Very Poor village

Users who are viewing this thread

Bomber_Man

Recruit
Hello everyone.I've been playing single player a lot now with the diplomacy mod.So yea i started doing quests, for King Graveth, build up a good relationship with him, became a merc for the Rhodoks, then a vassal.Got awarded with a pretty isolated village that's Glunmar.Well when i got it the village was very poor, i made the grain sacks quest from elder and about a week or more days later he still has no quests to give me.Area is totally clear with no bandits around the village or Yalen (Nearest town), i've also helped with villagers that need 300 denars when you get in the village center.Also been buying supplies from it and i've been putting my money in the treasury there (Diplomacy feature).Still it's very poor, so if anyone knows a way to get it richer please help me.
 
I assume you have also upgraded it's mill already.  as I understand it that's a permanent increase in prosperity, though it still won't bring the village out of very poor.

Look I'm gonna be honest with you.

Villages are ****ing worthless to the player.

even at very rich you get piss amounts of cash, and no matter how bloody isolated it is, as long as there is a lord with -1 relation to you, and you're kingdoms are at war, they will go through hell and high water JUST to spite you, and raid that village, meaning no monies for you.

Ignore the village like everyone in their right mind does, unless you're one of the more hard core roleplayers.  After all it doesn't cost anything to have, the extra money when it isn't raided is nice but it hardly puts a dent in most armies wages, so it's pretty much a small bonus at the end of the week or it's no harm done either way.

p.s.  "i've also helped with villagers that need 300 denars when you get in the village center."

What?  Never heard of this.
 
MickDick said:
I assume you have also upgraded it's mill already.  as I understand it that's a permanent increase in prosperity, though it still won't bring the village out of very poor.

Look I'm gonna be honest with you.

Villages are ******** worthless to the player.

even at very rich you get piss amounts of cash, and no matter how bloody isolated it is, as long as there is a lord with -1 relation to you, and you're kingdoms are at war, they will go through hell and high water JUST to spite you, and raid that village, meaning no monies for you.

Ignore the village like everyone in their right mind does, unless you're one of the more hard core roleplayers.  After all it doesn't cost anything to have, the extra money when it isn't raided is nice but it hardly puts a dent in most armies wages, so it's pretty much a small bonus at the end of the week or it's no harm done either way.

p.s.  "i've also helped with villagers that need 300 denars when you get in the village center."

What?  Never heard of this.
Yea i'm a quite poor lord in the moment so i'm not gonna upgrade the village with the mill right now xD.The 300 denars villager you can find by walking around and asking the villagers  how's life here and someone will tell you that they are so poor they need help with money, that you may give or refuse.If you give the villager the money your relationship with the village will get better if you don't do it i have no idea what happens.I guess i'll just give up if you said that even at very rich they don't give money lol.Thanks a lot for the good answer
 
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.
 
An advantage of villages is that they need no garrison. Walled centres never get raided, but unless you put a decent number of men in there as a deterrent, it's going to get besieged. The enemy can't besiege villages or take them off you without first taking the castle or town they're attached to. So unless you've been given a recently acquired village, you can let it sit. And watch the cash flow.

Garrison costs can stifle you at higher levels of tax inefficiency. But if your estate is mostly villages, you can laugh off money worries.
 
Lord Brutus said:
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.
That's pretty useful, i didn't knew about that so thanks for the tip!
 
jacobhinds said:
An advantage of villages is that they need no garrison. Walled centres never get raided, but unless you put a decent number of men in there as a deterrent, it's going to get besieged. The enemy can't besiege villages or take them off you without first taking the castle or town they're attached to. So unless you've been given a recently acquired village, you can let it sit. And watch the cash flow.

Garrison costs can stifle you at higher levels of tax inefficiency. But if your estate is mostly villages, you can laugh off money worries.
That's a rly good point you have there, so as my village is isolated (it's surrounded by mountains and in the far south of the map) all i have to is as you said just watch the cash flow haha
 
Lord Brutus said:
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.
This is the only real reason to help villages imo.  I forgot this in my initial post, but still i say ignore prosperity, etc.

