Views and Observations on Bannerlord compared to Warband

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Beppo66

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After nearly 30 hours of gameplay I must say I am disappointed in Bannerlords. I get that the Game is EA. But I just have to wonder how they managed to have so little content in the game after 5-10 years of development. But let's start off with the good.

Bannerlord looks and feels amazing. Where Warband never felt like a real world and was all wonky, Bannerlord has amazing graphics, citys full of live, taverns with musicians playing you a song while you play bordgames and battles which feel much more exciting, messy and fun. But also have much more tactictal depth to them than Warband. Especially Sieges are incredible in Bannerlord. Overall the engine is a perfect framework for a great game.

Sadly there is not much more than this framework. There are some new features like the clan and kingdom tabs, the new recruitment system, Influcence Points which can be used to gather armys or take a hand in your kingdoms decision making and a whole new skill/level system.

They all work just fine after one got used to them, but these new systems are not that much better than the warband systems they replace to make up for all the missing content that was in Warband or in its mods. For example:

- You can't interact with Lords and Notable NPCs. Yes you can talk to them, but 95% off them just don't have anything to say. You can't even ask them questions about themselves and their clan/kingdom yet. Furthermore there are no voicelines what so ever.

- You can already buy workshops and caravans, but you can't interact with them aswell. A Caravan will just travel around on its own and maybe make some money, maybe not. You have no say in where it goes, what it trades or which/how many troops it recruits. The same with workshops, once you buy them they will simply spit out some money every day and that's it. You can't give them raw material or take the products. You furthermore don't see how the calculation for profit is done. It just sometimes gives you money and sometimes costs you. Both Native Warband and MB:WFAS had better systems than this.

- Clan members (or Heroes) can be sent out to form their own party. Once again, you don't have any say in where they go or what they do. You just have to pay their wage while they wander around and probably get caught by bandits sooner or later. Warband with the diplomacy mod did a great job with assigning patrols and recruitment jobs through your castellan. Bannerlords way of dealing with this matter is bad compared to this age old mod for a worse engine than Bannerlords.

- Developing your castles and towns does not grant you anything really. Castles are utterly useless at the moment. You can't trade there, you can't recruit there and they give virtually no money to you (120 denars for a castle + one village, while the 80 unit garrison to protect the place costs 650 denars a day.) Towns give a little bit more money (680 for a quite poor town and 2 villages) but not enough to have a good garrison there (200 mid tier units would cost round about ~1600 denars a day.) While there is a development screen for Towns and Castles (not for villages though), none of the buildings feel really usefull. All they do is balance out the system of secruity, food, loyalty and prosperity. But the system is so one-dimensional, and none fluid, it does not feel like it actually brings anything to the game besides the need to balance itself out. Both Native Warband and in particular mods like Nova Aetas had much more complex and rewarding development systems.

- Ships are not a thing anymore. While Naval Invasion finally implemented proper Ships and Ports, they are simply gone in Bannerlord.

- Kingdom creation is locked behind a tedious story quest and does not work properly. There is no real diplomacy in this game. Pretty much everything Warbands Diplomacy mod added to the game is missing. And this mod was the most downloaded and played mod for a good reason. These features should have been in Native Warband already. Not having them in Bannerlord is a joke.

- There are loading screens for everything. Entering a city, talking to someone, leaving a city, engaging bandits. Everything that is more than just walking around the map has a loading screen.

- Building your own village, castle or hideout (A feature from Naval Invasion or many Warband mods like Nova Aetas) seems to be impossible. I am not sure on this one, but I have not seen any indication that you could.

- While fighting a siege is amazing, sieging in itself is boring. All the cool tactic features from Naval Invasion are gone. All you can do now is click a build slot for either a ram, a tower or a siege engine. Once built the siege engines will just fire at a random target and give you no way of controlling them (while sieging, in Battle you can control them). As a defender it is even more boring since you can't even chose which siege enginges you build. They will be build automaticly. All you can do is sally out, try to break out and request a parley, which has not worked for me once thusfar.

