Moeckerkalfie
After even more months of polishing and tweaking, the Vikingr devlopment team is proud to present Vikingr 0.98 for the Warband community. By further enhancing mainly the gaelic and english faction as well as the game mechanics themselves, we have come yet a step closer to the original plans that Vikingr was released with about one year ago, to recreate the struggles of the northern european peoples of the viking age.
Note that Vikingr is installed as a stand-alone version that does not require Steam. The installer contains the necessary files for it to be placed outside the Module folder, so it can be set up anywhere on your hard drive, but you may need to enter your warband-key after first installation. In case you only have a 5x5 steam key you could take a look at this thread.
Downloads for Vikingr 0.98
Download full Vikingr 0.98
[size=24pt]Mirror: ModDB download (includes update)
Currently the following full installer do not contain the update for 0.98, so make sure to apply it as described in this post: Update changelog and instructions
Install full 0.98, filesmelt download
Mirror: Game Front download
Mirror: Rapidshare download
Mirror: Nexus download
Install full 0.98, filesmelt download
Mirror: Game Front download
Mirror: Rapidshare download
Mirror: Nexus download
Update Vikingr 0.95 to Vikingr 0.98
[size=20pt]Update Vikingr to 0.98, filesmelt download
Update Vikingr to 0.98, Rapidshare download
[size=20pt]Update Vikingr to 0.98, filesmelt download
Update Vikingr to 0.98, Rapidshare download
To start you merely need to click the automatically created Vikingr-shortcut on your desktop. The installer will create two shortcuts, with the main one using a special program to randomize the loadscreen. If you have problems with this, simply use the other shortcut.
If you have problems with connecting to the server. It will say "unable to connect to server", this might help:
STARik said:\Documents\Mount&Blade Warband\rgl_config.txt, open it, find "use_secure_connection =" make sure it equals 0, see if it helps (also you might want to change render_buffer_size = to the half of your video card memory, for example mine has 1gb so its set to 512)
Changelog:
Again many helpful and worthy contributions have been added by various people, and I hope the following list includes them all:
Contributions for 0.98
- Gaelic sword scabbard by GothicKnight
Thanks to mtarini for OpenBRF, allowing us to properly edit the games resources properly in the first place,
as well as cmpxchg8b, for his creation of the warband script enhancer that made so many script changes possible.
pre 0.84 mod team:
Rath0s: (Leader, Modeler, Texturer and item/troops scripts).
Davee: (Coding, Sounds and Mapper)
Eirikur/Turanien: (Modeler, Texturer and Mappper)
Ginthus: (Modeler and Texturer).
NaglFaar: (Mapper and horn code)
OSPs:
Viking model pack by dejawolf
Narf's Rus Armour Pack by Narf of Picklestink
Polished Buildings by Gutekfiutek
Polished Landscapes by Gutekfiutek
MoreHorses by wanderer
Rock And Mountain Pack by Goosemaner
Face Improvement Project by Iboltax
Scripts and Module System Advice:
Terrific scripting tutorials and code samples, multiplayer network messages original idea: Yoshiboy
General scripting advice: Highlander
Tutorials and advice: Caba`drin
Decapitations, Drowning script, Raid gamemode and more by Davee
Admin Mod originally by Selnix
Class limit system originally by Jerkuh
Horn blowing mechanic by Slawomir
Standard buff / healing by Davee
Leader death buff by Barabas
Advanced combat damage system by Barabas and Moeckerkalfie
(Dehorsing, weapon drop, spear break, spinstab nerf, realistic damage window)
New coloured chat by Barabas
Animations:
cifre: Polearm idle pose, crouching, taunts and shield taunt, overhead thrust
Thomas Caravard: crouch walking, stab animation
Slawomir: horn blowing
Graphical Content:
Kuauik: Norman tunics, Rus tunics, original Rus mail shirts, Viking woolen tunics
James: Vikingr Standard Model
faradon: (old) Norman Helmets
Yamabusi: monk outfit
Jur/Broken shield: ice sheet models
Raegenhere: Maces, Rus kite shields
FrisianDude: Gaelic Scian dagger
Einjar: Scene borders
Thomas Caravard: Meadhall
Skvor: tunic textures with propper wrinkles, norman shield paintings
Barabas: Reworked Shaders, Helmet refits, Short Swords, Gaelic Tunics, Gaelic shields.
poor smiley/Starik: Hair texture, many important tweaks, improvements and more...
