AA x 8 might if you usually have it off.Mark7 said:
Mark7 said:Obligatory requirements for this mode:
Auto Explosure OFF
And I like the show vikings more because of it, I prefer more natural colours to flashy and colourful. I can go either way with the contrast but I feel the darkness suits the vikingsUrban_Viking said:I don't like it, England may be a place that's often overcast. But this changes the environment to be literally "The dark ages" which is just stupid and unrealistic. Its a bit like on Vikings where they specifically change the contrast to make it look depressing and then make everyone wear black and brown clothes instead of colourful tunics and stuff like they would have actually worn.Adorno said:Dark and gloomy
With the SMAA injector everything is fine..Steinear said:For everyone who are planning to combine this with Dark Age.
I installed this over DA wihtout overwriting existing files and enabled the SMAA injector but it became way too dark. Every daytime looks like night. I´m suggesting to use the two mods seperate or use another shader injector.
Tried the mod, as VC vanilla actually can use some fx improvements (esp. for what the mod offers, plus improved textures of humans and animals, and clothes/armour/weapons*).Bustrofedon said:Nice texture replacer, but mead halls and lord's halls are too dark inside. Some item icons in inventory are too dark also.[/b]
Don't use AA at all, M&B engine is not good in handling it well and most of the times it can be very buggy for your game, save corruption etc.demigod195 said:Hey, great mod, but I am having a really annoying problem with the trees. When I have anti-aliasing enabled, the leaves on the trees become transparent at a distance. The higher the anti-aliasing, the shorter the distance that they become transparent. I tried forcing anti-aliasing in Nvidia control panel, but unfortunately Nvidia AA seems to have no effect in Warband. Do you have any idea what the problem may be, and how to fix it?