- Smithing is in the game and it works. It is just very tedious, because you can't simply craft a sword. You first have to do several steps of refining and smelting and refining and smelting before you will have the material to craft a weapon. Wouldn't be to bad if there wasn't a cooldown on doing ANY smithing related things. Once you've done a couple of refines or smelted some weapons, you gonna have to rest. Just walking around on the map doesn't count. You will need to stay at a city or village before you can do it all over again. And you will have to do this a lot. Because the only way to get higher tier weapon recipies is through crafting/smelting. So before you can eventually build the weapon of your dreams, you will most likely have crafted at least 20-40 crappy swords and spent hundreds of days waiting for your cooldown. Furthermore, armor smithing is not a thing.

- Heroes or Clanmembers are in the game aswell. But they are generic. No fleshed out companions that you will recognize on your second playthrough. Just random generated NPCs with random names. They also don't seem to level up at all. None of my 4 companions had a level up after 500 days of ingame time. They don't even get skill-ups. Most of them have gotten a 0 to 1 increase in some skills, but no real advancements in their key skills. My surgeon who accompanies me for around 450 days now increased her medicine from 60-63 and that is the most anyone has gotten.

- You don't have limited inventory space anymore. Technically there is an encumberance system instead of a slot system like in Warband, but if you have enough mules and other horses, that won't matter anymore. I didn't sell any of my loot for the last 15 hours of gameplay and run around with enough grain to feed my 100 man army for 500 days.

- You won't find any good armor and diversity is kinda low. While there are quite a lot of different options for armor and weapons, it just does not feel diverse at all. The random prefixes from warband are gone, meaning every weapon is just as good as it is. No cracked Hauberk or tempered two-hander anymore. So anything below the top tier choices is pretty much useless and should never be picked up. But you do have to wear bad armor for most off the game anyways because there simply is no good armor in the game. The amount of good armor I found through fighting ~100 battles and visiting couple hundred citys is round about 15. Not even just chest armor. All armor combined. And money was not of the essence for me, since I got 400k denars from workshops being broken befor the day 1 patch. So I could have bought everything. There just was nothing to buy.

-Quests are turned in automatically, which takes a lot of immersion away and makes it feel less rewarding to actually finish a quest. Quests also don't reward renown, which ties into my next point.

-Instead of having a renown soft-lock for joining a faction you now have a hard-lock. You need 50 renown to become a mercanary and 125 or 150 to become a vasall. This one is not to bad. Takes away some realism but gives you a clear goal. What is bad though is the fact that you don't get renown for anything but battles. And since you can't join battles between two fighting lords, which was by far the best way to get renown and relations in warband, you will have to hunt bandits. A lot of bandits. With an average of 0.5-1.5 renown for most bandit parties, it takes a long while to get to the cap. This opens up two new flaws.

- Movementspeed is broken. At the start, when you are not decked out on horses and mules, you won't catch anything. It takes literal days to hunt down one bandit party. But once you have enough horses or cavalary, it turns to the other extreme. You will catch anything and won't be caugth by enemies ever.

-Since the best way to get renown is fighting bigger parties, it always was a good tactic in Warband to snipe a weak lord, take him prisoner maybe raid a village or two and then make peace with the nation after getting your ransom. In Bannerlord you can still snipe weak lords., and there are far more Lords with 30 stacks than with 100 stacks, but you will only get 400-1400 gold ransom for them. And furthermore you can't make peace that easy. I attacked a lord in my first game and it took a payment of 70k to get peace. Made my safegame useless, since you can't join a faction if you are at war with anyone they aren't currently fighting.

-The map is all wrong. Yes I know that Bannerlord is set hundreds of years before Warband. But nevertheless, cities should not change location in that timeframe. The geography looks completly different. The Gamescom 2019 footage showed a map of the shape of Calradia with the towns being in roughly the same spot they were in Warband. In the EA version however, You don't even recognize old Calradia anymore and towns have teleported through space. Sargot is now in the place of Veluca, and Ocs Hall (Uxkhall) has taken Sunos spot.

