"Viking Conquest RE" New patch 2.063 announced by Brytenwalda Studios | OUT NOW !!!

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New patch 2.063 changelogs:
- Restore some story NPC heights
- Another attempt to init tourney practice right
- Keep those killed in the holmgang dead
- Make adventurers default faction for lords of defeated factions released from prison to avoid backdoor to zombie kingdoms
- Include non-companion lords in appropriate adventurer behavior
- Have script_change_troop_faction handle non-kingdom faction properly
- Use defection process to place adventurer lords of defeated factions in new factions
- Distinguish unconfirmed defectors to player and limit their spawn in player's court
- Defecting lords yield intel on their old faction when accepted by player
- Defecting lords do not defect immediately when rejected by player at player's court
- Add tracker for last faction to properly distinguish that from original faction
- For initiating defections, use the same function that counts disgruntled lords
- Make liege relation more of a consideration for defection
- Prohibit defections to factions from which lord will immediately defect
- Lords that have nowhere to defect are removed from game
- Use script_indict_lord_for_treason for quest incriminate loyal commander
- Redo caravan design to raise cap to level appropriate for when only two factions left
- Prevent escaped defeated faction lords from forming party until recruited into new kingdom
- Balance relation impacts of enfoefment
- Corrections in Spanish and German localization files



...You can read all infos here:...​

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So I saw the 'avoid the backdoor to zombie Kingdoms'. Are there actual undead to fight in this mod?? If so, how do we activate those zombie Kingdoms?
 
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So I saw the 'avoid the backdoor to zombie Kingdoms'. Are there actual undead to fight in this mod?? If so, how do we activate those zombie Kingdoms?
It should not be taken literally, these likely are wiped-out kingdoms that still exist in the playthrough.
 
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