viking conquest still crashing

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biggunz88

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  Hello everyone before i start i should say that this is a common technical problem that made the game almost unplayable for a lot of people. I can start the game and get through the main menu just fine but when i interact something that takes me away from the travel map i get a runtime error message and the game crashes to desktop. I've tried all that i can thing of from the start menu anything including force threading to lowering the graphics settings. I've also reinstalled the expansion with and without the main game.

  I've had a lot of frustration over this problem, and i'm at a dead end please help.
 
rgl_log.txt after crashing could help to detect the problem. You can try too:
ture_detail = 70
render_buffer_size = 15
max_framerate = 120
use_pixel_shaders = 0
fake_reflections = 1

use_ondemand_textures = 1 #if crash move to 0 depend on your pc
use_ondemand_textures_mt = 1 #if crash move to 0 depend on your PC

force_single_threading = 0 #if your pc is old use 1
debug_mode = 0

force_vsync = 1
postfx_dof = 0
postfx_hdr = 0 #common problem, no compatible with vsync active.

use_instancing = 1
number_of_ragdolls = 4
number_of_corpses = 4
blood_stains = 0
 
Hi biggunz88,

As Idi said, try to bring the rgl_log (in your main M&B folder) right after the crash and having the cheatmode on (just in case) from the launching panel. We will try to figure out what is going on :roll:
 
I did what celti said and the readme fileis quite different more pf a log of what happened before and possibly during the crash here's what it said


Starting new log file.
Version:  1.170

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 2349MB/3495MB
-- CPU:        Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: igdumd32.dll / Description: Intel(R) HD Graphics 3000
- Texture Memory: 1555 ( Available Texture Memory: 1541 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Viking_Conquest2028
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  0.950000
Setting armor_reduction_factor_against_pierce =  0.650000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  user_interface_d
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_armors_angle
Loading Module Resource  vc_armors_briton
Loading Module Resource  vc_armors_frisians
Loading Module Resource  vc_armors_generic
Loading Module Resource  vc_armors_irish
Loading Module Resource  vc_armors_norse
Loading Module Resource  vc_armors_picts
Loading Module Resource  vc_armors_saxon
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic
Loading Module Resource  vc_work
Loading Module Resource  vc_animals

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  25444
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1323 parties added.
launch complete.
rgl_vdt_special discard_buffer()
rgl_vdt_special discard_buffer()
rgl_vdt_special discard_buffer()
rgl_vdt_special discard_buffer()
rgl_vdt_special discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
rgl_vdt_special discard_buffer()
rgl_vdt_special discard_buffer()
vdt_normal_map discard_buffer()
rgl_vdt_special discard_buffer()
rgl_vdt_special discard_buffer()
vdt_normal_map discard_buffer()
rgl_vdt_special discard_buffer()
vdt_normal_map discard_buffer()
vdt_normal_map discard_buffer()
rgl_vdt_special discard_buffer()

MEMORY ERROR!: InMemoryFileData: allocation failed!

it should help
 
fyi i thought this thread was dead months ago because nothing happened for a whole three weeks this is also my first thread made so i didn't know how long it would take to get notice. All the same than you
for the help
 
I can see some problematic information there...
1- Your Window 32bits might be having issues with the textures size VC manage... its a problem similar to unix-based sistem, the memory management from the engine it's not the best it can be... and you will have sooner a later problems with it.
2- Your RAM size is right in the limit of the specs and if you run any other program that takes an important part of it... (in you file 1/3 of your RAM is gone with some other program). It is making more critical the previous part.
3- You seems to have to graphic card, integrated graphic cards are very problematic with games. I would be it's a laptop...

Honestly, there is not much to do  :cry: But try to bring rgl_config (Documents\Mount&Blade Warband) and/or apply the changes Idibil suggested.
 
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