-The skillsystem is indirect and hard to follow. You can't level up your skills anymore. They now level passive while you do them. So riding gets exp when you ride on a horse and smithing gets exp when you smith. But there is no clear way of tracking what gives exp in the first place and how much it gives you. With a lot of cool features (Like the ability to trade fiefs, building fire balista and the trainer perk) being locked behind skill requirements, the new system quickly grows frustrating to the point where I simply ignore my skill tab most of the time.

Overall it is just sad to see how many features are not present at all or badly implemented. I get that the game is EA and I get that Bannerlord is a different game than Warband. But especially if you compare Bannerlord to Warband mods like Perisno, PoP oder Nova Aetas, it is just unbelievable how small mod teams of 1-10 people who work on these projects in their freetime, manage to have a lot more features and working systems in their mods than Bannerlord has after so many years of development by a team of 60 people doing this as a fulltime job. But since the framework of the game is good afterall, I have high hopes in the modding community to deliever what taleworlds did not.
 
This is really on point. The map is the only thing i dont agree with but i feel thats just more of a, we went backwards in time and it breaks my immersion than anything else, i honestly felt the amount of river and lakes and whatnot were more odd than the cities. But like i said we grew upm with warband map and any change is going to feel.....weird.

Other than that ya well said debate. I hate EA, specially after being developed for 8 years and it being in this current state. Garbage. I mean im having a blast but damn im really disappointed at the sametime. I feel they spent so much time developing multiplayer that the whole reason the game became so popular(SP) got put off for barebones until EA. Hopefully they make huge improvements during EA to bring the game up to 2020 standards.
 
Yea honestly this is a perfect summation. The game is awful right now. I just got off the heels of Doom Eternal, and this is like a slam on the brakes, its quite sad. I have no doubt however that we'll see improvements. If Bannerlord DOESN'T live up to the original in the coming months Taleworlds will basically have to file for bankruptcy, nobody will buy their games again.
Fingers crossed this is a No Man's Sky situation and not a Fallout 76 situation.
 
Yea honestly this is a perfect summation. The game is awful right now. I just got off the heels of Doom Eternal, and this is like a slam on the brakes, its quite sad. I have no doubt however that we'll see improvements. If Bannerlord DOESN'T live up to the original in the coming months Taleworlds will basically have to file for bankruptcy, nobody will buy their games again.
Fingers crossed this is a No Man's Sky situation and not a Fallout 76 situation.

They had 250,000 players in-game the other night and topped the steam charts. 250,000 x 31 of your currency (with all possible discounts) is about 7.8 million. For a small developer that's a hefty sum and we're still in EA.
 
They had 250,000 players in-game the other night and topped the steam charts. 250,000 x 31 of your currency (with all possible discounts) is about 7.8 million. For a small developer that's a hefty sum and we're still in EA.

And they're going to keep most of it because Steam is being strict as **** about the 2 hour refund time window, and this game takes WAY more than 2 hours to get into.

Some games 2 hours is enough to know, other games you have no idea/
 
After nearly 30 hours of gameplay I must say I am disappointed in Bannerlords. I get that the Game is EA. But I just have to wonder how they managed to have so little content in the game after 5-10 years of development. But let's start off with the good.

Bannerlord looks and feels amazing. Where Warband never felt like a real world and was all wonky, Bannerlord has amazing graphics, citys full of live, taverns with musicians playing you a song while you play bordgames and battles which feel much more exciting, messy and fun. But also have much more tactictal depth to them than Warband. Especially Sieges are incredible in Bannerlord. Overall the engine is a perfect framework for a great game.

Sadly there is not much more than this framework. There are some new features like the clan and kingdom tabs, the new recruitment system, Influcence Points which can be used to gather armys or take a hand in your kingdoms decision making and a whole new skill/level system.

They all work just fine after one got used to them, but these new systems are not that much better than the warband systems they replace to make up for all the missing content that was in Warband or in its mods. For example:

- You can't interact with Lords and Notable NPCs. Yes you can talk to them, but 95% off them just don't have anything to say. You can't even ask them questions about themselves and their clan/kingdom yet. Furthermore there are no voicelines what so ever.

