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that is why talking about "realistic" or "unrealistic" is silly. Just look at the discussions on Bannerlord threads lol.Tingyun said:both unrealistic, but in very fun ways.
to me it is a simple question: does this makes sense to me or not? If it does not, then it is a exploit (bad design, limit of the AI, bug that was never fixed, etc) and so I will simple avoid it. Like you mentioned above, it is a way of setting in-house rules for your sandbox.
a example from Warband that was plugged in VC RE: recruitment of prisoners (it was severly limited on the DLC, as it simple broke the entire design of non-elite armies by the devs). That feature, common used on Native to easily form a elite army, simple did not fit with the VC design. Of course it was a point of contention with the community, as any nerf.
mods are more free to experiment with balance and alternative features. The "official" games suffer from Native-expectation. Look at feedback that games like Caribbean, VC and MBFS got when they tried to change core features (or nerf them) from Native (even when said features made no sense in the context of the new game), simple because the new format was breaking what people expect of a MB title.
That is why modding VC, as a example, is fun. You can do stuff your way, forget about what people expect (you are not worried about TW feedback or sells)