Viking Conquest Update 1.04 (released)

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I quickly looked into it and there is indeed not a lot of difference between Danes and Norwegians in that time. Swedes could maybe considered a separate entity but that's all.

The term ‘Norsemen’ is a phrase that has existed since the Iron Age and is a word that was used mainly by English and French monks who were harassed by raiders from Norway and Denmark. The meaning is simply ‘men from the North’ and is of course a reference to all ‘Viking’ raiders or people from what is now known as Scandinavia. [...]

”Danes”

The term ‘Danes’ dates back to Roman times and is the name of the tribe of people who lived in present-day Denmark and Norway (as well as southern Sweden). The first time the ‘Danes’ are mentioned is in accounts of the barbarian raids on Rome in the 5th century. [...]

The term ‘Denmark’ is first mentioned in Frankish texts from the early 8th century and describes the area of present day Denmark, Norway, Iceland and southern Sweden. It means ‘The borderland of the Danes’ The term ‘Norway’ comes from the present-day word ‘Norge’, which again comes from the term ‘Nord Rige’ or ‘Nord Rike’ which means ‘The Realm to the North’. [...]

Throughout Western Europe, the term ‘Danes’ was universally used to describe the raiders from Denmark and Norway. By the 10th century the Danes were feared throughout Europe.
[...]

To understand why the Norwegians were not distinguished from the Danes, one must understand the cultural links between the two.
Denmark and Norway have historically always been linked. Of the three Scandinavian languages, Danish and Norwegian are by far the most similar – Swedish is considerably different.

Norway was part of the Danish kingdom throughout the Viking era and all the way up until the early 19th century


Here's the link below. The source might seem crappy but the man's argument are solid and logical.

http://apolyton.net/showthread.php/188206-Scandinavians-Norsemen-Vikings-Danes-Time-to-clear-this-up-once-and-for-all
 
Utfred said:
Norway was part of the Danish kingdom throughout the Viking era and all the way up until the early 19th century[/i]
That is with some modification, I believe. Norway had independent rulers/kings beginning with Harald Fairhair (around 900) (known from sagas).
The plague in the 14. century severely devastated Norway killing more than half the population.
In late 14. century Denmark and Norway entered a union which was further reinforced with the Kalmar union,
and lasted up until 1814, when Denmark was bankrupt after the Napoleonic wars (supporting Napoleon).
Norway then entered union with Sweden up until early 20. century (I forget the exact year  :ohdear:).

So some of  the early Norwegian Viking kings acted independently from Danish rulers.

(I'm Danish by the way, so I have no bias to exaggerate Norwegian independence  :smile:)
 
Hi boys!!

Normaly I do not write posts (only pw) but you realy disappoint me with this patch :sad: I hope dat somebody from VC team will read this.

So I see many changes but I am not sure are they good?? First thing what I saw after update was that my rich goedlic axe is gone and on its place is other one, two handed axe and how I suppose here we have first bug :sad: because in properties of this axe I see that it can attack by swing and thrust but it cant thrust, never mind just thanks dat you converted nice axe to suck axe :meh: . Ok then I see that properties of all my stuff is also changed for example before my hersir helmet had +38 to head armor for now it is about 57? so I ask why you dont give at once 80+  :facepalm: next earlier each swords was long on 95 now it is 91?? did you find beter historical source?? I think dat is much more changes like earlier i found one with best buts (28 for legs armor) now they are also suck (17 for legs armour  :evil: ) but enough about stuff. I went in to the first port for sell my slaves and then i see that slaves treader is also gone, here realy big thanks boys  :fruity: for now i will stop with enslave vilages hmm did you also chang amount of prisoner what i can captur, realy big thanks... Then i went to lords hall and I see dat i can iprove my relation with lords if i will give them ring( just if i spend money) is it not to easy perhaps?? Ok now troop tree - i see that you add new warior to most of fraction, can you tell me just why?? and why frisian are still same?? I see also nice changes like new effigy for my character on world map as well for fleet hmm but bad changes deinitely repugnanted me this DLC. What can i say yet? i never thought dat this DLC is realy beter than other mods of M&B but when i played in version 1.03 i think dat maybe i was wrong and with future updates will be better and better unfortunately path 1.04 isnt such as i expected.

Now may I ask you something??

Why your world map is realy, realy, realy UGLY?! This is my the biggest question and please correct me if i dont have right wether we dont spending most of the time on the world map? Should I ask also where is Sweaden but I am from Poland so I will ask where is Poland, baltic tribes, Finland and Rus?? Why you make map only for west, perhaps you dont know dat most of viking history is related with east but this one i uderstend - its just history about Ragnar's son yes(where is France)??

and my last question - once when i took mission in Tunsberg( mission consisted of escorting caravan to Jorwik) i had small problem, the caravan what ever i did, they doesnt want to sail at last they just walked on water but when i arrived to England they blocked on english coast and I had to just leave they for viking, there was nothing i can did, so my question is did you fix this bug??

Edit:

I forget whay you converted Trolls stick to Trolls axe?? Stick (i forget how this called in game) was more climate than axe and more match to big, ugly, Troll than just axe??
 
