Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

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Ponder 说:
I'm liking a lot of the work you guys are putting into the mod, keep up the good work!

One idea though: It's nearly impossible to stay on good terms with both Christians and Pagans. While I DO think it should be difficult, I hope we can get some way to at least stay on equitable terms with both. Monasteries and Hofs are full of treasure, surely (particularly large) bandit parties would attempt to raid them on occasion, perhaps we can enjoy a popularity boost by intervening?

I have minor gripes about documentation for various 'specials'; Still not entirely certain what ability set makes a character a Berserker, I've managed to unlock 'Inspiring' trait, but I have no idea what good it does, apart from making people shout on command. Also I've heard of other specials like 'Skirt Chaser' (alright, make 5 ladies 'love' you, no mention what counts as 'love', 100 influence?) and 'dungeon master' (5 lords in dungeon, fair enough, but what's the BENEFIT?) I've tried going through game files, but nothing.

And my absolute biggest gripe is the new story arc, The last Tuatha de Danann, come on guys! You gave us an engaging new character (given the competition) and a TERRIBLE resolution. :evil:

Hi Ponder,
Lets go point by point.
1-Getting well with both religion: the intention was to make you choose one of the religions. But you can pay the gothi and priest for that purpose.
2- There are 3 "Traits" depending which skills/attributes is the higher one. Since the players tend to try to be a "strong" man, everyone usually get the "Berserker" one. Not everything is life is about Tanks hahahahaha The other traits are about "achievement" when you get lovers, prisoners...etc
Lovers: characters from the opposite sex with whom you have a "relationship" (check the character panel->relation)
3- Storyline: well... life is hard, like I said always when someone complaint about loosing morrigan hahahahaha I'm sure we all can live after that.


About the free weekend
It seems there were some kind of misunderstanding with steam and they only put the free weekend for the native. Sorry but I think we can't do anything until the next Monday.
 
CeltiberoCaesar 说:
About the free weekend
It seems there were some kind of misunderstanding with steam and they only put the free weekend for the native. Sorry but I think we can't do anything until the next Monday.

I told a friend to try and get it, he said he was able to play free. Strange times.
 
CeltiberoCaesar 说:
About the free weekend
It seems there were some kind of misunderstanding with steam and they only put the free weekend for the native. Sorry but I think we can't do anything until the next Monday.
Okay, thank you for the reply.
 
There is a rumor that if you dont own Warband you can play Dlc's free.  i looked with an account who dont have warband. Both NW and VC checked with "free weekend" at DLC section of steam.
 
I cant play after the update. The game loads but when I click start new game it loads for a second and than goes back to the main screen. Any Ideas?
 
greg0220 说:
I cant play after the update. The game loads but when I click start new game it loads for a second and than goes back to the main screen. Any Ideas?

please do not double post, it is against forum rules

kalarhan 说:
greg0220 说:
I cant play the game after the latest update. The game loads but when i click start new game, it loads and goes back to the main page after a few seconds.

re-download WB 1.168 from the website and reinstall it
 
CeltiberoCaesar 说:
Ponder 说:
I'm liking a lot of the work you guys are putting into the mod, keep up the good work!

One idea though: It's nearly impossible to stay on good terms with both Christians and Pagans. While I DO think it should be difficult, I hope we can get some way to at least stay on equitable terms with both. Monasteries and Hofs are full of treasure, surely (particularly large) bandit parties would attempt to raid them on occasion, perhaps we can enjoy a popularity boost by intervening?

I have minor gripes about documentation for various 'specials'; Still not entirely certain what ability set makes a character a Berserker, I've managed to unlock 'Inspiring' trait, but I have no idea what good it does, apart from making people shout on command. Also I've heard of other specials like 'Skirt Chaser' (alright, make 5 ladies 'love' you, no mention what counts as 'love', 100 influence?) and 'dungeon master' (5 lords in dungeon, fair enough, but what's the BENEFIT?) I've tried going through game files, but nothing.

And my absolute biggest gripe is the new story arc, The last Tuatha de Danann, come on guys! You gave us an engaging new character (given the competition) and a TERRIBLE resolution. :evil:

Hi Ponder,
Lets go point by point.
1-Getting well with both religion: the intention was to make you choose one of the religions. But you can pay the gothi and priest for that purpose.
2- There are 3 "Traits" depending which skills/attributes is the higher one. Since the players tend to try to be a "strong" man, everyone usually get the "Berserker" one. Not everything is life is about Tanks hahahahaha The other traits are about "achievement" when you get lovers, prisoners...etc
Lovers: characters from the opposite sex with whom you have a "relationship" (check the character panel->relation)
3- Storyline: well... life is hard, like I said always when someone complaint about loosing morrigan hahahahaha I'm sure we all can live after that.


