Villages

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I know villages prosperity goes up by doing quests for the elder, but does the prosperity go up by itself overtime (if it's not raided) or do I have to do quests, I don't wanna spend my time attempting  (and failing most the time) to drive cattle toward the village and going around searching for wheat everytime it gets raided
 
I recommend asking these questions here: https://forums.taleworlds.com/index.php/topic,120858.4125.html

As for the answer:

Prosperity measures the wealth of a town, village or castle.

The prosperity of fiefs determines tax revenue and slightly affects prices of any goods sold there.

Generally, villages produce goods which are taken to cities for manufacturing and transformation into more complex items..

Villagers need to complete successful trips to the cities in order to achieve this process, but there are other ways to influence the prosperity of villages:

The following events will raise the prosperity of a village:

A group of farmers from the village arrives at its destination.
The player completes an economic quest for the village.
The player purchases items or cattle from the village.
The player builds a mill in the village.

The following events will lower the prosperity of a village:

A group of farmers from the village is attacked and does not reach its destination.
The village is attacked or infested by bandits.
A raid will reset a village's prosperity to the minimum value (mills increase this value).
 
Lowering the tax rate on a village that you own will also speed up the process and earn you positive relationship points automatically with each tax cycle.
 
michaelvillena 说:
Lowering the tax rate on a village that you own will also speed up the process and earn you positive relationship points automatically with each tax cycle.

That is not possible in Native. I am assuming the OP is playing Native when OP doesn't mention any mods.
 
Many people don't care about bandits when they reach higher level and join (or create) kingdom. Of course once you are vassal you s´must more focus your actions on realm's bussines. But mistake is not to care about your village. Last game I played I owned two villages won in wars (one agaisnt Rhodoks, one against Nords) and even during war I went to the village to have a chat with elder. Peace is great time to hunt bandits around your villages. Not that you help you farmers but your moral doesn't low of your troops get bored. Pay attention to the amount of bandits in the area between your village and the place your farmers go to sell goods (village and nearest town). And attack bandit's nest. Nests high the number of bandits in the area so logically there is bigger chance your peasants get attacked.

And of course build the mill, do quests and buy supplies from your fief as much as you can. The more money you spend in village store the richer it gets (but changing from poor to rich would require loads of money spent). Good luck and successful businesses :wink:
 
On the contrary, I think it's a waste of time to focus too much on the prosperity of your village.  Your village is usually the first one to get raided when your faction is at war.  In fact, lords will cross through enemy-infested territory at great personal risk just to loot your paltry village.

Your best bet is to do some trading, raiding, bandit-killing, and/or betting and rack up some money to buy an ironworks in Curaw.  Even with the nerfs to trading that the last several WB versions suffered, that's a safe bet for your first enterprise.  Costs 3500 denars, gives enough income to support a modest group of troops, and you get 3250 denars back when you close it (probably to open up a dyeworks), making it extremely cost-effective.  Your next best bet is to continue with the trading, raiding, etc., and build a dyeworks in Rivacheg.  After that, the money will come rolling in to the point where you can build enterprises in most towns.  That is a much better source of income than a village.

Honestly, I think villages are only useful to give to bad-personality vassals when you have your own kingdom.  Yeah, in the beginning you should keep bandits away from it, if only because that also gives you a chance to fight and level up.  Otherwise, you really shouldn't sweat it.
 
JosieJ 说:
On the contrary, I think it's a waste of time to focus too much on the prosperity of your village.  Your village is usually the first one to get raided when your faction is at war.  In fact, lords will cross through enemy-infested territory at great personal risk just to loot your paltry village.

Your best bet is to do some trading, raiding, bandit-killing, and/or betting and rack up some money to buy an ironworks in Curaw.  Even with the nerfs to trading that the last several WB versions suffered, that's a safe bet for your first enterprise.  Costs 3500 denars, gives enough income to support a modest group of troops, and you get 3250 denars back when you close it (probably to open up a dyeworks), making it extremely cost-effective.  Your next best bet is to continue with the trading, raiding, etc., and build a dyeworks in Rivacheg.  After that, the money will come rolling in to the point where you can build enterprises in most towns.  That is a much better source of income than a village.

Honestly, I think villages are only useful to give to bad-personality vassals when you have your own kingdom.  Yeah, in the beginning you should keep bandits away from it, if only because that also gives you a chance to fight and level up.  Otherwise, you really shouldn't sweat it.
My comment was meant for those who really want their villages to profit. And I was talking mostly about peace periods game in those times I put some afford to my fiefs to make them profit.
 
The game keeps track of "friendly" villages so it gets added to your final score when you retire.  Not that it really makes a difference.
 
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