- You can already buy workshops and caravans, but you can't interact with them aswell. A Caravan will just travel around on its own and maybe make some money, maybe not. You have no say in where it goes, what it trades or which/how many troops it recruits. The same with workshops, once you buy them they will simply spit out some money every day and that's it. You can't give them raw material or take the products. You furthermore don't see how the calculation for profit is done. It just sometimes gives you money and sometimes costs you. Both Native Warband and MB:WFAS had better systems than this.

- Clan members (or Heroes) can be sent out to form their own party. Once again, you don't have any say in where they go or what they do. You just have to pay their wage while they wander around and probably get caught by bandits sooner or later. Warband with the diplomacy mod did a great job with assigning patrols and recruitment jobs through your castellan. Bannerlords way of dealing with this matter is bad compared to this age old mod for a worse engine than Bannerlords.

- Developing your castles and towns does not grant you anything really. Castles are utterly useless at the moment. You can't trade there, you can't recruit there and they give virtually no money to you (120 denars for a castle + one village, while the 80 unit garrison to protect the place costs 650 denars a day.) Towns give a little bit more money (680 for a quite poor town and 2 villages) but not enough to have a good garrison there (200 mid tier units would cost round about ~1600 denars a day.) While there is a development screen for Towns and Castles (not for villages though), none of the buildings feel really usefull. All they do is balance out the system of secruity, food, loyalty and prosperity. But the system is so one-dimensional, and none fluid, it does not feel like it actually brings anything to the game besides the need to balance itself out. Both Native Warband and in particular mods like Nova Aetas had much more complex and rewarding development systems.

- Ships are not a thing anymore. While Naval Invasion finally implemented proper Ships and Ports, they are simply gone in Bannerlord.

- Kingdom creation is locked behind a tedious story quest and does not work properly. There is no real diplomacy in this game. Pretty much everything Warbands Diplomacy mod added to the game is missing. And this mod was the most downloaded and played mod for a good reason. These features should have been in Native Warband already. Not having them in Bannerlord is a joke.

- There are loading screens for everything. Entering a city, talking to someone, leaving a city, engaging bandits. Everything that is more than just walking around the map has a loading screen.

- Building your own village, castle or hideout (A feature from Naval Invasion or many Warband mods like Nova Aetas) seems to be impossible. I am not sure on this one, but I have not seen any indication that you could.

- While fighting a siege is amazing, sieging in itself is boring. All the cool tactic features from Naval Invasion are gone. All you can do now is click a build slot for either a ram, a tower or a siege engine. Once built the siege engines will just fire at a random target and give you no way of controlling them (while sieging, in Battle you can control them). As a defender it is even more boring since you can't even chose which siege enginges you build. They will be build automaticly. All you can do is sally out, try to break out and request a parley, which has not worked for me once thusfar.

- Smithing is in the game and it works. It is just very tedious, because you can't simply craft a sword. You first have to do several steps of refining and smelting and refining and smelting before you will have the material to craft a weapon. Wouldn't be to bad if there wasn't a cooldown on doing ANY smithing related things. Once you've done a couple of refines or smelted some weapons, you gonna have to rest. Just walking around on the map doesn't count. You will need to stay at a city or village before you can do it all over again. And you will have to do this a lot. Because the only way to get higher tier weapon recipies is through crafting/smelting. So before you can eventually build the weapon of your dreams, you will most likely have crafted at least 20-40 crappy swords and spent hundreds of days waiting for your cooldown. Furthermore, armor smithing is not a thing.

- Heroes or Clanmembers are in the game aswell. But they are generic. No fleshed out companions that you will recognize on your second playthrough. Just random generated NPCs with random names. They also don't seem to level up at all. None of my 4 companions had a level up after 500 days of ingame time. They don't even get skill-ups. Most of them have gotten a 0 to 1 increase in some skills, but no real advancements in their key skills. My surgeon who accompanies me for around 450 days now increased her medicine from 60-63 and that is the most anyone has gotten.