I cannot get behind what jacob says.  A town with a full garrison (300) of a mid-tier ranged and low-to-mid tier infantry is more than capable of holding it with the player's involvement, and you will make a lot of profit, alot more than any village, even at the lowest prosperity.  Not to mention so what if the town's garrison eats up all the income?  The troops are there for you to take out or put in as  you please.  When you get your ass handed to you, go to your town, grab more troops, and get revenge.  It's especially useful for taking over other towns and castles, because if you lost, you can just come back with a full troop at decent levels, and take it easily then, or hell just force them to surrender if their numbers are low enough.

A village though?  No matter what, I'm telling you, some guy with -1 relation WILL raid it every single ****ing chance they get.  It's not worth trying to keep it's prosperity up, it's simply way too much of a hassle.  Relations doh?  Hire 10+ swadian knights for 10 denars each?  **** yeah. 

Also, villages affect tax inefficiency as well, JUST as much as towns and castles.  often times, villages actually cost more under your control due to tax inefficiency.
 
Lord Brutus said:
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.

Actually, if you've got the Diplomacy mod, you don't even have to bother with this: just set the tax rate to "Low" or "Very Low," and your relation with the village will improve constantly on its own.  Once it gets high enough, set the tax rate back to "Normal."

Save your energy to do quests to improve your relation with more conveniently located villages that you don't actually own.
 
Sorry for the double post!

MickDick said:
p.s.  "i've also helped with villagers that need 300 denars when you get in the village center."

What?  Never heard of this.

In every village/town, there's some poor sap who's on the verge of starvation.  If you give them 300d, that will boost your relation with the village/town by 1.

I've personally stopped bothering with this: there are more efficient ways to boost your relations with towns you own (throw a feast, win all the tournaments--you get relation, renown, money and make friends, too), and quicker ways to boost your relations with villages you own (the low-tax thing mentioned above).
 
JosieJ said:
Lord Brutus said:
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.

Actually, if you've got the Diplomacy mod, you don't even have to bother with this: just set the tax rate to "Low" or "Very Low," and your relation with the village will improve constantly on its own.  Once it gets high enough, set the tax rate back to "Normal."

Save your energy to do quests to improve your relation with more conveniently located villages that you don't actually own.
That's very helpful, didn't knew about it too.I'll probably do this
 
MickDick said:
Lord Brutus said:
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.
This is the only real reason to help villages imo.  I forgot this in my initial post, but still i say ignore prosperity, etc.

I cannot get behind what jacob says.  A town with a full garrison (300) of a mid-tier ranged and low-to-mid tier infantry is more than capable of holding it with the player's involvement, and you will make a lot of profit, alot more than any village, even at the lowest prosperity.  Not to mention so what if the town's garrison eats up all the income?  The troops are there for you to take out or put in as  you please.  When you get your ass handed to you, go to your town, grab more troops, and get revenge.  It's especially useful for taking over other towns and castles, because if you lost, you can just come back with a full troop at decent levels, and take it easily then, or hell just force them to surrender if their numbers are low enough.

A village though?  No matter what, I'm telling you, some guy with -1 relation WILL raid it every single ******** chance they get.  It's not worth trying to keep it's prosperity up, it's simply way too much of a hassle.  Relations doh?  Hire 10+ swadian knights for 10 denars each?  **** yeah. 

Also, villages affect tax inefficiency as well, JUST as much as towns and castles.  often times, villages actually cost more under your control due to tax inefficiency.
What you said is true, having a garrison can be good most times, but i'm focusing a lot on the village now because it's my only fief
 
Villages have some use, I would not call them worthless, I always attack bandits ect, and help out when i can, Get your reputation as high as you can and later you can recruit troops from that village when in need of them, Also upgrade the village when you have the cash to do so, Mill, School...ect, I never see them as worthless in the game, as i have got rep up to 80-90 with some villages, Making it easier to recruit better class troops, Handy when your in a war with factions and you loose allot of troops, means less training, When your looking to get straight back into battle. There also cheaper most of the time to by food.

JosieJ said:
Lord Brutus said:
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.

This part i did not know... :lol:, Cheers JosieJ.
Actually, if you've got the Diplomacy mod, you don't even have to bother with this: just set the tax rate to "Low" or "Very Low," and your relation with the village will improve constantly on its own.  Once it gets high enough, set the tax rate back to "Normal."

