Arthur
Recruit
This game has heroes why not villains? Every story needs a protagonist. Instead of just facing a band of enemies units that are nearly all the same, why not give a name to at least one of them. You could have them be the protagonist of story driven mini-quest given by Counts or Merchants.
For instance you could create a Villain named "Black Beard" and have them leading a band of Sea Pirates that does raids against coastal towns. Your job is to hunt down the dread pirate and bring him to Justice.
Alternately, you could have Anti-Heroes or Heroes that become villains.
For instance you could create a Villain named "Black Beard" and have them leading a band of Sea Pirates that does raids against coastal towns. Your job is to hunt down the dread pirate and bring him to Justice.
Alternately, you could have Anti-Heroes or Heroes that become villains.