dejawolf said:NEW
http://www.dejawolf.com/mountblade/vikinghelmets_v2.rar
added 2 viking helmets, and the vendel helmet.
Septa Scarabae said:dejawolf said:NEW
http://www.dejawolf.com/mountblade/vikinghelmets_v2.rar
added 2 viking helmets, and the vendel helmet.
That link doesn't include the *.dds files, only two *.brf files.
viking swords aren't really a pressing issue, since the swords in mount and blade are pretty good.azzarol said:how about some pattern welded swords?
dejawolf said:added the lamellar armour to the pack:
Septa Scarabae said:dejawolf said:added the lamellar armour to the pack:
For whatever reason, Open BRF seems to have rigging problems with this armor. It doesn't like the rigging, and can't export or transfer it.
dejawolf said:but why are you trying to export it?
FrisianDude said:Whoah, awesome. I love the valsgarde.
I'm wishing I could donate, but at the moment I'm in a bit of a shortage.
Can't you try that?Lord Leoric of Wercheg said:Chuck them into the "Resource" folder. I'm assuming you also got files ending in .dds? Throw those into the "Textures" folder. Both folders are in the Mod folder example ( Native Expansion\Resource and Native Expansion\Textures)
Then, there are two ways to procced:
1. Open the itemkinds1.txt. Copy an item entry and change the name and mesh reference and then the stats. Do this only if you know their values.
2. Use the item editor.
Clone an object(preferably something close to the item you're adding)
Change the mesh reference and the name... that sounds oddly similar to the above
Except changing the stats is easier using the Item Editor.