Viking Conquest Update 1.03 (released)

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Is there ETA for 1.04? For some reason, I'm really annoyed with the over sized axes.

In addition, thanks for the great game! There was a rocky start, but now the game is really entertaining.
 
Jasca 说:
Is there ETA for 1.04? For some reason, I'm really annoyed with the over sized axes.

In addition, thanks for the great game! There was a rocky start, but now the game is really entertaining.

If its that bad you can fix that yourself, or see if anyone here would share a fixed version (non-official).

You can try creating a new thread asking on help on how to do it (not a bad thing or hard thing to learn if you enjoy modding).

You know how this things work. They will say soon, very soon, but not a date. If you miss a date is hell on Earth, PR disaster, angels cry, forum burning, and all that  :razz:
 
Axe resizing instructions:

Start openBRF and select file-open.  Go to your VC resource folder and open vc_axes.brf.  Once that's open go to tools and enable the ruler. Adjust the ruler length to the length the axe should be.  It might help to keep VC open with the cheatmenu-item menu open for checking.

Now, select the axe model and all it's component bits (the .grip and .lod and .lod1.grip etc bits underneath the main model, which is probably the blade) in the menu on the left.  While their all selected right click on one and select roto-translate-scale. Adjust the scale (uniform should be fine) until the end of the blade lines up with the proper length you've selected on the ruler.

Then just save it.  You should probably make a backup of the brf file first.  And if you're successful upload for others to use too  :smile:.
 
OH F$%K ME!  YOU CAN EDIT BRFs WITH THE GAME OPEN!?!  I've been modding items for years, making changes to BRF then starting up game to check.  Hahaha live and learn  :evil:
 
DerHerbst 说:
OH F$%K ME!  YOU CAN EDIT BRFs WITH THE GAME OPEN!?!  I've been modding items for years, making changes to BRF then starting up game to check.  Hahaha live and learn  :evil:

You can edit while the game is open, but I think you still have to restart the game to see the changes take effect. Unless i've been doing it wrong all this time too.
 
kraggrim 说:
but I think you still have to restart the game to see the changes take effect

many changes can be updated ingame if you play using windowed mode and use the option to reload (VIEW -> RESTORE MODULE DATA). Works for text files and other stuff.
 
kalarhan 说:
kraggrim 说:
but I think you still have to restart the game to see the changes take effect

many changes can be updated ingame if you play using windowed mode and use the option to reload (VIEW -> RESTORE MODULE DATA). Works for text files and other stuff.

OMG all that time I dropped into making the Brytenwalda submod...months of making corrections by restarting the game each time!  Adjusting banner placements on shields one change at a time!  My life is a fraud!!!!
 
DerHerbst 说:
OMG all that time I dropped into making the Brytenwalda submod...months of making corrections by restarting the game each time!  Adjusting banner placements on shields one change at a time!  My life is a fraud!!!!

Yeah, so many unnecessary restarts for me before I found out about the 'restore module data' thing. You can press alt+enter to switch between windowed and full screen mode btw. I always start in windowed mode so I can easily do stuff while the game is loading up, then switch once I'm in. Then back to institute text file changes, and so on.
 
kraggrim 说:
DerHerbst 说:
OMG all that time I dropped into making the Brytenwalda submod...months of making corrections by restarting the game each time!  Adjusting banner placements on shields one change at a time!  My life is a fraud!!!!

Yeah, so many unnecessary restarts for me before I found out about the 'restore module data' thing. You can press alt+enter to switch between windowed and full screen mode btw. I always start in windowed mode so I can easily do stuff while the game is loading up, then switch once I'm in. Then back to institute text file changes, and so on.

I feel sorry for both of you, it is very hard to know your time was wasted for nothing. But still, you learned a good thing today and it is better to learn late than never.
So, there is a positive side in this experience and you could find joy in your new knowledge instead of a pity. I also had similar stuff happen to me before and it ain't cool, but what doesn't kill us just makes us stronger :smile:
 
DerHerbst 说:
OMG all that time I dropped into making the Brytenwalda submod...months of making corrections by restarting the game each time!  Adjusting banner placements on shields one change at a time!  My life is a fraud!!!!


