
Jasca 说:Is there ETA for 1.04? For some reason, I'm really annoyed with the over sized axes.
In addition, thanks for the great game! There was a rocky start, but now the game is really entertaining.


DerHerbst 说:OH F$%K ME! YOU CAN EDIT BRFs WITH THE GAME OPEN!?! I've been modding items for years, making changes to BRF then starting up game to check. Hahaha live and learn![]()

kalarhan 说:

DerHerbst 说:OMG all that time I dropped into making the Brytenwalda submod...months of making corrections by restarting the game each time! Adjusting banner placements on shields one change at a time! My life is a fraud!!!!

kraggrim 说:DerHerbst 说:OMG all that time I dropped into making the Brytenwalda submod...months of making corrections by restarting the game each time! Adjusting banner placements on shields one change at a time! My life is a fraud!!!!
Yeah, so many unnecessary restarts for me before I found out about the 'restore module data' thing. You can press alt+enter to switch between windowed and full screen mode btw. I always start in windowed mode so I can easily do stuff while the game is loading up, then switch once I'm in. Then back to institute text file changes, and so on.
DerHerbst 说:OMG all that time I dropped into making the Brytenwalda submod...months of making corrections by restarting the game each time! Adjusting banner placements on shields one change at a time! My life is a fraud!!!!




kraggrim 说:Axe resizing instructions:
Start openBRF and select file-open. Go to your VC resource folder and open vc_axes.brf. Once that's open go to tools and enable the ruler. Adjust the ruler length to the length the axe should be. It might help to keep VC open with the cheatmenu-item menu open for checking.
Now, select the axe model and all it's component bits (the .grip and .lod and .lod1.grip etc bits underneath the main model, which is probably the blade) in the menu on the left. While their all selected right click on one and select roto-translate-scale. Adjust the scale (uniform should be fine) until the end of the blade lines up with the proper length you've selected on the ruler.
Then just save it. You should probably make a backup of the brf file first. And if you're successful upload for others to use too.


2 much school right now, sadly. Otherwise it'd be fun to tinker with.kraggrim 说:It's honestly not difficult at all. If it really bothers you I've spelled it out step by step here:
kraggrim 说:Axe resizing instructions:
Start openBRF and select file-open. Go to your VC resource folder and open vc_axes.brf. Once that's open go to tools and enable the ruler. Adjust the ruler length to the length the axe should be. It might help to keep VC open with the cheatmenu-item menu open for checking.
Now, select the axe model and all it's component bits (the .grip and .lod and .lod1.grip etc bits underneath the main model, which is probably the blade) in the menu on the left. While their all selected right click on one and select roto-translate-scale. Adjust the scale (uniform should be fine) until the end of the blade lines up with the proper length you've selected on the ruler.
Then just save it. You should probably make a backup of the brf file first. And if you're successful upload for others to use too.