- You don't have limited inventory space anymore. Technically there is an encumberance system instead of a slot system like in Warband, but if you have enough mules and other horses, that won't matter anymore. I didn't sell any of my loot for the last 15 hours of gameplay and run around with enough grain to feed my 100 man army for 500 days.

- You won't find any good armor and diversity is kinda low. While there are quite a lot of different options for armor and weapons, it just does not feel diverse at all. The random prefixes from warband are gone, meaning every weapon is just as good as it is. No cracked Hauberk or tempered two-hander anymore. So anything below the top tier choices is pretty much useless and should never be picked up. But you do have to wear bad armor for most off the game anyways because there simply is no good armor in the game. The amount of good armor I found through fighting ~100 battles and visiting couple hundred citys is round about 15. Not even just chest armor. All armor combined. And money was not of the essence for me, since I got 400k denars from workshops being broken befor the day 1 patch. So I could have bought everything. There just was nothing to buy.

-Quests are turned in automatically, which takes a lot of immersion away and makes it feel less rewarding to actually finish a quest. Quests also don't reward renown, which ties into my next point.

-Instead of having a renown soft-lock for joining a faction you now have a hard-lock. You need 50 renown to become a mercanary and 125 or 150 to become a vasall. This one is not to bad. Takes away some realism but gives you a clear goal. What is bad though is the fact that you don't get renown for anything but battles. And since you can't join battles between two fighting lords, which was by far the best way to get renown and relations in warband, you will have to hunt bandits. A lot of bandits. With an average of 0.5-1.5 renown for most bandit parties, it takes a long while to get to the cap. This opens up two new flaws.

- Movementspeed is broken. At the start, when you are not decked out on horses and mules, you won't catch anything. It takes literal days to hunt down one bandit party. But once you have enough horses or cavalary, it turns to the other extreme. You will catch anything and won't be caugth by enemies ever.

-Since the best way to get renown is fighting bigger parties, it always was a good tactic in Warband to snipe a weak lord, take him prisoner maybe raid a village or two and then make peace with the nation after getting your ransom. In Bannerlord you can still snipe weak lords., and there are far more Lords with 30 stacks than with 100 stacks, but you will only get 400-1400 gold ransom for them. And furthermore you can't make peace that easy. I attacked a lord in my first game and it took a payment of 70k to get peace. Made my safegame useless, since you can't join a faction if you are at war with anyone they aren't currently fighting.

-The map is all wrong. Yes I know that Bannerlord is set hundreds of years before Warband. But nevertheless, cities should not change location in that timeframe. The geography looks completly different. The Gamescom 2019 footage showed a map of the shape of Calradia with the towns being in roughly the same spot they were in Warband. In the EA version however, You don't even recognize old Calradia anymore and towns have teleported through space. Sargot is now in the place of Veluca, and Ocs Hall (Uxkhall) has taken Sunos spot.

-The skillsystem is indirect and hard to follow. You can't level up your skills anymore. They now level passive while you do them. So riding gets exp when you ride on a horse and smithing gets exp when you smith. But there is no clear way of tracking what gives exp in the first place and how much it gives you. With a lot of cool features (Like the ability to trade fiefs, building fire balista and the trainer perk) being locked behind skill requirements, the new system quickly grows frustrating to the point where I simply ignore my skill tab most of the time.

Overall it is just sad to see how many features are not present at all or badly implemented. I get that the game is EA and I get that Bannerlord is a different game than Warband. But especially if you compare Bannerlord to Warband mods like Perisno, PoP oder Nova Aetas, it is just unbelievable how small mod teams of 1-10 people who work on these projects in their freetime, manage to have a lot more features and working systems in their mods than Bannerlord has after so many years of development by a team of 60 people doing this as a fulltime job. But since the framework of the game is good afterall, I have high hopes in the modding community to deliever what taleworlds did not.
Thank you for saying everything that I've been feeling for the past two days. Thank you for not being in complete denial and realizing that Bannerlord, even while in early access is in no way acceptable since mods from Warband have more damn features than this game at the moment.
 