About the free weekend
It seems there were some kind of misunderstanding with steam and they only put the free weekend for the native. Sorry but I think we can't do anything until the next Monday.

1st, Actually, you can only donate to the Priests if you're Christian, and you can only donate to Gothi if you're Pagan, I've checked, so I'm afraid your suggestion is a no-go. I get that you're supposed to pick one of the other, but I don't see why that means we aren't allowed to develop a positive relationship with the other, the game gives us lots of opportunities to make the other religion angry, but no options to earn their respect, or at least resolve hostilities should the develop. Though given the mods current setup, it feels like you're not allowed to make one person happy without enraging at least 2 others, which doesn't make sense in my view.

2nd part, your suggestion is again something I've already checked and ruled out. You're restating the part that's already been answered by every forum I've been able to find, but it still doesn't regard my question. Yes, there are 3 traits, including berserker; Alright, berzerker makes the screen red for a bit, but exactly what does the berserker rage enable? shield penetration? damage increase? speed increase? Nobody has said. Same question for the other 2: what buffs do these traits provide? And what are the SPECIFIC requirements to get them?

Same general question for the special traits: Alright, 'make 5 women love you', Does that mean I have to court 5 eligible women to influence level 100? I tried that, but clearly that's not the developers meant because I didn't get the trait. Getting the Dungeon Master trait is clear and easy, but what then, do I get a -5% chance of prisoners escaping or something? And they still haven't given us an idea what other traits there might be, they could at least tell us exactly how many there are.

3rd: About Morrigan: the story ending just doesn't make sense. That little speech at the end of her arc is pretty much "This life isn't for me" Alright, so she doesn't want to adventure anymore, none of the default marriage options in game adventure with you anyways, so why can't we marry her, and she spends the rest of her time as the court minister, like the other female marriage options?

What else is she going to do? Go retire to a little farm somewhere? Alright, but why can't we VISIT her? She's going to start said farm away from Britain/Ireland/Scandinavia? That doesn't make sense, pretty much all of Europe was in shambles during this era, so what's the point going elsewhere, where you probably don't speak the language and still get to witness the very same political machinations your trying to escape? The 'party line' to get rid of Morrigan is borderline nonsensical, that's why I'm complaining.

'Life is hard'? How is that relevant? Of course life is hard, but motives typically make sense, the motive for Morrigan to leave the party after her story arc does not. Of course she wants distance from the trauma, but by staying away from her primary emotional support (the main character/lover)? Did they decide they didn't want to adjust the game code so that a player could marry a companion? That's fine, I don't mind that argument, I'm terrible at coding myself, but it doesn't explain why she MUST disappear completely.
 
Ponder 说:
1st, Actually, you can only donate to the Priests if your Christian, and you can only donate to Gothi if your Pagan, I've checked, so I'm afraid your suggestion is a no-go. I get that your supposed to pick one of the other, but I don't see why that means we aren't allowed to develop a positive relationship with the other, the game gives us lots of opportunities to make the other religion angry, but no options to earn their respect, or at least resolve hostilities should the develop. Though given the mods current setup, it feels like your not allowed to make one person happy without enraging at least 2 others, which doesn't make sense in my view.
you can convert between religions, but you won't be able to use it as a exploit to improve relations back and forth. It is a decision that has meaning in the world and era, so you need to choose and live with the consequences.

2nd part, your suggestion is again something I've already checked and ruled out. Your restating the part that's already been answered by every forum I've been able to find, but it still doesn't regard my question. Yes, there are 3 traits, including berserker; Alright, berzerker makes the screen red for a bit, but exactly what does the berserker rage enable? shield penetration? damage increase? speed increase? Nobody has said. Same question for the other 2: what buffs do these traits provide? And what are the SPECIFIC requirements to get them?

