load_resource = grass_meshes_b



load_resource = interiors_steppe

load_resource = grooming_horse
load_resource = town_houses_d


load_resource = horses_b
load_resource = ani_horse_mounted
load_resource = deneme2
load_resource = horse_skeleton

load_resource = steppe_fake_houses
load_resource = weapon_meshes_d

load_resource = tableau_shields
load_resource = heraldic_armors

load_resource = spear
load_resource = weapons_e
load_resource = weapons_f
load_resource = instruments
load_resource = sarranid_armors

load_resource = custom_banner

load_resource = simple_primitives

load_resource = ani_man_walk
load_resource = ani_twohanded
load_resource = ani_onehanded
load_resource = ani_death
load_resource = ani_stand_guardsman

load_resource = ani_human_mounted
load_resource = ani_lady_stand
load_resource = ani_poses
load_resource = ani_stand_shopkeeper
load_resource = ani_man_cheer
load_resource = ani_stand_onhorse
load_resource = ani_throw_stone
load_resource = ani_strikes
load_resource = ani_equip_arms
load_resource = ani_run_p
load_resource = ani_run_forward_left_right
load_resource = uni_strikes3
load_resource = ani_walk_sideways
load_resource = ani_run_sideways
load_resource = ani_stand

load_resource = ani_crouch_down
load_resource = ani_low_walk
load_resource = ani_turn_man
load_resource = ani_attacks_single
load_resource = ani_lancer
load_resource = ani_attacks
load_resource = ani_kicks
load_resource = ani_parry_attack
load_resource = ani_walk_backward
load_resource = ani_run_lookingsides
load_resource = ani_defends
load_resource = ani_walk_lookingsides
load_resource = ani_jump
load_resource = ani_wedding
load_resource = arabian_props


#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways

load_resource = dart

load_resource = armors_new_a
load_resource = armors_new_b
load_resource = armors_new_heraldic
load_resource = armors_new_arena

load_resource = crossbows
load_resource = arabian_armors
load_resource = rock
load_resource = costumes_d
load_resource = nordic_helmets
load_resource = sarranid_helmets
load_resource = sarranid_armor
load_resource = raw_materials
load_resource = khergit_lady_dress
load_resource = vaegir_helmets
load_resource = gauntlets_new
load_resource = sarranid_lady_dress
load_resource = sarranid_boots
load_resource = bride_dress
load_resource = full_plate_armor
load_resource = weapon_meshes_e
load_resource = fur_armors_a
load_resource = ui_server_filter
load_resource = warhorse_new
load_resource = ship
load_resource = arabian_houses
load_resource = object_c
load_resource = tree_f
load_resource = interiors_arabian
load_resource = arabian_village
load_resource = valleyProps
load_resource = workshops

load_resource = barrier_primitives
load_resource = town_houses_e
load_module_resource = kit_tournament_play_enhancements
load_module_resource = gui_elements
load_module_resource = Papas_Community_Animations
load_module_resource = pbod_resources
load_module_resource = wse_warhorse
load_module_resource = items_heraldic_armors
load_module_resource = emoticons # Remove on next save break.
##DAWG+
load_module_resource = mod_helms1
load_module_resource = mod_helms2
load_module_resource = mod_helms3
load_module_resource = mod_helms4
load_module_resource = mod_armor1
load_module_resource = mod_armor2
load_module_resource = mod_armor3
load_module_resource = mod_armor4
load_module_resource = mod_armor5
load_module_resource = mod_armor6
load_module_resource = mod_weapons
load_module_resource = mod_weapons2
load_module_resource = mod_weapons3
load_module_resource = Lucas's_Pack
load_module_resource = mod_terrain_borders
load_module_resource = teutonic_armors
load_module_resource = teutonic_helmets
load_module_resource = teutonic_horses
load_module_resource = teutonic_shields
load_module_resource = weapons_t
load_module_resource = mod_horses
load_module_resource = mod_horses2
#load_module_resource = mod_destrier
load_module_resource = mod_ranged
load_module_resource = stag_token
load_module_resource = dedal_tavern_anims
load_module_resource = dedal_map_icons
load_module_resource = dedal_map_icons_troops
load_module_resource = full_fi2_bronze_gothic_knight_and_black_knight_pack
load_module_resource = ssh_nord_armor_set
load_module_resource = almansur_helmets
load_module_resource = [email protected]
load_module_resource = Bloc_Northerner_Horse
load_module_resource = camel
load_module_resource = flintlock_weapons
load_module_resource = highlander
load_module_resource = jan_tumars_strurmhaube
load_module_resource = Njunja_eastern
load_module_resource = narf's_plate_armour_pack_WB
load_module_resource = Skrzydlo


#works_with_version_min  = 1000 #deprecated, use module_version and compatible_savegame_module_version instead
#works_with_version_max  = 1011 #deprecated, use module_version and compatible_savegame_module_version instead

#module_version = 0 #can be used for multiplayer and single player (saved game) module versioning
#compatible_module_version = 0 #can be used for multiplayer module versioning
#compatible_savegame_module_version = 1152 #can be used for single player (saved game) module versioning

limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1

dont_load_regular_troop_inventories = 1

#assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
disable_moveable_flag_optimization = 0

#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0

crush_through_treshold = 2.4

can_crouch = 0
can_objects_make_sound = 0
disable_zoom = 0
use_advanced_formation = 0
use_crossbow_as_firearm = 0
can_reload_while_moving = 0
can_run_faster_with_skills = 0
use_phased_reload = 0
horses_try_running_away = 0
lance_pike_effect_speed = 3.0
no_friendly_fire_for_bots = 0
can_adjust_camera_distance = 1
sync_ragdoll_effects = 0
has_forced_particles = 0
can_use_scene_props_in_single_player = 0
disable_attack_while_jumping = 0
disable_high_hdr = 0
has_accessories_for_female = 0

## WSE 3.1.5
# set to 0 to break network compatibilty and enable advanced WSE features like composite network messages and more skins in multiplayer
network_compatible = 1
# set to 1 to hide servers running other mods from the servers list
hide_other_mod_servers = 0
# set to 1 to enable weapon collision with ground
ground_weapon_collision = 0
# set to 1 to use missile (arrow, bolt, bullet) damage type (cut, pierce, blunt) instead of launcher item (bow, crossbow, musket, pistol) damage type
use_missile_damage_type = 1
# set to 1 to prevent showing an error when using unset script params (default value for unset params is 0)
allow_unset_script_params = 0