Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

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I hope you guys add a feature where Kingdoms, even though defeated come back after awhile. (Only thing I hate about Warband is that defeated Kingdoms can't come back.)
 
Aldaz108 说:
I hope you guys add a feature where Kingdoms, even though defeated come back after awhile. (Only thing I hate about Warband is that defeated Kingdoms can't come back.)

:wink:
 
Aldaz108 说:
I hope you guys add a feature where Kingdoms, even though defeated come back after awhile. (Only thing I hate about Warband is that defeated Kingdoms can't come back.)

+1
The main interest of a sandbox is to have a permanent life, and therefore permanent challenges :smile:
In M&B Warband, I remember that a faction without any more castles or towns remains a potential dangerous enemy because able to conquer again strategic places.

Would be a great feature if for example a Mercian lord could try to recreate his kingdom :eek:
 
I am so excited for Reforged Edition!  The new features look amazing so far but I have one worry.  New features are great but this game really needs a manual!  There are so many features and nuances already that are poorly explained (or not at all) to the average user.  I read the forum daily (sadly many times per day) and I'm always surprised at how many new things I learn.  I'd hate to see all the work behind the game "wasted" because people don't know how to use them etc.  Are you planning to compile anything like a manual?
 
We're not planning a manual. However:
http://forums.taleworlds.com/index.php/topic,329550.0.html
 
Psst, Tuatha, not Thuata.

There's still way too much early Modern Irish for my tastes, though.
 
Hey, everybody look at page one. Three more features revealed!

Oh, and this feature...

cartel5.jpg


Hispania 1200 was the first implementing this  :iamamoron:
 
For some reason this one is one of my favourites:
cartel4.jpg

For once you can live the commoner's life instead of making your money through battle only. Although being leader of a faction should be fun, something I've wanted to do for a while without having to carve out my own kingdom. Being a hunter should also be great. I just hope the boar doesn't make a horse sound when it's killed (which is what happens when you hunt a deer in Nova Aetas). Oh and that new chainmail in all the images looks brilliant.
 
BrustwarzenLenny 说:
Germanic Celt 说:
Oh and that new chainmail in all the images looks brilliant.
It's not oneˆˆ Not one by far... very far... :roll:  :fruity:

Heh, I know what you're talking about (I already discovered the 'stash'  :fruity: ). Just saying it looks great in-game.
 
mike56 说:
Hispania 1200 was the first implementing this  :iamamoron:

Didn't KAOS Political Wars do this a while ago?


Looking forward to it guys, glad to see Ireland will have a bit more content.
 
BY GREAT ODINS RAVEN, I WASN'T EXPECTING MORE FEATURE ANNOUNCEMENTS, HYPE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :party:

I'm very happy about the starting off as a faction leader, this is a hard mod and i have never conquered much of the map with my own faction in any warband module. I conquered most of the map as a vassal for some factions in native, but with this shortcut i might finally achieve that goal.
Minigames you can actually do rather than wait in a village on the map seems pretty cool.
Ill be interested in how crouching works, and now with the hunting. bows might have a use.
 
i wonder if you can only hunt boar? Should be able to hunt other critters like deer, wolves or even bear and ( Elk(European moose) in norway). Wolves would be easier to put in game since they are already gonna have puppies in it.
 
When they first spoke about a content patch I expected a **** ton of new models. But this is way beyond that. Kudos to the devs indeed.
 
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