Same general question for the special traits: Alright, 'make 5 women love you', Does that mean I have to court 5 eligible women to influence level 100? I tried that, but clearly that's not the developers meant because I didn't get the trait. Getting the Dungeon Master trait is clear and easy, but what then, do I get a -5% chance of prisoners escaping or something? And they still haven't given us an idea what other traits there might be, they could at least tell us exactly how many there are.
Devs don't usually go into details about game features (the numbers behind them). You have a hint ingame (check your game concepts) and player made threads that explore this further.
The effects are cool but nothing "major". Would make any difference to know if you are getting +5% damage or +5% HP or +5% defense? Unless you do lots of number crunching, you won't know "which one is best". Use them as a cool RPG element, or ignore them if you want.

3rd: About Morrigan: the story ending just doesn't make sense. That little speech at the end of her arc is pretty much "This life isn't for me" Alright, so she doesn't want to adventure anymore, none of the default marriage options in game adventure with you anyways, so why can't we marry her, and she spends the rest of her time as the court minister, like the other female marriage options?

What else is she going to do? Go retire to a little farm somewhere? Alright, but why can't we VISIT her? She's going to start said farm away from Britain/Ireland/Scandinavia? That doesn't make sense, pretty much all of Europe was in shambles during this era, so what's the point going elsewhere, where you probably don't speak the language and still get to witness the very same political machinations your trying to escape? The 'party line' to get rid of Morrigan is borderline nonsensical, that's why I'm complaining.

'Life is hard'? How is that relevant? Of course life is hard, but motives typically make sense, the motive for Morrigan to leave the party after her story arc does not. Of course she wants distance from the trauma, but by staying away from her primary emotional support (the main character/lover)? Did they decide they didn't want to adjust the game code so that a player could marry a companion? That's fine, I don't mind that argument, I'm terrible at coding myself, but it doesn't explain why she MUST disappear completely.
The story may not make sense to you, but it is a great storyline with a harsh ending. Players liked it to the point that many come to the forum asking about it hehe. It is memorable in many ways, and the consequences in the end are part of what makes it great.
 
Ponder 说:
1st, Actually, you can only donate to the Priests if your Christian, and you can only donate to Gothi if your Pagan, I've checked, so I'm afraid your suggestion is a no-go. I get that your supposed to pick one of the other, but I don't see why that means we aren't allowed to develop a positive relationship with the other, the game gives us lots of opportunities to make the other religion angry, but no options to earn their respect, or at least resolve hostilities should the develop. Though given the mods current setup, it feels like your not allowed to make one person happy without enraging at least 2 others, which doesn't make sense in my view.

You ever tried to visit a monastery peacefully? You can get a mission to deliver timber. This will increase your relation with the Christians. Don't know what the pagans want...mushrooms maybe :mrgreen:

Berzerker gives only 5%? Last time as I used it I felt nearly as double as strong...I was able to one strike nearly every enemy down...from the back :fruity:
The other traits will increase your troops speed, moral or durability.

:lol: Morrigan again. Everyone falls in love with this pixel monster. :party:
Let me say it this way. You live a lucky life. That you can't empathize with a person who got his whole family murdered.
Check Tweak section, there you will find a workaround if you are not able to not complete a mission, or you use F12 a bit too much.  :wink:

But remember, your rage is a sign you played a very good game. Only good stories have twists that can enrage one. Sadly most movies/games are way too 2 dimensional so people aren't used to good literature.
 
toxic-nova 说:
Ponder 说:
1st, Actually, you can only donate to the Priests if your Christian, and you can only donate to Gothi if your Pagan, I've checked, so I'm afraid your suggestion is a no-go. I get that your supposed to pick one of the other, but I don't see why that means we aren't allowed to develop a positive relationship with the other, the game gives us lots of opportunities to make the other religion angry, but no options to earn their respect, or at least resolve hostilities should the develop. Though given the mods current setup, it feels like your not allowed to make one person happy without enraging at least 2 others, which doesn't make sense in my view.

You ever tried to visit a monastery peacefully? You can get a mission to deliver timber. This will increase your relation with the Christians. Don't know what the pagans want...mushrooms maybe :mrgreen:

Berzerker gives only 5%? Last time as I used it I felt nearly as double as strong...I was able to one strike nearly every enemy down...from the back :fruity:
The other traits will increase your troops speed, moral or durability.

:lol: Morrigan again. Everyone falls in love with this pixel monster. :party:
Let me say it this way. You live a lucky life. That you can't empathize with a person who got his whole family murdered.
Check Tweak section, there you will find a workaround if you are not able to not complete a mission, or you use F12 a bit too much.  :wink:

But remember, your rage is a sign you played a very good game. Only good stories have twists that can enrage one. Sadly most movies/games are way too 2 dimensional so people aren't used to good literature.