Zimke Zlovoljni: Black english tunic, rus mail shirt
Gothic Knight: Long gaelic axe, viking short sword, gaelic sword scabbard
2D graphics:
Skvor: interface
Kretty: load screen
poor smiley/Starik: map load screen, Vikingr font
Miscellaneous:
Aeon: Sound Round-ing
skvor: hit button sound
Historical Advice:
Waedulf Fyrninga
Éadríc Fyrninga
Úlfvaldr
Ualraig & Cian Fir Araig
Anyone missing an entry is encouraged to PM me so we can complete this list as it should be.
as well as cmpxchg8b, for his creation of the warband script enhancer that made so many script changes possible.
pre 0.84 mod team:
Rath0s: (Leader, Modeler, Texturer and item/troops scripts).
Davee: (Coding, Sounds and Mapper)
Eirikur/Turanien: (Modeler, Texturer and Mappper)
Ginthus: (Modeler and Texturer).
NaglFaar: (Mapper and horn code)
OSPs:
Viking model pack by dejawolf
Narf's Rus Armour Pack by Narf of Picklestink
Polished Buildings by Gutekfiutek
Polished Landscapes by Gutekfiutek
MoreHorses by wanderer
Rock And Mountain Pack by Goosemaner
Face Improvement Project by Iboltax
Scripts and Module System Advice:
Terrific scripting tutorials and code samples, multiplayer network messages original idea: Yoshiboy
General scripting advice: Highlander
Tutorials and advice: Caba`drin
Decapitations, Drowning script, Raid gamemode and more by Davee
Admin Mod originally by Selnix
Class limit system originally by Jerkuh
Horn blowing mechanic by Slawomir
Standard buff / healing by Davee
Leader death buff by Barabas
Advanced combat damage system by Barabas and Moeckerkalfie
(Dehorsing, weapon drop, spear break, spinstab nerf, realistic damage window)
New coloured chat by Barabas
Animations:
cifre: Polearm idle pose, crouching, taunts and shield taunt, overhead thrust
Thomas Caravard: crouch walking, stab animation
Slawomir: horn blowing
Graphical Content:
Kuauik: Norman tunics, Rus tunics, original Rus mail shirts, Viking woolen tunics
James: Vikingr Standard Model
faradon: (old) Norman Helmets
Yamabusi: monk outfit
Jur/Broken shield: ice sheet models
Raegenhere: Maces, Rus kite shields
FrisianDude: Gaelic Scian dagger
Einjar: Scene borders
Thomas Caravard: Meadhall
Skvor: tunic textures with propper wrinkles, norman shield paintings
Barabas: Reworked Shaders, Helmet refits, Short Swords, Gaelic Tunics, Gaelic shields.
poor smiley/Starik: Hair texture, many important tweaks, improvements and more...
Zimke Zlovoljni: Black english tunic, rus mail shirt
Gothic Knight: Long gaelic axe, viking short sword, gaelic sword scabbard
2D graphics:
Skvor: interface
Kretty: load screen
poor smiley/Starik: map load screen, Vikingr font
Miscellaneous:
Aeon: Sound Round-ing
skvor: hit button sound
Historical Advice:
Waedulf Fyrninga
Éadríc Fyrninga
Úlfvaldr
Ualraig & Cian Fir Araig
Anyone missing an entry is encouraged to PM me so we can complete this list as it should be.
[size=16pt]Main changes for 0.98
Class System:
- Cavalry system overhauled (read more in the Vikingr Guide thread)
- Changed riding animations
- Infantry spears unable to use on horseback
- New lances with historical proto-couch/throwing spear toggle mode
- Impacts with infantry do far more damage, but may stagger or even throw off the rider
- Slightly increased health for horses, increased bump damage
- Horses take more damage from bumping when wounded
- Allied infantry may supply the riders with throwing spears
- English and viking factions renamed and re-equipped
- Leaders have to pay more for their horses, and carry less heavy equipment by default
Script & Mechanics:
- Minimum range script
- Internal structure cleaned and refined
- More lenient version available as default server option
- Increased penalty for spear-spinning
- New scoreboard setup (can be reset in the Vikingr Options)
- Player score is hidden
- The list is no longer sorted by score, but by class
- At the end of a map in battle mode, a victor is declared
- New chat with different colors for friend/enemy, dead/alive and for the leader.