And they're going to keep most of it because Steam is being strict as **** about the 2 hour refund time window, and this game takes WAY more than 2 hours to get into.

Some games 2 hours is enough to know, other games you have no idea/

How many hours do you expect out of a game? Games like Call of Duty finish in a few hours and people are willing to buy them for 50+ euros, yet you get many hours out of games like Bannerlord, but because they are sandbox people expect to get infinite hours out of them. You already got your moneys worth with the current features in and the content you can do, nothing stopped you from refunding it immediately if you didn't enjoy your experience with the time that was given to you to try it out.

Anyway, ops points are valid but the game is still in its infant stage and it shows great potential, we just need to be patient now and it will grow to something great. Sandbox games take a lot of development hours and a lot of effort, so let's do our best and give our suggestions and report the bugs, the rest will sort itself out.
 
I would be also more ease on balancing issues. A lot of parameters are just configurable, they can tune them up any time once they get enough statistics and feedback. The changes were really noticable in the recent patches even though there were 0kb according to Steam. The damage output was increased, movement speed as well. I think they made a quite good framework that can be tweaked and tuned really fast.
 
How many hours do you expect out of a game? Games like Call of Duty finish in a few hours and people are willing to buy them for 50+ euros, yet you get many hours out of games like Bannerlord, but because they are sandbox people expect to get infinite hours out of them. You already got your moneys worth with the current features in and the content you can do, nothing stopped you from refunding it immediately if you didn't enjoy your experience with the time that was given to you to try it out.

Anyway, ops points are valid but the game is still in its infant stage and it shows great potential, we just need to be patient now and it will grow to something great. Sandbox games take a lot of development hours and a lot of effort, so let's do our best and give our suggestions and report the bugs, the rest will sort itself out.

I don't doubt that the game will be good at some point. Either because the developers put in the work or otherwise we as the community will do it anyways. You are correct with your statement that the game is in its infant stage. But let's be honest, that is a death sentence of a word for a game which is in planning/development for nearly a decade.It does not feel like they scapped the whole game once in that timeframe, but more so twice or even three times. There are smaller developer teams that do double the work in half the time. It just makes me sad to see my favourite game being developed with the attitude of a one man hobby programmer instead of a professional team. I mean if Mount and Blade wasn't such a niche title and had to compete with other games in its genre, I bet you Taleworlds would indeed go bankrupt.

I would be also more ease on balancing issues. A lot of parameters are just configurable, they can tune them up any time once they get enough statistics and feedback. The changes were really noticable in the recent patches even though there were 0kb according to Steam. The damage output was increased, movement speed as well. I think they made a quite good framework that can be tweaked and tuned really fast.

And yes, there are lots of tweaking issuses and they do a phenomenal job at tweaking stuff pretty much on the fly. I mean we have seen changes to workshop outcome twice in the last two days. But those little scaling issuses are not the main problem here. They can fix them all till tomorrow and the game would still not be in the state where we can enjoy the sandbox as much as we enjoyed Warband's. That is what annoys me about this Early Access system. I don't mind beta tests to find bugs. Some things you can't find with a tester team of propably ~100-200 people. But delievering a game, especially after so much time, which is that far from being finished contentwise, feels not fair towards a fanbase which waited for exactly a decade on Warbands successor.
 
There are smaller developer teams that do double the work in half the time.

Show me one. That's right, there isn't any. For a game of this scale, with the complexity of a system like that, combined with their team size and the budget, the time frame in which they developed the game is completely reasonable.
 
Show me one. That's right, there isn't any. For a game of this scale, with the complexity of a system like that, combined with their team size and the budget, the time frame in which they developed the game is completely reasonable.

Well, not completely reasonable as they ****ed up their project management wasting several years but, well, without an establishement production company projects going out of wack can also happen. We see plenty of AAA titles having similar issues. Just that if everything had been done reasonable they should have been able to complete the game to this state faster.
 