1. Yes, I'm aware of the Monastary quests, the point was there was no equivalent for the Pagan side, however I just started a new game a few minutes ago, and something has clearly changed that I didn't catch in the patchnotes, because I'm now getting an option to donate to the Gothis at the Hof where I didn't when loading from my previous save. At least 1 is resolved (sorta), though I would still like to be able to rescue the Monasteries/Hofs from a bandit raid on occasion, as mentioned in my first post. :smile:

2. I still can't find any documentation ANYWHERE that mentions specifically what I'm looking for, if I'm mistaken then someone please let me know. (exact flags/conditionals required to get the special traits, and specific buffs recieved from traits, plus if anyone has found any other special traits in game/gamecode. Also specific requisites from the 3 character traits, and the specific buffs from each traits special ability). Yes, I AM a number buff, the lack of posted numbers and conditionals is hurting me worse than an untreated character wound. :smile:

3. It was a good story, until ending, which reminds me of the ending Mass Effect 3, (Which was nonsense for very much the same reason as this story), so I disagree with your 'good story resolution' assessment. I get that she's traumatized, but that doesn't explain why she'd permanently leave the only person she's currently close to. The problem is this is an 'ending' that seems more like a cliffhanger for another story arc, in which case would be a genius plot twist. But it's clear from the epilogue that they have no interest in expanding it, in which case, it's clear they wrote this without giving enough thought to a sensible explanation to removing Morrigan from the story.

Not sure I'm raging, (at least it doesn't feel like I am on this end), If anything I'm hoping to critique the devs into expanding the arc further, or building it into a new one. But given the usual cardboard cutouts that constitute the other eligible bachelorettes in this game....

At the end of the arc it was mentioned to the extent that "Morrigan was never seen/heard from again." Sure, but let's also remember Ard Ruire Aed mac Nial is looking for the for the last Tuatha de Deanann named 'Morrigan', who is a potential claimant to his throne, it would be rather silly for her to keep using a marked name....

I will look into the tweaks, however, even though with my skill/luck I'll end up breaking the mod XD.
Update: yup, killed my savegame. Good thing I backed up. XD
 
Ponder 说:
2. I still can't find any documentation ANYWHERE that mentions specifically what I'm looking for, if I'm mistaken then someone please let me know. (exact flags/conditionals required to get the special traits, and specific buffs recieved from traits, plus if anyone has found any other special traits in game/gamecode. Also specific requisites from the 3 character traits, and the specific buffs from each traits special ability). Yes, I AM a number buff, the lack of posted numbers and conditionals is hurting me worse than an untreated character wound. :smile:

Ohh lord help us. Never ever an arithmetic should rule the world. Your gameworld population will have a sad destiny.  :mrgreen:

As an old fan of x space sim series I call this a think game element. You have to find out by yourself. Btw. as yo like number you should try science. The difference is scientists are trying out things to get knowledge they do not have.
What I think I found out...
Berserker you get from strength skills like power strike, throw, draw.
The moral increase thing you get from leadership.
The durability thing you get from Ironflesh.
The speed improvement for your troops you get from agility skills. Like Athletics, riding.
I only remember the name of berserker. That's why I only describe the others I know.
But I'm not sure if there are more skills with influence or if I'm miss leaded by my few tries. I prefer the berserker trait and I think the most important skills are the combat skills.
Ahh...and with lvl 13 you get the trait....after some time.
 
Ponder 说:
CeltiberoCaesar 说:
Ponder 说:
I'm liking a lot of the work you guys are putting into the mod, keep up the good work!

One idea though: It's nearly impossible to stay on good terms with both Christians and Pagans. While I DO think it should be difficult, I hope we can get some way to at least stay on equitable terms with both. Monasteries and Hofs are full of treasure, surely (particularly large) bandit parties would attempt to raid them on occasion, perhaps we can enjoy a popularity boost by intervening?

I have minor gripes about documentation for various 'specials'; Still not entirely certain what ability set makes a character a Berserker, I've managed to unlock 'Inspiring' trait, but I have no idea what good it does, apart from making people shout on command. Also I've heard of other specials like 'Skirt Chaser' (alright, make 5 ladies 'love' you, no mention what counts as 'love', 100 influence?) and 'dungeon master' (5 lords in dungeon, fair enough, but what's the BENEFIT?) I've tried going through game files, but nothing.

