
Reapy 说:Yeah I'll be pretty honest and say I suck ass at single player. When I played m&b originally I ended up playing a horse archer and riding circles around people reloading at the chest when I ran out of ammo.
Bots are sort of faster than people in terms of their reactions and for what they want to do, they also just come right into face range and tend not to get too tangled up on one another. They won't make timing errors like some people in the video (ie when I run up to them and just slash before they even let go of the mouse button). They don't respond to feints and don't have input lag if they are reacting slow or go the wrong way.
Normally in MP a facehugger can be dealt with a kick and you can sort of do it with bots but you really have to block them and be sure they aren't going to end up chamber blocking you because you decided to swing a microsecond before they decide to swing.
But yeah for on the ground bot fighting i'm horrible. I guess in the old one you could max agility and keep running away and slashing but I'm not sure if this time around you can outpace people.
AaronJBC 说:I think if you want to "help" beginners you should not post a video of a TDM (lowest skilled players), with NO FF (lol) and a 2hander "spamming."



Berserker Pride 说:Until the game documentation starts telling you to turn into your swings this will remain an unfair advantage for the vets. Nowhere does the game tell you to turn into your swings and hit early. There is no downside to it with the current very soft penalty for early hits(which goes away before the first third of the animation is complete). As it exists now it basically is a second speed level for the pros. It requires no more skill to turn into your swings or attack early than it requires to not do it and there is no real penalty. If we want new players to enjoy the game should we handicap them with a lower swing speed?
You blame them but honestly would you be mad if everyone could attack faster than you?
If the current turn penalty to damage remains as weak as it is now the game tutorial needs to encourage people to turn into their swings.
Sorry thought of another reason to increase the penalty to early hits. Horizontals are already faster than overheads but early hits make them almost completely useless unless you have a block crush weapon. Someone doing an overhead is almost a free kill right now because the horzontal + spin is twice as fast.
You guys say whiffing is common but I really only see that with two-handers when either he hits you with his hand(not the weapon at all really) or he hits you with the very extreme tip of the weapon.

Being outspammed for a couple hours is probably enough to make some quit Warband entirely before realizing it. Like it or not the spinning is a pillar of the combat system with the swing sweet spot penalty almost non-existent. That being the case it should be in the tutorial.I was turning into my attacks from the first few hours of playing warband just by accident and i relised the sheer advantage it was giving me.

Reapy 说:This is incorrect and the official term is called a "weapon sweet spot" and much has been done to arrive at them. If you can find someone to test this with you, try swinging so that you 'instantly' hit someone and see what happens. Try it with the person in and out of armor, you will whiff. Try to hit someone at the tail end of your swing, again see what happens. Whiff.
Wrong. The weapon is not swinging quicker
This example doesnt make total sense within current game mechanics though. Neih just told you the facts up there, if you are blocked, in almost all cases you will not be able to hit the other person again before they hit you. There is weapon stun such that if the larger weapon hits a smaller one the larger weapon can sometimes attack again, but the stun will not chain.
1) A horizontal (left or right) melee swing from any melee weapon will hit roughly as hard at the very moment it is released as it would at the point where the weapon is moving with the most velocity.
This means that if you position yourself so that your target is where your "wind up" animation would position the weapon, you'll hit him the instant you release the swing with essentially full effect.
2) A horizontal swing that is blocked (by a shield) has a short reset animation that is independent of the weapon's speed rating.
This means that a short sword or a great bardiche that hits a shield will be ready to swing again roughly in the same amount of time.
3) If you position your swings as explained in point #1, and if point #2 is true, then it is possible to make it so that a very slow weapon swings much more quickly than it should.
Individual player skill is not relevant to whether or not it makes any sense for this to be the case. It's simply a weird situation when a weapon hits a shield at close range. You can do the same thing with a 1H weapon, and if you weapon block it doesn't happen.

Reapy 说:And Sir Nigel I in no way meant to belittle people in the video (not saying you were offended, just saying), and my terse little comments are due to me doing it up till 3 am on a work night and my computer slowing way down to the point I'd type and it appeared seconds later, at the last minute I threw in all the extra comments after I felt the slow mo sections turned out to be informative. Again just watch my 'quick duel' video and you'll see how terrible I played months ago.