- Added "training mode" for non-lethal combat
- Removed disfunctional player ratio health for gates in siege
- Different weapons deal different amounts of damage to gates
- Bows and crossbows can no longer be sheathed after use
- Any spears longer than the short one are now unable to block
- Kicking fixes the attacker in his position slightly longer
- In more close fitting mail coifs a special script takes care of clipping large beards
- Upon death all weapons are dropped and can be looted
- New optional server settings and admin commands
- Battle mode
- In the first round of a map, both teams will start delayed, allowing more time to load and select factions, classes and items
- "Victory margin" declares winning team once one team won a set amount of rounds more than the other
- An optional money boost can be granted to the inferior team once the other team is one round short of winning by victor margin (only available once a map)
- Admin options
- Extended the infamous admin-weapon arsenal
- Added "Admin mute" option to silence insolent turds
- Battle mode
Equipment:
- Helmet selection overhauled, polished, optimized and far expanded
- Added new Norman kite shield designs (patterns by skvor)
- Gaelic simple tunic overhauled by skvor
- viking rusty byrnie replaced
- Scabbards added for all swords
- [...]
- Polishing, polishing, polishing
Other Content:
- New menu backgrounds and loadscreens by skvor
- New scene props:
- Modular tree parts
- New wooden walls (trelleborg design)
- New maps:
- "Flooded Forest" by Helias de Runeville
- "Wanburna" by Ealdgyth Fyrninga
- "Cyrichyll" by Eadric Fyrninga
- "Se Gierdweg" by Léodfrith
- "La viele bracin" by Hengwulf
- "Abingawurð" by Hengwulf
- "Skuggadalr" by Grimor
- "Meadhall" by Helias de Runevillep
- "Glade" by Helias de Runeville
Factions
- Engle
- Scytta: Archer/Skirmisher
- Gárberend: Basic Infantry
- Swurdberend: Heavy Infantry
- Wísa: Leader
- Vikingar
- Skyti: Archer
- Liði: Basic Infantry
- Vörðr: Heavy Infantry
- Höfðingi: Leader
- Normanz
- Archers: Archer
- Pedaile : Infantry
- Chevalers: Cavalry
- Ber: Leader
- Rus
- Strelec: Archer
- Druzhinnik: Infantry
- Boyarin: Cavalry
- Voyevoeda: Leader
- Goídil
- Ceithernach: Light Infantry
- Gallgoídel: Heavy Infantry
- Toísech: Leader
Current Team
Moeckerkalfie: Scripts, Models, Textures
Barabas: Scripts, Models
Skvor: Textures, Artwork
Thomas Caravard: Animations, Models
Pre-0.84 Team
Rath0s Leader, Modeler, Texturer and item/troops scripts).
Ginthus: (Modeler and Texturer).
Davee: (Coding, Sounds and Mapper)
Eirikur/Turanien: (Modeler, Texturer and Mappper)
NaglFaar: (Mapper and horn code)
Features.
Raid game mode. The attackers have to bring torches, burn target houses and then pick up the loot.
Longboat battle, where two ships meet to fight.
Lots of new equipment.
Beautiful maps and sounds that will get you into the right atmosphere.
Troop limiter, to get rid of archer and cav spam, keeping it balanced.
Decapitation, you will be able to chop off heads!
Banner that heal and motivate you teammates.
Spears that break on impact.
Warriors that fall of their horse.
Disarm your opponents by riding them over, get them of their horse or punch them!
Horns that you can blow by pressing "H".
You can crouch by pressing "C".
You can taunt by pressing "Q" and for shield bash taunting by pressing the block button + "Q".
Berserkers can get into a rage by pressing "P", giving them a temporary damage reduction, suffering the rest when they get out of their rage.
Optional script based range checks for polearms and axes.
Optional limit on attacker lives in siege mode