And my absolute biggest gripe is the new story arc, The last Tuatha de Danann, come on guys! You gave us an engaging new character (given the competition) and a TERRIBLE resolution. :evil:

Hi Ponder,
Lets go point by point.
1-Getting well with both religion: the intention was to make you choose one of the religions. But you can pay the gothi and priest for that purpose.
2- There are 3 "Traits" depending which skills/attributes is the higher one. Since the players tend to try to be a "strong" man, everyone usually get the "Berserker" one. Not everything is life is about Tanks hahahahaha The other traits are about "achievement" when you get lovers, prisoners...etc
Lovers: characters from the opposite sex with whom you have a "relationship" (check the character panel->relation)
3- Storyline: well... life is hard, like I said always when someone complaint about loosing morrigan hahahahaha I'm sure we all can live after that.


About the free weekend
It seems there were some kind of misunderstanding with steam and they only put the free weekend for the native. Sorry but I think we can't do anything until the next Monday.

1st, Actually, you can only donate to the Priests if your Christian, and you can only donate to Gothi if your Pagan, I've checked, so I'm afraid your suggestion is a no-go. I get that your supposed to pick one of the other, but I don't see why that means we aren't allowed to develop a positive relationship with the other, the game gives us lots of opportunities to make the other religion angry, but no options to earn their respect, or at least resolve hostilities should the develop. Though given the mods current setup, it feels like your not allowed to make one person happy without enraging at least 2 others, which doesn't make sense in my view.

2nd part, your suggestion is again something I've already checked and ruled out. Your restating the part that's already been answered by every forum I've been able to find, but it still doesn't regard my question. Yes, there are 3 traits, including berserker; Alright, berzerker makes the screen red for a bit, but exactly what does the berserker rage enable? shield penetration? damage increase? speed increase? Nobody has said. Same question for the other 2: what buffs do these traits provide? And what are the SPECIFIC requirements to get them?

Same general question for the special traits: Alright, 'make 5 women love you', Does that mean I have to court 5 eligible women to influence level 100? I tried that, but clearly that's not the developers meant because I didn't get the trait. Getting the Dungeon Master trait is clear and easy, but what then, do I get a -5% chance of prisoners escaping or something? And they still haven't given us an idea what other traits there might be, they could at least tell us exactly how many there are.

3rd: About Morrigan: the story ending just doesn't make sense. That little speech at the end of her arc is pretty much "This life isn't for me" Alright, so she doesn't want to adventure anymore, none of the default marriage options in game adventure with you anyways, so why can't we marry her, and she spends the rest of her time as the court minister, like the other female marriage options?

What else is she going to do? Go retire to a little farm somewhere? Alright, but why can't we VISIT her? She's going to start said farm away from Britain/Ireland/Scandinavia? That doesn't make sense, pretty much all of Europe was in shambles during this era, so what's the point going elsewhere, where you probably don't speak the language and still get to witness the very same political machinations your trying to escape? The 'party line' to get rid of Morrigan is borderline nonsensical, that's why I'm complaining.

'Life is hard'? How is that relevant? Of course life is hard, but motives typically make sense, the motive for Morrigan to leave the party after her story arc does not. Of course she wants distance from the trauma, but by staying away from her primary emotional support (the main character/lover)? Did they decide they didn't want to adjust the game code so that a player could marry a companion? That's fine, I don't mind that argument, I'm terrible at coding myself, but it doesn't explain why she MUST disappear completely.

1-Double check it, you can do it.

How? Through the priest and gothis of the halls and Hofs
2- First, sorry but I miswrite the number, there are 4, no 3. Then, you have a specific thread for that http://forums.taleworlds.com/index.php?topic=321978.0. And in game concept, if you don't ignore the popup message, you will find what you are requesting:

Finally, special traits:
1. Dungeonmaster (improves chances of capturing lords after battle) - gather 7 or more lords in the same dungeon
2. Ladies' man (improves relations with all ladies) - get 5 lovers
3. Wine Expert (improves chances of getting approved as a groom, and convincing lords to join your faction, also allows you to gift wine to lords and improve relations) - collect and store 25 or more bottles of wine in your household storage (so you probably have to have your own kingdom).

As kalahan said, the "numbers/flags...etc" are code stuff we are not going to said. Why not? Because if I tell you is a X%, you the guy next to you or whoever will start a endless discussion of what the number should be. So, as a dev, I don't want to have a new endless discussion. You should be satisfied with what we have already explain.

