Viking Conquest Update 1.03 (released)

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When I save game its crash Viking conquest, that was first time that happens. The game feels more stable since 1.02 but still get few crashes to desktop.
Some times I got script error in battle too.

Starting new log file.
Version:  1.166

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz / ~3500MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 780 Ti
- Texture Memory: 4095 ( Available Texture Memory: 4081 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Viking_Conquest
Unrecognized Module_info directive =  operation_set_version . Skipping.
Unrecognized Module_info directive =  supports_directx_7 . Skipping.
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.800000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_tunics
Loading Module Resource  vc_tunics2
Loading Module Resource  vc_tunics3
Loading Module Resource  vc_tunicsbasic
Loading Module Resource  vc_tunicsbasic_female
Loading Module Resource  vc_hoodtunics
Loading Module Resource  vc_gambesons
Loading Module Resource  vc_gambesons2
Loading Module Resource  vc_armors
Loading Module Resource  vc_armors2
Loading Module Resource  vc_cloaks
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  29224
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1539 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT WARNING ON OPCODE 1704: Invalid Agent ID: 92; LINE NO: 11:
At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: 92; LINE NO: 17:
At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. SCRIPT WARNING ON OPCODE 1704: Invalid Agent ID: 60; LINE NO: 11:
At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. SCRIPT WARNING ON OPCODE 1710: Invalid Agent ID: 60; LINE NO: 17:
At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. SCRIPT ERROR ON OPCODE 1570: Invalid Item Kind ID: 1360; LINE NO: 20:
At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences. At Mission Template mst_castle_attack_walls_ladder trigger no: 63 consequences.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1539 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
HERR_BUFFER_LOCK_FAILED!
811498
HERR_BUFFER_LOCK_FAILED!
821894
 
The updates have gone long way I don't think I have any serious complaints left as of last version.

Framerate on map - never below 48, when it used to drop to under 10 a lot. Even sea travel is smooth for the first time ever.
Battle framerate - I believe it is better now than in Napoleonic wars DLC, given how large the battles are in this. A standard 200 vs 200 has no problems.
RAM usage - I been checking after each update, now it is about 700mb less than in early versions, which means much less crashes.
Bugs - most seem to have been squished out, having hard time finding anything to report.

ps. can anyone tell if the last version fixed the slings getting stuck in their animation? I had just sold mine before upgrade and switched over to bow cause they were annoying to use, while offering no advantage over other missiles.
 
Hi,

I have a question about the quests you receive from villages/local leaders.

Given that since the 1.03 beta my storyline game is essentially unplayable since the "Warning - this message should never display" bug with Lords, I have simply been trying to do some village quests. However, the only two quests I ever seem to get are to "bring x heads of cattle", and in Doccinga "train the peasants". Every other village I go to after this point just says that they do not have any other tasks to complete at this point. Are there in fact any other quests given from villages/if so what are they/how frequently can you do them?
 
Si2themax 说:
Hi,

I have a question about the quests you receive from villages/local leaders.

Given that since the 1.03 beta my storyline game is essentially unplayable since the "Warning - this message should never display" bug with Lords, I have simply been trying to do some village quests. However, the only two quests I ever seem to get it to "bring x heads of cattle", and in Doccinga "train the peasants". Every other village I go to after this point just says that they do not have any other tasks to complete at this point. Are there in fact any other quests given from villages/if so what are they/how frequently can you do them?

Train peasants, bring cattle, bring food are the 3 basics on a village. New religion system is being implemented (WIP). You can also do quests for towns, lords, ...

Quests are on a timer. Depends on how the game is setup right now, but you shouldnt get one after the other in the same village and they should reset (world) every 24hours or so. So check back from time to time (or camp/wait).

Using tweaks you can force quests to be always there, increase the frequency, change the reward, etc. TweakMB is a good tool for that (may not work for VC yet).
 
Thanks for the reply. At the moment (until 1.03 is released I presume) I can't really talk to the Lords so those quests are unavailable. What quests can you get from towns?

The religious quests sound interesting. Is there a thread explaining this system you could link me to?

If not do you have any info on the basics/nature/rewards/rep gains of them?
 
I just want to say thank you to all of the Developers.
I was still crashing even with the 1.03 patch, but the new update from yesterday has fixed my problems.
My game loads way faster, and I can now have big battles without crashing.
http://forums.taleworlds.com/index.php/topic,323073.0.html

Cheers,
Keep up the great work!

Uther

 
Buraht 说:
Warregory 说:
Can you guys add two handed axes? Please?

Agreed, and they should add Spess Mehreens and Flamberge Zweihanders too.

Look at this dev's comment  http://forums.taleworlds.com/index.php/topic,322851.msg7622639.html#msg7622639
 
WeetchKing 说:
Idibil 说:
WeetchKing 说:
Sometimes during the quest line your companions will talk to you right? (like when you need to decide about the letter) The problem is that when this happens some companions that are not in my party show up to talk out of nowhere even if I haven't met them yet.

You are using very old savegame, maybe 1.0. Well, in storyline your companions shouldnt leave your party. They are necesary for run quest. You try to recovery them to your party asap or you possibly will have storyline break.

Do I need every single one of them?

kalarhan's reply is good. Thank you.

Story quests will give you what you need. In this case, it is important to have what are talking in this conversation.



@DarthJawa

Your Rgl_log.txt is well. Could you try latest 1.03 update done yesterday? If problem continue, we will need to see your configuration (rgl_config)


@Odenvonvalhall

You have a pretty PC, could you post your rgl_config? I think that we could have some issue in configuration.





 
Just some quick feedback from using 1.03b.