They had 250,000 players in-game the other night and topped the steam charts. 250,000 x 31 of your currency (with all possible discounts) is about 7.8 million. For a small developer that's a hefty sum and we're still in EA.
I understand that but if the word gets out that the game is terrible and they don't work to fix it we're not going to see any more sales. Bethesda is a Triple-A company and even they had some pretty major PR damage after Fallout 76 came out.
Its especially weird because its been in development for so long, I have no idea HOW they could have this little done in that time frame.
 
I understand that but if the word gets out that the game is terrible and they don't work to fix it we're not going to see any more sales. Bethesda is a Triple-A company and even they had some pretty major PR damage after Fallout 76 came out.
Its especially weird because its been in development for so long, I have no idea HOW they could have this little done in that time frame.

I've done a good 30 hours on one campaign now. It's not that terrible - it's a bit grindy at this point but that will change with time. They've put out 2 patches in 2 days and they now have 200,000 testers - AAA devs/publishers employ 40-60 per office. No idea why it took them so long, but I read that they built their engine from scratch in the dev blogs. It's got lots of potential and the Mods will be insanely good.
 
I had a really good early/mid game experience, but it was totally trashed after entering the end game. The empire I support just vanished all kingdoms, I soloed a lord's army and jumped my money to 1kk and after everything was taken by the Southern Empire, I'm feeling myself like a rich NPC with absolutely nothing to do. I can't impeach my ruler, I can't create trouble between the nobles, the main quest is broken, grind my clan tier would be a terrible investment of my time since probably I'm going to do nothing with it. I'm really thinking about let my character AFK in its settlement to see if there is something I can do with my children after they grew up. I had some really great hours at the beginning of the game, but now I'm feeling like playing NPC Simulator 2020.

I know it is in EA stage, but the current product is really frustrating and lets the players with a huge feeling of emptiness.
 
I understand that but if the word gets out that the game is terrible and they don't work to fix it we're not going to see any more sales. Bethesda is a Triple-A company and even they had some pretty major PR damage after Fallout 76 came out.
Its especially weird because its been in development for so long, I have no idea HOW they could have this little done in that time frame.
Yes Fallout 76 hurt the companys reputation but did it affect profits? A little, they were less than hoped for, but still did very well. They made a bunch of cash from the microtransactions over time, and thats all they care about, and nobodys gonna think twice about buying their next game ESO6. (Yes some few will not buy it out of spite, but most people just want to play new ESO and games like it)

And I dont even think Taleworlds needs more sales tbh, 250k on steam at a single time means the game sold a heck of a lot more than that. And they are constantly fixing it and making it better.

On topic though, OP has great points on some of the many flaws bannerlord currently has. I love the game, but I really cant argue with any of your points except the map, which I like. Especially the Nova Aetas thing, Quintillus (the creator of that mod) did the whole thing pretty much himself as far as I know, and it has a crazy amount of features, and was made in just a few years.
 
Show me one. That's right, there isn't any. For a game of this scale, with the complexity of a system like that, combined with their team size and the budget, the time frame in which they developed the game is completely reasonable.

Im sorry to say it, but if you believe that 8 years is a reasonable amount of time for a game to still be in it's infancy, you are delirious. All of World of Warcraft Classic was built in half that time. Larian, 11 bits and Croteam are just a couple more examples for small studios who managed to creat incredible games in half the time. I would like to give the ball back to you however. Which successfull game ever took over 8 years (and counting) to be developed?

I had a really good early/mid game experience, but it was totally trashed after entering the end game. The empire I support just vanished all kingdoms, I soloed a lord's army and jumped my money to 1kk and after everything was taken by the Southern Empire, I'm feeling myself like a rich NPC with absolutely nothing to do. I can't impeach my ruler, I can't create trouble between the nobles, the main quest is broken, grind my clan tier would be a terrible investment of my time since probably I'm going to do nothing with it. I'm really thinking about let my character AFK in its settlement to see if there is something I can do with my children after they grew up. I had some really great hours at the beginning of the game, but now I'm feeling like playing NPC Simulator 2020.

I know it is in EA stage, but the current product is really frustrating and lets the players with a huge feeling of emptiness.