3- She is morrigan, was, is and will be that way. You can mod the game to get her on your own risk. She is a mythological character, she goes wherever the celtic goods go. This topic has been discusses and explained so many times (like the throwing axes topic xD) that I refused to do it again.

PD: Calm down.
 
:oops: I should have read the ingame notes after the updates. This would spare me much writing. Nice little addition with much use.
 
Can we get the ability to rename the title of our vassals? As far as I know its simple according to this http://forums.taleworlds.com/index.php?topic=148259.0 Please consider it.
 
Affliction 说:
Can we get the ability to rename the title of our vassals? As far as I know its simple according to this http://forums.taleworlds.com/index.php?topic=148259.0 Please consider it.

in VC the titles are based of your culture and language, this include the player kindgom (so choose wisely where you are from)

As a example: Norses are Jarl/Hensir, while Saxons are Ealdorman/Dryhten
 
CeltiberoCaesar 说:
Ponder 说:
CeltiberoCaesar 说:
Ponder 说:
I'm liking a lot of the work you guys are putting into the mod, keep up the good work!

One idea though: It's nearly impossible to stay on good terms with both Christians and Pagans. While I DO think it should be difficult, I hope we can get some way to at least stay on equitable terms with both. Monasteries and Hofs are full of treasure, surely (particularly large) bandit parties would attempt to raid them on occasion, perhaps we can enjoy a popularity boost by intervening?

I have minor gripes about documentation for various 'specials'; Still not entirely certain what ability set makes a character a Berserker, I've managed to unlock 'Inspiring' trait, but I have no idea what good it does, apart from making people shout on command. Also I've heard of other specials like 'Skirt Chaser' (alright, make 5 ladies 'love' you, no mention what counts as 'love', 100 influence?) and 'dungeon master' (5 lords in dungeon, fair enough, but what's the BENEFIT?) I've tried going through game files, but nothing.

And my absolute biggest gripe is the new story arc, The last Tuatha de Danann, come on guys! You gave us an engaging new character (given the competition) and a TERRIBLE resolution. :evil:

Hi Ponder,
Lets go point by point.
1-Getting well with both religion: the intention was to make you choose one of the religions. But you can pay the gothi and priest for that purpose.
2- There are 3 "Traits" depending which skills/attributes is the higher one. Since the players tend to try to be a "strong" man, everyone usually get the "Berserker" one. Not everything is life is about Tanks hahahahaha The other traits are about "achievement" when you get lovers, prisoners...etc
Lovers: characters from the opposite sex with whom you have a "relationship" (check the character panel->relation)
3- Storyline: well... life is hard, like I said always when someone complaint about loosing morrigan hahahahaha I'm sure we all can live after that.


About the free weekend
It seems there were some kind of misunderstanding with steam and they only put the free weekend for the native. Sorry but I think we can't do anything until the next Monday.

1st, Actually, you can only donate to the Priests if your Christian, and you can only donate to Gothi if your Pagan, I've checked, so I'm afraid your suggestion is a no-go. I get that your supposed to pick one of the other, but I don't see why that means we aren't allowed to develop a positive relationship with the other, the game gives us lots of opportunities to make the other religion angry, but no options to earn their respect, or at least resolve hostilities should the develop. Though given the mods current setup, it feels like your not allowed to make one person happy without enraging at least 2 others, which doesn't make sense in my view.

2nd part, your suggestion is again something I've already checked and ruled out. Your restating the part that's already been answered by every forum I've been able to find, but it still doesn't regard my question. Yes, there are 3 traits, including berserker; Alright, berzerker makes the screen red for a bit, but exactly what does the berserker rage enable? shield penetration? damage increase? speed increase? Nobody has said. Same question for the other 2: what buffs do these traits provide? And what are the SPECIFIC requirements to get them?

Same general question for the special traits: Alright, 'make 5 women love you', Does that mean I have to court 5 eligible women to influence level 100? I tried that, but clearly that's not the developers meant because I didn't get the trait. Getting the Dungeon Master trait is clear and easy, but what then, do I get a -5% chance of prisoners escaping or something? And they still haven't given us an idea what other traits there might be, they could at least tell us exactly how many there are.

3rd: About Morrigan: the story ending just doesn't make sense. That little speech at the end of her arc is pretty much "This life isn't for me" Alright, so she doesn't want to adventure anymore, none of the default marriage options in game adventure with you anyways, so why can't we marry her, and she spends the rest of her time as the court minister, like the other female marriage options?