It's mainly about mistakes in melee combat, not general gameplay. The best way to show combat is to go into a TDM server, as you simply get lots of it there. Also, he wanted to point out beginner mistakes, so he has to find lower-skilled players. FF is simply irrelevant to the whole point. And Reapy was trying to make a point that the so called 'spammers', as some seem to call him, actually, know very well what they are doing, unlike said inexperienced players. You can see Reapy has good timing and footwork, and he's a consistent blocker too. He isn't mindlessly spamming, he is simply a good combatant.AaronJBC 说:I think if you want to "help" beginners you should not post a video of a TDM (lowest skilled players), with NO FF (lol) and a 2hander "spamming."
Berserker Pride 说:Until the game documentation starts telling you to turn into your swings this will remain an unfair advantage for the vets. Nowhere does the game tell you to turn into your swings and hit early. There is no downside to it with the current very soft penalty for early hits(which goes away before the first third of the animation is complete). As it exists now it basically is a second speed level for the pros. It requires no more skill to turn into your swings or attack early than it requires to not do it and there is no real penalty. If we want new players to enjoy the game should we handicap them with a lower swing speed?
You blame them but honestly would you be mad if everyone could attack faster than you?
If the current turn penalty to damage remains as weak as it is now the game tutorial needs to encourage people to turn into their swings.
Sorry thought of another reason to increase the penalty to early hits. Horizontals are already faster than overheads but early hits make them almost completely useless unless you have a block crush weapon. Someone doing an overhead is almost a free kill right now because the horzontal + spin is twice as fast.
You guys say whiffing is common but I really only see that with two-handers when either he hits you with his hand(not the weapon at all really) or he hits you with the very extreme tip of the weapon.



dhowlett 说:People like to blame their own inadiquancies on other things through all walks of life. We all do it, i do it very badly in some cases infact. It seems like the aparent "cheating" super fast attack not simply learning the games mechanics to your advantage, as all skilled players do of all games, is an excuse people use for why they are loosing.


Reapy 说:Aranarth I'm trying to listen to you but your point wanders all over.
In terms of your problem with overhead strike killing some directly behind you at close range... that was patched out of the game a while ago.
Usually while I am talking with neih between duels we both stand like you said and do overhead hits specifically because they whiff, so again I really have no clue what you are talking about and honestly am not sure we are playing the same game.
I would suggest a new topic with whatever problem you have with shields would be helpful and others who know more about shield blocking and recovery times can help you there. I haven't used one in melee for a while so I am very behind the times and was never very good with one to begin with. I am not sure about what your problem is with them still...recovery times are the same with every weapon?
But anyway, I'll do my thing you guys can do yours and I guess we'll leave it for the devs to determine what goes in/out and I'll continue adapting to changes as long as it remains fun. I don't think there is anywhere else to go with this discussion.

Aranarth 说:dhowlett 说:People like to blame their own inadiquancies on other things through all walks of life. We all do it, i do it very badly in some cases infact. It seems like the aparent "cheating" super fast attack not simply learning the games mechanics to your advantage, as all skilled players do of all games, is an excuse people use for why they are loosing.
That's a poor attitude. It works for and against all of us, but it doesn't make much logical sense for it to work that way. I don't even use a shield. I stopped doing it because it's easier/better to manual block. I am not complaining because people kill me with it. I am pointing out an obvious bug and getting a whole lot of ego in response from random people who think they're skilled enough at a video game to look down on people.
neih 说:If you watch the video with me dueling with reapy, there is a specific reason why I don't "turn into my swing" for most of my attacks. It's because it carries a huge risk when you come face to face with a skilled duelist who can manual block. when you decide to spin, you are sacrificing your defense. I'm certain that most skilled duelists know what I'm talking about. Since I know that reapy is fully capable of chamber block, I don't want to take the risk of spinning. If I do a spin attack, and reapy chambers it, I will take that hit full in the face.
There are certain situations however that calls for twisting. For example, when 2 fighters simultaneously exchange attacks. 1 fighter might predict such a situation coming before the other and twists during the simultaneous exchange, and gains the attack priority even when he has the slower weapon. He puts all his focus into that 1 spin attack with little regards to defense, positioning, and without thinking about what happens next.
What if fighter 2 sees 2 steps ahead and blocks the spin attack, then moves behind fighter 1. fighter 1's defense is hugely jeopardized.
From my experience in duels, I'd say that it's incredibly risky to spin attack against someone who has good footworks(like gravish), manual blocking skills, and can especially chamber(reapy).
When I join DM servers, I assumed that most of the players won't block or retaliate effectively so I twist more often during my attacks. But after exchanging 3 or 4 hits with someone, I will stop twisting immediately because I have a small clue what that player is capable of.
These "cheap tactics" will not work on experienced duelists.
The only thing I feel that needs some work is the kicking.