Adorno said:
Utfred said:
Norway was part of the Danish kingdom throughout the Viking era and all the way up until the early 19th century[/i]
That is with some modification, I believe. Norway had independent rulers/kings beginning with Harald Fairhair (around 900) (known from sagas).
The plague in the 14. century severely devastated Norway killing more than half the population.
In late 14. century Denmark and Norway entered a union which was further reinforced with the Kalmar union,
and lasted up until 1814, when Denmark was bankrupt after the Napoleonic wars (supporting Napoleon).
Norway then entered union with Sweden up until early 20. century (I forget the exact year  :ohdear:).

So some of  the early Norwegian Viking kings acted independently from Danish rulers.

(I'm Danish by the way, so I have no bias to exaggerate Norwegian independence  :smile:)

You know much better than me on the issue so I won't disagree :smile: . Norway can obviously claim an history of its own and it is true that Norwegian Kings existed in the 9th-10th century. From what I read though they were clients to the "Danish" Kings and never managed to achieve long-term emancipation. They also shared the same religion, their languages were quite similar (if not entirely) and they were both conflicting with the latin-christian world. In extension it is possible to assume their military culture was also quite identical (same gods, same upbringing, same ennemies...). So as to wonder if the devs should have made different units for Northvegr and Danes I just think (my opinion and nothing more) its not quite necessary.

I wont ever say they're all the same though, that would be too easy
 
In the Chronicle of Erik (Erikskrönikan) which is fairly reliable on the political situation in Scandinavia at the time,
we read about 3 distinct kingdoms - Norway, Sweden and Denmark - with a Norwegian king acting completely independent from Denmark.
This is around year 1300. So for many years up until the union with Denmark Norway was an independent kingdom,
and with a military to be reckoned with, especially the fleet which was still the backbone of the army at the time.


NB: Shakespeare could not have written a more thrilling and gripping story than that of Erikskrönikan.
 
Guys, you really should stop increasing the difficulty level with each patch.  :ohdear:
My current gameplay is already consist of hundreds save/loads per hour... and this is not fun.
 
Adorno said:
In the Chronicle of Erik (Erikskrönikan) which is fairly reliable on the political situation in Scandinavia at the time,
we read about 3 distinct kingdoms - Norway, Sweden and Denmark - with a Norwegian king acting completely independent from Denmark.
This is around year 1300. So for many years up until the union with Denmark Norway was an independent kingdom,
and with a military to be reckoned with, especially the fleet which was still the backbone of the army at the time.


NB: Shakespeare could not have written a more thrilling and gripping story than that of Erikskrönikan.

My bad, I didn't know that. Thanx for sharing info :smile:
 
Petro Buleka said:
Hi guys. Thank you for the beta. I started a new game and now during the battle constantly following message appears:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions.
Can I do something to at least do not see it?

Hey guys, have the same problem. Any hint to solve it? Non Steam user.

Thanks in advance.
 
Whay are you debate about Norway, Sweden and Denmark?? They were all vikings they were all Normans and had same gods, mores and culture. I can debate same about Ukraine, Russia, Belarus - now 3 countrys before one and in X century they all had same gods, mores, and culture also similar language just like scandinavians. Normans had kings but same like princes in Russia, normans jarls do what they want so king was only formal. Not easier just read about history of scandinavians than write here, to get basic information uncle google enough or wikipedia??

http://en.wikipedia.org/wiki/History_of_Denmark
http://en.wikipedia.org/wiki/History_of_Norway
http://en.wikipedia.org/wiki/History_of_Sweden

Edit Spoiler:
did you fix mission in story line campaign with oath for West seax or Northumbria. After oath player do not get any information what schould do next in campaign...
 
Sobakozoid said:
Guys, you really should stop increasing the difficulty level with each patch.  :ohdear:
My current gameplay is already consist of hundreds save/loads per hour... and this is not fun.

Same opinion here, the game's gotten a little sadomasochistic. I've scummed about with the XP rates and TweakMB etc. etc. to make it just about easy enough to be playable again, and have turned off the stamina feature ( :oops:). Otherwise I don't think I could bring myself to play it... It would be really lovely if all these new difficulty features were modular and could be tweaked in game without having to get our hands dirty and fell like cheaters.
 
Spoiler maybe, idk, has to do with the Troll's Bridge in new update.
Regarding the troll I've noticed that you can only raise your strength to 22 at the beginning of the game where you could previously raise it to 23. (The Str. requirement for the troll's club is 25, which was available as soon as level 11 with a starting 23 Str.) Now the troll's club seems to be replaced with the troll's axe. Which is a bit weaker but only has a Str. requirement of 21.
bnCCQvz.png
 
SomeHairyGuy said:
Sobakozoid said:
Guys, you really should stop increasing the difficulty level with each patch.  :ohdear:
My current gameplay is already consist of hundreds save/loads per hour... and this is not fun.

