Thanks Zeqe and Incas for your votes. I really appreciate you both taking the time to contribute your opinions and reasoning.
incas said:
A question Tinygun. How do you solo Vikingr with horse & sword when many of them carry spears?
First I should say I don’t solo the Northmanthr Viking parties (not sure if that is the right name—but the Vikings with very long spears). The long spears make it way too dangerous. Exception is a small party of them. Then I can kill most with throwing weapons by having them follow me and throwing when they drop their shield, and clean up any leftovers by either dismounting and taking them on foot or staying mounted and angling sideways to them on approach exposing my shield and waiting for the spear to glance off and then turning and cutting them then (tactics that would be a bad idea with more than a couple left).
Danish elite vikingr parties are the primary targets. The Danish elites, ulfhedin, and ship captains don’t have spears, so the only spear users are the normal vikingr, who only have the relatively short and weak spears. Then, the short spears users are dealt with the same way as their swordsmen comrades, after a standard circling at long range gallop getting progressively closer to let the javelins and then the shorter range throwing spears be wasted, and help them blob up tightly, then ride at full gallop circling them, select one slightly separated from his comrades, angle a bit more directly towards him but turn away at the last second whipping the sword around faster, but being ready to abort or raise shield if the AI’s timing becomes worrisome. There is some slight variation in initial angle of horse and change depending on their angle if they prechamber their weapon, but that is the basic formula, pick a charging angle that invites them to make a mistake, and change horse direction at the last second generally in a way that makes you a bit safer and helps whip your sword around faster to hit them before they hit you.
It is also possible to get a long spear yourself and just sort of sit on the horse trotting lightly and poke people as they lower their shield, exploiting the much greater reach compared to their short spears, but it feels so much less fun by removing the fast-paced speed, variations in approaches, skill in timing, and the sense of risk (from the speed bonuses you give the enemy if you mess up the sword version) etc, so after trying it a few times I went back to sword (but that is probably personal preference based). Of course, throwing weapons are also the easiest soloing route, with the standard trot away from the enemy army at slow speed so they form a line behind you, then alternately go slower and faster to let one almost catch up and nail them with a throwing weapon when they lower their shield. If you follow the Balance Mod description’s suggested house rules (restrict inventory chest ammo reloads) it only works for small parties. On the other hand, if a player doesn’t restrict inventory chest ammo loads, then they can do standard Warband horse archery craziness, and just gallop a circle around the enemy blob that runs over the inventory chest at one point in the circle for continuous reloads as they wildly throw into their midst quickly breaking all shields and killing everyone, but that really is no fun and best restricted with the inventory chest houserule.
I should note that in terms of real world player time investment, I think you probably get a lot more wealth/prisoner rescues sailing a snekja or skeid in the various ship-bandit hotspots (ie, Danish elites in the English Channel, Frankish between Dunwic-ribe-dorested, and the two types of ship bandits in the Irish Sea), or even hunting on land with a band of elites that can more quickly kill the vikingr parties. But I really enjoy doing some solo battles now and then, and you can do it very early as a way of speeding progression into midgame.