I bet you one could "win" this game by going afk after you joined the kingdom which has snowballed the best to the point where you can actually join one nation. Everything will work without you even doing anything. It goes to the point where calling in an army yourself is objectively worse than just joining someone elses army. It costs you a lot of influence and does not give you more renown, influence, money or higher chances at getting a fief than just joining an existing army.

Especially the Nova Aetas thing, Quintillus (the creator of that mod) did the whole thing pretty much himself as far as I know, and it has a crazy amount of features, and was made in just a few years.

If that is true and Nova Aetas was made by one guy, Taleworlds should get him on board asap. Give this man some time and he will work wonders compared to what we have gotten thus far. I mean Nova Aetas had to work with a very limited engine and still managed to put in features like colonies and building your own castle, which I did not even think was possible to implement into Warband. This man is a magician!
 
Im sorry to say it, but if you believe that 8 years is a reasonable amount of time for a game to still be in it's infancy, you are delirious. All of World of Warcraft Classic was built in half that time. Larian, 11 bits and Croteam are just a couple more examples for small studios who managed to creat incredible games in half the time. I would like to give the ball back to you however. Which successfull game ever took over 8 years (and counting) to be developed?
LA Noire, Dragon Age Origins - first come to mind. But the studio that made LA Noire went bankrupt a year before release. And Rockstar had to finish it themselves.
 
I agree with OP on all points. The game shows some promise but they have basically provided shallow gameplay with pretty graphics. It's a project management abomination for having been in development so long. All they had to do for a home run is beautify the original, bring along the existing gameplay, and pull in and extend the some of the features developed by the community mods.

I bought it on the reputation of Warband. Yes, they said it is EA and they're certainly right. Hopefully they have a plan to flesh it out sometime before the heat death of the universe.
 
Im sorry to say it, but if you believe that 8 years is a reasonable amount of time for a game to still be in it's infancy, you are delirious. All of World of Warcraft Classic was built in half that time. Larian, 11 bits and Croteam are just a couple more examples for small studios who managed to creat incredible games in half the time. I would like to give the ball back to you however. Which successfull game ever took over 8 years (and counting) to be developed?



I bet you one could "win" this game by going afk after you joined the kingdom which has snowballed the best to the point where you can actually join one nation. Everything will work without you even doing anything. It goes to the point where calling in an army yourself is objectively worse than just joining someone elses army. It costs you a lot of influence and does not give you more renown, influence, money or higher chances at getting a fief than just joining an existing army.



If that is true and Nova Aetas was made by one guy, Taleworlds should get him on board asap. Give this man some time and he will work wonders compared to what we have gotten thus far. I mean Nova Aetas had to work with a very limited engine and still managed to put in features like colonies and building your own castle, which I did not even think was possible to implement into Warband. This man is a magician!



Here are some. https://overmental.com/content/10-games-that-spent-the-longest-time-in-development-2-672

None of the games you listed have the complexity of a sandbox like Bannerlord. Good thing you mentioned Nova Aetas as a positive example, let's take a look at what the dev has to say https://gyazo.com/5ccac72d65f8964e21bf55fa5a24d8d2 Now imagine that next to the modelling, texturing, writing scripts, you have to make your own engine, your own rendering, physics and every little thing that goes with such an engine. Then imagine having to do the gameplay, the graphics, the AI and not to mention a whole bunch of features that take time and simply are disregarded by people, all in a sandbox, which is far more complicated to develop than a linear game which has predictable placement and outcomes.

I understand your frustration and the points you made in your thread are valid, but if we focus on the facts, the game had a reasonable development time and it has great potential and a bright future. Just give it time.
 
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Really well written and thought out. While I do find the gameplay loop enjoyable (between crashes) there IS a lot thats missing. And not just from mods.

I would like to add that social features, marriages etc. are all absent (granted you can marry, but it doesnt do anything). Thats especially weird given that this games lack of predesigned companions, Lords etc. was so that we could build their story over time. Accumulate traits through our actions, specialise companions based on their role, build a clan over multiple generations. But the way things are now, none of that works
 
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