Village Relations and Improvements 2.5

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So as you do I raided a few villages multiple times against Swadia. So my relation ranges from -26 to -99. I then captured 2 castles (and with them the villages). The problem: My relation is so low I can't normal recruit and because you can't take hostile action on your own villages I can't force recruit either.

I use tweakMB to edit wee things like this. (IMO such as the too few recruits from villages). However the school tweak now seems to be disabled. (So I'd have to wait 8 years before my relation goes back up at the vanilla +1 a month.) Is there any reasonably quick way to increase village relation passively?

[Sorry for so many new topics, but I search for at least half an hour for an answer before I post]

EDIT: Another question: Bandit parties are getting ridiculously large and numerous. I used to tone this down using tweakMB by reducing the total number of parties and increasing respawn time, but again it won't let me change that in Floris. The only other way I think I know is to export my character, lower his level, then import him again. Would that help or is there another way?
 
Lower taxation rates to Low or Very Low using a Chamberlain will give a +1 or +2 relationship weekly I believe. Chamberlain should be in your village, or castle/town depending on the highest level you have.

That and schools are the only way to increase village relations passively (I think). However I do suggest doing Village elder quests, if not once a week atleast once a month as it really does help in increasing village relations with your character.

As for the bandit problem, your answer already is probably the most common sense one, since/if the bandits are level dependent: Lower(ing) levels = Less bandits
But as for toning it down in the files, I wouldn't know about that maybe someone else can answer it for me. c:
 
So as you do I raided a few villages multiple times against Swadia. So my relation ranges from -26 to -99. I then captured 2 castles (and with them the villages). The problem: My relation is so low I can't normal recruit and because you can't take hostile action on your own villages I can't force recruit either.

I use tweakMB to edit wee things like this. (IMO such as the too few recruits from villages). However the school tweak now seems to be disabled. (So I'd have to wait 8 years before my relation goes back up at the vanilla +1 a month.) Is there any reasonably quick way to increase village relation passively


"To every action there is always an equal and opposite reaction" - Newton's Third Law of Motion as applied to the political consequences of ones depredations.  Funny how people do not like overlords who pillage and burn their homes :wink:

I have found that if you reduce your taxes to "0" for the affected villages that they will up +3 in relation per week.  Granted that will still be 8 months or so for the -99 villages, but about 9-10 weeks for the -26 village.
 
Thanks guys problems are sorted. As long as it was under a year I didn't really mind so the village relation thing is good. Tested the bandit level thing. It works, I still wish there was someway to tweak the number of parties though.

Ran into another nuisance. Companions keep trying to leave me. Ive been attacked by Swadia and I'm trying to piece together a large party for garrison. But morale is at rock bottom because of party size. In tweakMB it disabled companions leaving, but again this won't work with Floris. I CAN say 'we hang deserters' but everyones relation drops by -1. And the next day they try and leave again!  Is there a way to manually force them to stay (i.e cheat?) OR increase companion relations? (either using a cheat or mod).
 
I hadn't used TwinkMB in a long time but I last time I check it only works for Floris 2.4 and was not updated for 2.41a, nonetheless the soon to be released 2.5.
 
Some TweakMB features will not work for the Floris 2.5 because the code must be in different place or replace with something else, however if you select the 2.4 option you can still make most changes, it will just blank out those that you can't. I imagine a  2.5 version will come out when the official release of Floris does. Hope this helps.
 
You can load up TweakMB and choose Native. Then click at the top where it says "Open Tweak Viewer" with a picture of a magnifying glass. You can then choose the tweak you want to apply and it basically tells you exactly what .txt file you have to manually edit (in the Floris Mod).

eg.

On the right it will say:

Module File: This is the .txt file you need to open. Might be menu.txt or conversations.txt
Unique Line ID: This is what you will search for within the text document. Open the document, click ctrl + f to open the search function and copypaste whatever it said for the ID. This will get you to the line. Then it's basically common sense what entry to change. It'll probably be a little different from Native but usually the number you are changing is glaringly obvious.

For what it's worth, I have no experience in modding but I haven't screwed up my game.

Also, apologies if this post comes across as condescending (mainly with the notepad ctrl + f business), I just figured I'd cover all bases.
 
Correct me if I'm wrong but in Camp > Mod Options > Disable Companion Complaints, doesn't that make it so they don't complain/would never leave?
I wouldn't know for sure since I don't use it but to me it sounds like it would. The only time they would leave you is if you're captured.

On a side note you said you were originally at war with Swadia, and took their castle/town, I must ask, with which faction were you in originally? It's hard to go into enemy territory to get recruits so might as well get recruits from the old faction, or even a neutral one.

 
I had it enabled. They NEVER complained but all of a sudden wanted to leave. (my morale was at rock bottom though, I'd been using really weak troops to grind the enemy as fodder before I went and got my strong army from my castle for the final push).
All I can think of is in tweakMB they had no complain option and as a completely separate option 'companions never try to leave'.



The side note: They didn't have much territory left :razz:, the other factions had crushed them. That is to say 3 castles and one of them was under siege by the Vaegirs. (Comes from having a really bad starting position). I was with Rhodok who owned most of Swadia's old territory. I then decided to get myself a castle but was just curious how long before I could recruit again. My problem was that I got all my income from looting villages, so when I decided to eventually conquer them I struggled for troops.
 
Thanks. For anyone interested and finding this frustrating I just used import/export to give my character max persuasion, then your almost guaranteed to convince them to stay every time.
 
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