OSP Dark Ages 3D Art Viking model pack(update september 2010)

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Put the brf into your resources folder, the textures in the textures folder and check out the mesh name for each item and make an entry in your module_items.py file. The third entry in brackets is where the mesh name has to be. More detailed informations about the entries you'll find at the top of module_items.py. Compile and play.

I suggest to search for some tutorials that explain this in more detail.
 
Edemardil 说:
Also, is there a download of the complete works or is it all in the separate links?
All the stuff in this thread is in one download, iIrc.
Edemardil 说:
And do we install it as a mod or is there a separate way to do it?
It can't be installed as a mod, it's not a mod; it's mod resource. You can put it in-game by changing the item_kinds1.txt of the module by adding the items in this, by putting the textures (.dds) of this download in the texture folder of the module and the .brf(s) of this download in the resource folder of the module folder. You'll have to write the tuples for item_kinds1.txt pretty much yourself, though you can always copy native ones and paste them again, then change the stuff that need changing. And with Morgh's tool I think you can then change the price, size value, thoughness value etc, but those may have been posted in the thread before.

And I'm sure stuff like this has been explained rather often before; probably in this thread, and definitely in many other threads. Fact is that it's best if you go look up and follow some tutorials about similar subjects; it's hard to explain like this because I have no idea how much you know and if you have python and the Module System (probably not.)

Edit; ah, Ritter Dummbatz ninja'd me with the relevant knowledge as well though his explanation definitely uses the module system.
 
Damn really awesome designs but I wish I knew how to add them into my game. I'm completely computer/modding illiterate and all around an ignoramus when it comes to these things, but I can't even find a proper tutorial on how to solve my problem.

(Someone should make a updated video tutorial.) =-/

The only mod I know that uses the armor from here is Blood and Steel, but I wanted to use the Thegns Byrnei outfit in other mods I play. >_< (It looks really bad ass especially with the assassin's hooded mask..)
 
I hate to be the one to ask this question again, but would it be possible for someone to upload item_kinds1 codes (so far, I havent found any more than 3)? Or at least tell me how to find out the names of the individual meshes so that I can edit them myself? So far, I have not been able to get the module system to work properly, and I'm sure posting would greatly decrease the nooby questions that appear again and again on this thread.
Thanks
 
Put the textures you find inside the textures folder of the pack into your textures folder. Same procedure for resources. The folder for resources for the native game is called CommonRes though.
 
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