Jeffrey_Mckill
Regular
i once made a forum post about a problem in which peasant parties join your garrisons causing them to overflow which causes you to lose your good troops. in that post someone linked me to another post where a dev explained why it was happening. Pretty much this happens when a village party takes longer than a week to go trade at a town and return. This causes the village to spawn another party and the existing party then disbands and goes into your garrison. I originally thought this was happening because my save was really old and a lot of villages had over 3k hearths which made the parties over 100+ so they oftentimes would be too slow to reach the town within a week. However, on my new save i have found that even with new parties this still happens... a lot. i am currently set up at revyl and varcheg along with most of the area south of that. I have found that revyl, varcheg, and ustokol castle suffer from this problem at and ungodly rate. all it takes is some bandit party camping the road and the villager parties stack up really quickly. in those 3 garrisons alone i have a total of 1500 peasants and it would easily be several times that number but they overflow and i dont bother moving them anymore. but this problem isnt exclusive to that area. caleus and nevesky castle are both peasant generators which is extremely annoying because it forces me to leave at least 100 spots open so the garrisons dont get blown up. this issue isnt a bug, it is a broken system for getting rid of extra peasant parties. i dont care if these peasant parties get evaporated into thin air, all i know is they should absolutely not be allowed to go and join the player's garrison
Link to old thread https://forums.taleworlds.com/index...rties-nuking-my-garrison.428922/#post-9509460
Link to old thread https://forums.taleworlds.com/index...rties-nuking-my-garrison.428922/#post-9509460
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