FarmingIce
Recruit

I dont know about other people, but to me some of the mechanics in Viking Conquest seem well suited to Bannerlord.
For example in VC you can:
For example in VC you can:
- Choose story or sandbox mode (This allows those who want the main quest to play it while giving the option to disable it for those who find it restrictive and annoying and just want to do whatever they please)
- Marry and have kids (which needs you to choose the dialogue option, meaning that you wouldnt end up with dozens of kids like you do at the moment)
- Buy a ship and sail the seas (I think it is a really cool idea that would give added importance to coastal cities as more merchants can reach them.)
- Build a hideout (This seem like it would be great for a rogue/criminal playthrough, and can help store your elite troops early on as you try to train up new recruits)
- Religion (Could reduce trade profits with a trade perk to deal with it, as well as impacting the loyalty of a settlement, forcing you to find a governor of the same religion.)
- Random events as you wait in towns and travel the world (Just makes the world feel more alive)
- More siege options (This makes it more viable to starve out the defenders which would work really well if sieges caused the attackers a lot more casualties than they do currently)
- Places of Interest (After completing some sort of trial the player could be rewarded with a unique item or even a new companion with a certain skill really high, for example a legendary blacksmith with maxed out smithing)
- The ability to plunder a town after taking it
- Release prisoners with a bandit leader to attack and raid your enemies (This would make raiding more interesting if there are really high relationship and honour penalties for raiding a village)
- Better formations (A shieldwall with shields in the front and spears behind, as well as the ability to make troops spread out and stand closer, although this was in warband and seems to have been replaced with the loose formation)
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