- map lag fixed
- battle performance greatly improved. Battle size 500 is my current sweet spot where I can fight with no major performance issues
- decapitation fixed, the heads drop on the floor and lob now  :twisted:
- Built siege ladders happens automatically now (no waiting time). Not sure if intentional?
- I never had other major bugs or crashes so cant comment there.
All in all it seems pretty solid for a performance patch. Great work.

Now some minor tweaks to gameplay if I may suggest:

- the robes Asbjorn comes with have a Christian cross and he is a pagan character  :roll:

- player owned castles/towns don't get a garrison over time. This would be a nice feature that is easy to implement. They could get X number of basic troops per week and you can then use your Minister to train them up.

- Cant recruit units from castles. Cant recruit if I own the castle myself (specially disappointing), also cant recruit if I have permission from lord and relation 5+

- Morale penalties overall are too severe. When you conquer a castle you get -30 if you don't plunder it and another -30 on the next dialogue option (think it is not letting your men loot). That is -60 for just taking a castle! Since good moral is around 80-100 this can be quite a blow. Also moral penalty for recruiting prisoners is really high (-3 per prisoner). This is only a problem in VC because you can have a very high prisoner capacity. In Vanilla you usually had 15-20 max so -3 wasn't so bad. In VC if I have 40 of one type and take them = -120 moral!

- Plundering Monasteries now only gives 300-400 used to give 1000-1500. Intentional?

- Several elite units suffer from broken weapon. I frequently see them in battles using fists and have noticed it is because weapon breaks. Maybe they need some points in weapon maintenance?

- Remove the paper trees. It doesn't look at all to see all the trees swinging back and forward and I would assume it impacts performance.
 
Idibil 说:
WeetchKing 说:
Idibil 说:
WeetchKing 说:
Sometimes during the quest line your companions will talk to you right? (like when you need to decide about the letter) The problem is that when this happens some companions that are not in my party show up to talk out of nowhere even if I haven't met them yet.

You are using very old savegame, maybe 1.0. Well, in storyline your companions shouldnt leave your party. They are necesary for run quest. You try to recovery them to your party asap or you possibly will have storyline break.


Do I need every single one of them?

kalarhan's reply is good. Thank you.

Story quests will give you what you need. In this case, it is important to have what are talking in this conversation.



@DarthJawa

Your Rgl_log.txt is well. Could you try latest 1.03 update done yesterday? If problem continue, we will need to see your configuration (rgl_config)


@Odenvonvalhall

You have a pretty PC, could you post your rgl_config? I think that we could have some issue in configuration.

I changed the settings after last crash and played few hours without any crashes, but total I have only 2 crashes' with version 1.03 beta so the game has improve a lot its more stable now than 1.02
One thing is lagging its when I use boat for traveling its run smooth short travel then fps drop about 20-30 fps short time around 1sec. from around 70fps and traveling stops and continue again.

Here have you my rgl_config
first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 100

start_windowed = 1

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 2

sample_quality = 0

alpha2coverage = 1

force_vsync = 1

shadowmap_quality = 2

shader_quality = 2

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 1

flora_degrade_distance = 90.7885

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.5133

sound_volume = 1.0000

mouse_sensitivity = 0.6532

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 4

grass_density = 100

combat_speed = 1

friend_combat_difficulty = 1

adapter_format = 0

reduce_combat_ai = 1

reduce_campaign_ai = 1

combat_difficulty = 1

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 0

number_of_ragdolls = 4

gamma = 2.0970

character_detail = 1.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 1

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

enable_gamepad_vibration = 1
 
Just want to post here that the game has never crashed on me since the release of VC. I believe this has to do with me playing windowed since that was what fixed the crashes for me since M&B vanilla. I have never played fullscreen since.
 
I'm also having problems with the "warning this message ..." Bug. I tried gong back to 1.02 but then it says that i have incomplete files, and it won't load my game. I'm too far into the story mode to start over. This is an absolute gamebreaker, and should be fixed ASAP. Other than that, the framerates are much better. They still dip after an hour or so most likely due to the memory leak, but not as bad as before.
 
GeneralKnowledge 说:
I'm also having problems with the "warning this message ..." Bug. I tried gong back to 1.02 but then it says that i have incomplete files, and it won't load my game. I'm too far into the story mode to start over. This is an absolute gamebreaker, and should be fixed ASAP. Other than that, the framerates are much better. They still dip after an hour or so most likely due to the memory leak, but not as bad as before.

use the backup file that you kept before trying the beta. You will lose some progress but that one will work with 1.02.

Cheers
 
kalarhan 说:
GeneralKnowledge 说:
I'm also having problems with the "warning this message ..." Bug. I tried gong back to 1.02 but then it says that i have incomplete files, and it won't load my game. I'm too far into the story mode to start over. This is an absolute gamebreaker, and should be fixed ASAP. Other than that, the framerates are much better. They still dip after an hour or so most likely due to the memory leak, but not as bad as before.

use the backup file that you kept before trying the beta. You will lose some progress but that one will work with 1.02.

Cheers

The problem is that i got over 5 hours in before the bug appeared (too much grinding for me to repeat :cry:). If not for this, then your solution would have been great. It happened just after a quicksave, maybe that's the problem?

But thanks anyway. I guess i must wait for a fix.
 
Im having a hard training  troops up. It seams too take 2 to 3x longer then 1.02 patch and im just training  troops from lv1 to lv 2 i have fought about 20 skermishes and have only had 3 troop ready for upgrade. Is this intentional? Im lv 4 and have 3 other companions no one has good trainer skills but the battle that i have been in should at least give me a few more troops to upgrade my troops are from the Welsh regions of the game, from villages.
 
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