For me, trade ships are STILL stuck all around Ribe. Tried waiting 33+ hours, didn't do anything.
Also, what is with the absurdly high Morale penalty for recruiting prisoners? I recruited 12 Reavers, lost FORTY morale, and it has been an absolute nightmare to get it back up. Even with Average morale, 11 out of those 12 still left my party every time I loaded save. Not all victories boost morale (e.g. attacking Traders... FIX THIS), and victories that do boost it, offer so little. Therefore, all I'm left with is buying Morale. However, It would cost me 500010 000 gold (yeah really) to get my morale high enough to keep at least half of them. This is so IMBALANCED.
Oh yeah, and I love the logic behind Soldiers deserting my army whilst we're in the middle of the goddamn ocean...
Sadly, I have this much || patience left with this DLC.
For me, trade ships are STILL stuck all around Ribe. Tried waiting 33+ hours, didn't do anything.
Also, what is with the absurdly high Morale penalty for recruiting prisoners? I recruited 12 Reavers, lost FORTY morale, and it has been an absolute nightmare to get it back up. Even with Average morale, 11 out of those 12 still left my party every time I loaded save. Not all victories boost morale (e.g. attacking Traders... FIX THIS), and victories that do boost it, offer so little. Therefore, all I'm left with is buying Morale. However, It would cost me 500010 000 gold (yeah really) to get my morale high enough to keep at least half of them. This is so IMBALANCED.
Oh yeah, and I love the logic behind Soldiers deserting my army whilst we're in the middle of the goddamn ocean...
Sadly, I have this much || patience left with this DLC.
keep in mind that most players use Steam. With it you wont need to download more than a few MB. Steam has patchs.
The rest of the playerbase shouldnt have issues with a 700MB download. It is patch 2. Not like you need to download 700MB everyday. And if you do, its hard to believe that it would take more than a few minutes (if that) for most people. 700MB every week or two.
keep in mind that most players use Steam. With it you wont need to download more than a few MB. Steam has patchs.
The rest of the playerbase shouldnt have issues with a 700MB download. It is patch 2. Not like you need to download 700MB everyday. And if you do, its hard to believe that it would take more than a few minutes (if that) for most people. 700MB every week or two.
I really want to play more of this, because what I have played is very good. I've sunk a lot of hours into it despite the bugs and the instability, but after this morning's patch, it's just unplayable.
• Probably the most disruptive error are the constant crashes. Windows displays a crash dialog forcing you to close the program, saying that "something has caused this program to stop working correctly." The detailed information is neither descriptive nor helpful; it seems to me that it may have something to do with a memory leak. Notably, this only seems to occur on the map screen while time is passing – either while you're on the march, or while you're camped somewhere.
• There seems to be massive frame rate lag while camping or passing time in any area. We're talking 10 FPS or less, here, and the chance of experiencing the above crashes while camping seems dramatically higher – again, suggesting to me that something isn't optimised, and causing undue strain on either the processor, memory, graphics card, or all three.
Video Card 1: NVIDIA GeForce GTX 745 Chipset: GeForce GTX 745 Dedicated Memory: 3.1 GB Total Memory: 4.0 GB
Video Card 2: Intel® HD Graphics 4400 Chipset: Intel® HD Graphics 4400 Dedicated Memory: 0 B Total Memory: 1.8 GB
Please note that before this morning's patch, I did not have the instability crashes or the massive map lag. I'm not sure what was changed to cause such severe issues.
For the most part, I don't experience the texture problems other people do (textures not loading, terrain textures replaced by flat white, etc.), and while the initial load time is pretty hefty, it's not as severe as some users have been complaining (about five minutes or so with the processor and memory I have). Even so, I would expect more polish from the $14.00 price tag on this DLC, and it speaks to me of a disappointing lack of beta testing, or simply unsatisfactory beta testing.
I very much appreciate all the work that's been going into fixing these problems, though, and I'll continue to be patient while these issues are resolved. To this end, thank you all on the Brytenwalda and TaleWorlds teams for all of your hard work.
If you have a 1Mbps (slow) it should take less than 2 hours
If you have a 10Mbps (medium) it should take 10min
If you have a 50Mbps (fast) it should take 2 min
Now if you still have a 56k (dial up) than my heart bleeds for you. That 90s noise the modem did when connecting... I dont miss it... at all hehe. It would take +24hours for a 700MB download.
I really want to play more of this, because what I have played is very good. I've sunk a lot of hours into it despite the bugs and the instability, but after this morning's patch, it's just unplayable.
• Probably the most disruptive error are the constant crashes. Windows displays a crash dialog forcing you to close the program, saying that "something has caused this program to stop working correctly." The detailed information is neither descriptive nor helpful; it seems to me that it may have something to do with a memory leak. Notably, this only seems to occur on the map screen while time is passing – either while you're on the march, or while you're camped somewhere.
• There seems to be massive frame rate lag while camping or passing time in any area. We're talking 10 FPS or less, here, and the chance of experiencing the above crashes while camping seems dramatically higher – again, suggesting to me that something isn't optimised, and causing undue strain on either the processor, memory, graphics card, or all three.
Video Card 1: NVIDIA GeForce GTX 745 Chipset: GeForce GTX 745 Dedicated Memory: 3.1 GB Total Memory: 4.0 GB
Video Card 2: Intel® HD Graphics 4400 Chipset: Intel® HD Graphics 4400 Dedicated Memory: 0 B Total Memory: 1.8 GB
Please note that before this morning's patch, I did not have the instability crashes or the massive map lag. I'm not sure what was changed to cause such severe issues.
For the most part, I don't experience the texture problems other people do (textures not loading, terrain textures replaced by flat white, etc.), and while the initial load time is pretty hefty, it's not as severe as some users have been complaining (about five minutes or so with the processor and memory I have). Even so, I would expect more polish from the $14.00 price tag on this DLC, and it speaks to me of a disappointing lack of beta testing, or simply unsatisfactory beta testing.
I very much appreciate all the work that's been going into fixing these problems, though, and I'll continue to be patient while these issues are resolved. To this end, thank you all on the Brytenwalda and TaleWorlds teams for all of your hard work.
It doesn't seem to be, since I have even more issues in my old saved game file. Starting a new game lessens the issues, although it doesn't seem to eliminate them completely.
Oops, I thought I mentioned that I've played with those specific settings, and it didn't seem to affect anything.
I'm not actually sure why my machine lists a secondary onboard video card. Nothing uses it, to my knowledge; I didn't even know it was included until I went poking about in my system settings – the NVIDIA otherwise lists as the default. And absolutely yes I'm ensuring it is using that for Warband and Viking Conquest; I wouldn't use an integrated card for anything that heavy.
Anyway, thanks for the feedback, folks, I'll tweak this stuff shortly and see if any of it resolves the crashing or the map/camp lag. Hopefully it will! Have a good afternoon (or morning, or evening, wherever you are)!
EDIT (12/30/2014 @ 8:28PM EST): So as it turns out none of these options fixes any of the problems I'm having. Big surprise! I guess I'll just have to wait 'til this gets patched. Sad tuba sound.
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