Same opinion here, the game's gotten a little sadomasochistic. I've scummed about with the XP rates and TweakMB etc. etc. to make it just about easy enough to be playable again, and have turned off the stamina feature ( :oops:). Otherwise I don't think I could bring myself to play it... It would be really lovely if all these new difficulty features were modular and could be tweaked in game without having to get our hands dirty and fell like cheaters.
It's not about the features, it's about troops and weapons balancing.
Too much accuracy on javelins.
Too low horse hp.
My armor doesn't protect me from anything. I am starting to think about to fight naked, because incoming damage will be the same anyway.
When I am playing as a cavalry I feel myself like a cavalryman of first years of WWII. Charging with a saber on an enemy tank. First tank shell breaks my horse into pieces, second shell makes the funnel in the place where I stood. VC throwing spears are the same. First one hit my horse for  :!:219 damage :!:, while it has only 100 hp, second spear, half a second later, tears off my head completely, dealing 60+ damage through 45 points of armor of my helmet.
 
Actually I'm starting to like the challenge of the new patch. I moaned about it for awhile but now I just manage the size and content of my army a bit more, and pick my battles. I've been playing with the highest settings except insane damage. But recently I chose to turn off rest for moral because it really slows the game down. For instance if your following your marshal and its a seize campaign, you cant even make it through the wait without having to rest somewhere. If we're waiting then we're resting. The rest needed feature should only be counted when your army is moving. jmho
 
Sobakozoid said:
SomeHairyGuy said:
Sobakozoid said:
Guys, you really should stop increasing the difficulty level with each patch.  :ohdear:
My current gameplay is already consist of hundreds save/loads per hour... and this is not fun.

Same opinion here, the game's gotten a little sadomasochistic. I've scummed about with the XP rates and TweakMB etc. etc. to make it just about easy enough to be playable again, and have turned off the stamina feature ( :oops:). Otherwise I don't think I could bring myself to play it... It would be really lovely if all these new difficulty features were modular and could be tweaked in game without having to get our hands dirty and fell like cheaters.
It's not about features, it's about troops and weapons balancing.
Too much accuracy on javelins.
Too low horse hp.
My armor doesn't protect me from anything. I am starting to think about to fight naked, because anyway incoming damage will be the same.
When I am playing as cavalry I feel myself like a cavalryman of first years of WWII. Charging with a saber on an enemy tank. First tank shell breaks my horse into pieces, second shell makes the funnel in the place where I stood. VS throwing spears are the same. First one hit my horse for  :!:219 damage :!:, while it has only 100 hp, second spear, half a second later, tears off my head completely, dealing 60+ damage through 45 points of armor of my helmet.

You could sort that out with Morgh's editor I suppose, but you'd have to overwrite all your changes next time a patch came out. I used it to make longbows a little better, it would be just as easy to make javelins (or the troops that use them) less accurate.

Can't say I've ever seen a throwing spear do 219 damages though, that's brutal! I'm trying to imagine that kind of damage in sea battles, since you get unlimited missiles. Nasty  :twisted:
 
Garcilasso said:
Petro Buleka said:
Hi guys. Thank you for the beta. I started a new game and now during the battle constantly following message appears:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions.
Can I do something to at least do not see it?

Hey guys, have the same problem. Any hint to solve it? Non Steam user.

Thanks in advance.

Update Warband to 1.167 (you need to download the game, not just the DLC)
 
kalarhan said:
Garcilasso said:
Petro Buleka said:
Hi guys. Thank you for the beta. I started a new game and now during the battle constantly following message appears:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions. Unrecognized opcode 1943.; LINE NO: 0:
At Mission Template mst_lead_charge trigger no: 110 conditions. At Mission Template mst_lead_charge trigger no: 110 conditions.
Can I do something to at least do not see it?

Hey guys, have the same problem. Any hint to solve it? Non Steam user.

Thanks in advance.

Update Warband to 1.167 (you need to download the game, not just the DLC)

Thanks. Didnt notice there was a new update for warband.
 
My armor doesn't protect me from anything. I am starting to think about to fight naked, because incoming damage will be the same anyway.
When I am playing as a cavalry I feel myself like a cavalryman of first years of WWII. Charging with a saber on an enemy tank. First tank shell breaks my horse into pieces, second shell makes the funnel in the place where I stood. VC throwing spears are the same. First one hit my horse for  :!:219 damage :!:, while it has only 100 hp, second spear, half a second later, tears off my head completely, dealing 60+ damage through 45 points of armor of my helmet.

Remember, projectile damage depends on relative speed and where it hits. Since the head damage is doubled or tripled by the engine, I'm afraid unless you have a 80+ helmet it will always cause alot of damage. So yes if you are trying to charge on your horse and get hit with a javelin, that will most likely kill you, same with any other projectile, especially if you're very close to them (damage falls off with distance). Solution: don't charge straight on, keep ypour distance until they waste all their javelins, and only then approach.

Seems like I may have to create some kind of wiki :evil:
 
JuJu70 said:
So yes if you are trying to charge on your horse and get hit with a javelin, that will most likely kill you
I'm pretty sure one of the most known stories about almogavars' prowess was about one of them keeping calm in face of charging Frankish knight and piercing him with a single javelin once said knight got into range - then proceeding to loot his dead body.
 
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