LOL. I feel your pain, for months i didnt realise you could just reload the module with the game open after making changes in the modsys! My poor ram probably got a battering too reloading the game every 5 mins.. :grin:
 
Yes finding this out will make me stronger!  It also makes me much more likely to start modding VC with new armors and weapons.  I am disappointed that no tunics or armors are adorned with arm rings.  That shall be my first project after making some new embroidered cloaks and tunics.  If all goes well I will post a new BRF etc. in the coming weeks  :grin:
 
So... anybody got a huge axe fix?

Or can any dev give an ETA of 1.04? Those huge axes are ****ing with my mild OCD a bit too much lol
Otherwise greatly enjoying 1.03.
 
Siggorillo 说:
So... anybody got a huge axe fix?

Someone did make one using the instructions I posted further up this page, but he was unable to upload it for some reason. Problems with sendspace or something.
 
It's honestly not difficult at all. If it really bothers you I've spelled it out step by step here:

kraggrim 说:
Axe resizing instructions:

Start openBRF and select file-open.  Go to your VC resource folder and open vc_axes.brf.  Once that's open go to tools and enable the ruler. Adjust the ruler length to the length the axe should be.  It might help to keep VC open with the cheatmenu-item menu open for checking.

Now, select the axe model and all it's component bits (the .grip and .lod and .lod1.grip etc bits underneath the main model, which is probably the blade) in the menu on the left.  While their all selected right click on one and select roto-translate-scale. Adjust the scale (uniform should be fine) until the end of the blade lines up with the proper length you've selected on the ruler.

Then just save it.  You should probably make a backup of the brf file first.  And if you're successful upload for others to use too  :smile:.

 
It's very easy to do as Kraggrim mentioned however there are A LOT of axes to fix.  I stopped using axes because they looked too ridiculous for me to even tolerate.  Which pains me because I like axes more than swords.  I haven't fixed them in my game yet but will do so over the weekend most likely.  I can upload a fixed BRF for everyone if I finish.
 
kraggrim 说:
It's honestly not difficult at all. If it really bothers you I've spelled it out step by step here:

kraggrim 说:
Axe resizing instructions:

Start openBRF and select file-open.  Go to your VC resource folder and open vc_axes.brf.  Once that's open go to tools and enable the ruler. Adjust the ruler length to the length the axe should be.  It might help to keep VC open with the cheatmenu-item menu open for checking.

Now, select the axe model and all it's component bits (the .grip and .lod and .lod1.grip etc bits underneath the main model, which is probably the blade) in the menu on the left.  While their all selected right click on one and select roto-translate-scale. Adjust the scale (uniform should be fine) until the end of the blade lines up with the proper length you've selected on the ruler.

Then just save it.  You should probably make a backup of the brf file first.  And if you're successful upload for others to use too  :smile:.
2 much school right now, sadly. Otherwise it'd be fun to tinker with.
 
I found a very quick fix.  I still have VC 1.0 installed on my comp so I just replaced the 1.03 axes BRF with the version from 1.0 --- I don't think there is any difference in the BRFs between versions that makes any impact on the game.  I  played for a couple of hours and didn't notice anything weird so it should be compatible.  Just do that it's the fastest fix available.

The only problem is that the weapon model sizes don't match their in-game reach.  For example, most axe models are ~57cm but all have 70cm reach.  This is an ongoing issue since Brytenwalda that has a moderate effect on gameplay IMO.  It's easy to fix in Morghs but just takes some time.
 
I adjusted the 1.03 axe models to be their listed length, but it didn't make much difference. Most of them were only reduced by 2-5%, a few by 9%.  It's a bit better, but most still look a bit oversized to me. Here's the brf:https://www.sendspace.com/file/6l8g0j.

Doing what DerHerbst said would probably be better. Or just wait for 1.04.
 
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