Very slow mod..

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bremg

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I've been playing this mod for 2 days now..

In the game im at day 45 or something and the mod is really going to irritate me..

I mean the fighting is really boring, cuz there is no good enemy to fight. Those stupid looters and bandits are way to easy to kill and dont gain men as quick as they should. There are only groups of 4 tot 10 enemys left..

Then there is the thing with resources, i have around 100 population and got resources only 1 time in 45 days. I mean common this is WAY to slow!!
Then there is the fact that the other villiages are way behind me.

If you fix/change these few comments that frustrate the hell out of me, I think this can be the best mod ever!
I really love the idea and most of the this about the mod, only it's way to slow.
Can i change this in any way?

thx

 
Well,in case U didn't read the FAQ and stuff...here are a few quick answers :
1) You get resources ONCE every 30 days
2) Well,if you know a bit of modding,who says U can't add a few stronger parties,hmm?
3) You can always just enable settlement edit options and use wait here quickly and use it to help the other villages

What I mean with my third point is....use cheats,either the ones U put on in configure or you start/load a game,choose ''camp'' and then ''Enable Settlement Edit Options'' or w/e and voilaa...enjoy
 
Another question,

I think there is a bug in my game..

I cannot establish a traderoute while i have a merchant my self (village), I talked to the merchant of Custow but i can only look at his wares..

 
As in most mods i strongly suggest to set the "time_multiplier" in the module.ini to something around 0.35-0.45 so you move faster and time moves faster, too.

Oh, and just in case you didnt get it, but -> 0.67 <- seems to point out that this mod is in beta state, so not the right time to scream for balancing yet...  :roll:
 
You should post a reply in "Request and Suggest" topic either than start a new topic  :P
 
bremg said:
I cannot establish a traderoute while i have a merchant my self (village), I talked to the merchant of Custow but i can only look at his wares..
In case you haven't found it, Custow starts with some established trade routes. When you talk to a merchant and he hasn't this conversation option this means the route is already established.

And one thing on the slowness: Before any balancing can happen all the little building pieces of the mod must be there.
 
It's easy. All you have to do is enable the edit options in the camp menu and spawn about 60 mega waves of bandits, and then do the same for adding peasants to all settlements. The bandit heroes can probably recruit them for free or something, so you'll see parties of over EIGHT THOUSAND really early. The massive amount of people you added to the game will also help the other settlements develop so you end up with much faster progression.




Just make sure you become friendly with the bandits or they'll take over your settlement and then spawn camp you.




Ahh, those kids and their ability to rebuild their armies in five minutes with twice as many people as before by cannibalizing the local bandit parties. In my day, we had to fight them one by one! And we liked it.
 
VariousArtist said:
As in most mods i strongly suggest to set the "time_multiplier" in the module.ini to something around 0.35-0.45 so you move faster and time moves faster, too.
Oh, and just in case you didnt get it, but -> 0.67 <- seems to point out that this mod is in beta state, so not the right time to scream for balancing yet...  :roll:



which file is the module.ini where time_multiplier is in?  is it in the module folder where this mod is installed?
 
Ayrudzi said:
VariousArtist said:
As in most mods i strongly suggest to set the "time_multiplier" in the module.ini to something around 0.35-0.45 so you move faster and time moves faster, too.
Oh, and just in case you didnt get it, but -> 0.67 <- seems to point out that this mod is in beta state, so not the right time to scream for balancing yet...  :roll:
which file is the module.ini where time_multiplier is in?  is it in the module folder where this mod is installed?
It is the module.ini in the folder where the mod is installed.
 
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