What else is she going to do? Go retire to a little farm somewhere? Alright, but why can't we VISIT her? She's going to start said farm away from Britain/Ireland/Scandinavia? That doesn't make sense, pretty much all of Europe was in shambles during this era, so what's the point going elsewhere, where you probably don't speak the language and still get to witness the very same political machinations your trying to escape? The 'party line' to get rid of Morrigan is borderline nonsensical, that's why I'm complaining.

'Life is hard'? How is that relevant? Of course life is hard, but motives typically make sense, the motive for Morrigan to leave the party after her story arc does not. Of course she wants distance from the trauma, but by staying away from her primary emotional support (the main character/lover)? Did they decide they didn't want to adjust the game code so that a player could marry a companion? That's fine, I don't mind that argument, I'm terrible at coding myself, but it doesn't explain why she MUST disappear completely.

1-Double check it, you can do it.

How? Through the priest and gothis of the halls and Hofs
2- First, sorry but I miswrite the number, there are 4, no 3. Then, you have a specific thread for that http://forums.taleworlds.com/index.php?topic=321978.0. And in game concept, if you don't ignore the popup message, you will find what you are requesting:

Finally, special traits:
1. Dungeonmaster (improves chances of capturing lords after battle) - gather 7 or more lords in the same dungeon
2. Ladies' man (improves relations with all ladies) - get 5 lovers
3. Wine Expert (improves chances of getting approved as a groom, and convincing lords to join your faction, also allows you to gift wine to lords and improve relations) - collect and store 25 or more bottles of wine in your household storage (so you probably have to have your own kingdom).

As kalahan said, the "numbers/flags...etc" are code stuff we are not going to said. Why not? Because if I tell you is a X%, you the guy next to you or whoever will start a endless discussion of what the number should be. So, as a dev, I don't want to have a new endless discussion. You should be satisfied with what we have already explain.

3- She is morrigan, was, is and will be that way. You can mod the game to get her on your own risk. She is a mythological character, she goes wherever the celtic goods go. This topic has been discusses and explained so many times (like the throwing axes topic xD) that I refused to do it again.

PD: Calm down.

I saw that trait screen in game concepts I'll try to break down my point, Berserker is actually pretty clear, I was simply asking if anyone knew exactly how much. Inspiring 'strengthens the fierceness of your men', 'fierceness' isn't a stat so what does the trait really do? Tough and strong traits sound more like passive buffs than active ones, hence why I'm asking if this is actually a passive buff, and the in game guide is merely misleading.

Still been trying to unlock that 'skirt chaser' trait, but I still can't get it to work. I've now gotten 7 eligible lord's daughters in my test game up to 100 influence through poetry and quests. So I'm still not sure what counts as 'lovers'. Thanks for mentioning the wine cellar special though! Most of the posts I've found said it's 5 lords for Dungeon lord, not 7. Though now I know that it isn't just an extra badge on my character sheet, its worth getting.

I'm confused about your last point. I thought it was established a while ago that she wasn't the goddess Morrigan, just named in honor thereof. My point being that they need to add to the quest line, or base a new arc of it. Because ending the arc as it stands truly is a cliffhanger into a plot sinkhole...
 
I understand that the devs don't want to go into the exact % increases of various "buffs," but can we get info on the duration? Berserker is easy enough to see in-game, but I don't recall any indicators for troop-buffs when I used them in the past, so I can't tell if it's something that I should do again further into the fight or not.
 
fierceness - welcome to our first English lesson today. But, I'm no teacher, so look into dictionary site.
When used in battle/combat it can also mean you lack of fear. In other words your troops morale rise and they won't flee from combat as easy. As example when you loose very fast many man your soldiers run away. Using this taunt will hold them on the field of battle.

All the traits except berserk are only for your soldiers good.
There is a thread about this. If you want to test all traits, maybe you should play your char to level 13 and save. You can import and export your character. Then you edit the stats to a state that fits to the traits. Then, you can test the trait and decide if this is something for you. As I started multiple games I used the different traits in multiple battles. If you want to see something you will recognize. But don't think the phrase "your troops move faster and increase their agility" means they are storming over the battlefield like a thunderstorm. (D2 Whirlwind Barbarian  :lol: )
And, some of the traits are only for one time use per battle.
 
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