Save your energy to do quests to improve your relation with more conveniently located villages that you don't actually own.
 
pye266 said:
Villages have some use, I would not call them worthless, I always attack bandits ect, and help out when i can, Get your reputation as high as you can and later you can recruit troops from that village when in need of them, Also upgrade the village when you have the cash to do so, Mill, School...ect, I never see them as worthless in the game, as i have got rep up to 80-90 with some villages, Making it easier to recruit better class troops, Handy when your in a war with factions and you loose allot of troops, means less training, When your looking to get straight back into battle. There also cheaper most of the time to by food.

JosieJ said:
Lord Brutus said:
It is still worth doing missions for your village to improve their relationship with you.  At high levels they provide high level troops when you recruit from that village.  I've gotten 8 Nord veterans at once from a village I owned.  You can get 16 Nord warriors at other levels of relationship.  So, build the mill and the outpost so you get extra time to respond if someone tries to loot your village.

This part i did not know... :lol:, Cheers JosieJ.
Actually, if you've got the Diplomacy mod, you don't even have to bother with this: just set the tax rate to "Low" or "Very Low," and your relation with the village will improve constantly on its own.  Once it gets high enough, set the tax rate back to "Normal."

Save your energy to do quests to improve your relation with more conveniently located villages that you don't actually own.
yeah but you don't need to own a village to do all of this.

1 relation per month oh wow yeah that's ... totally worth it.  Just run around some villages of your choosing and help them out when the opportunity arises, you don't need to own them to benefit from recruitment of high relations.  Besides we already covered that.
 
2 things I like about a village far behind the line. Watchtower, and messenger post.
Watch tower makes it longer for the enemy to raid it which means it is wasting time on your village instead of I don't know fighting your allies or assisting his marshal in a siege.
Messenger posts built after the watch makes it even better, since you know where exactly one of the enemy armies are, and can attempt to destroy it since you also know it is going to be sitting there for some time.
Mill, manor and school is useless since cities and enterprises are your main sources of income that are hard to cripple. The money you would spend on a manor could fuel a war to gain at least a castle, and I've never really found it beneficial to raise popularity past 10, or 20 in some cases, but you could do it cheaper than a schools cost would allow.
 
sirocco said:
2 things I like about a village far behind the line. Watchtower, and messenger post.
Watch tower makes it longer for the enemy to raid it which means it is wasting time on your village instead of I don't know fighting your allies or assisting his marshal in a siege.
Messenger posts built after the watch makes it even better, since you know where exactly one of the enemy armies are, and can attempt to destroy it since you also know it is going to be sitting there for some time.
Mill, manor and school is useless since cities and enterprises are your main sources of income that are hard to cripple. The money you would spend on a manor could fuel a war to gain at least a castle, and I've never really found it beneficial to raise popularity past 10, or 20 in some cases, but you could do it cheaper than a schools cost would allow.
True, i'd rather open an enterprise if possible instead of building a mill in the village that will get raided sooner or later
 
MickDick said:
[...]
even at very rich you get piss amounts of cash, and no matter how bloody isolated it is, as long as there is a lord with -1 relation to you, and you're kingdoms are at war, they will go through hell and high water JUST to spite you, and raid that village, meaning no monies for you.
[...]

False information there.
Badly, lords relations and even personalities are not so involved in raids.  You could see "fond" and "honorable" lord raiding your poor village.
Lords actions are essentialy random mechanics.
:cry:
 
yehrom said:
MickDick said:
[...]
even at very rich you get piss amounts of cash, and no matter how bloody isolated it is, as long as there is a lord with -1 relation to you, and you're kingdoms are at war, they will go through hell and high water JUST to spite you, and raid that village, meaning no monies for you.
[...]

False information there.
Badly, lords relations and even personalities are not so involved in raids.  You could see "fond" and "honorable" lord raiding your poor village.
Lords actions are essentialy random mechanics.
:cry:
I never said that they will ONLY raid at -1 or more relation.  I said that if they don't like you they're a **** ton more likely to go after your villages just to spite you.

I've tested this again and again.  90% of the times, if I even have villages (which I don't if I can help it) when a lord is raiding my village, I look up his relation to me and he's -1 or more.

Lords actions are random, but in a RP mechanics way.  An honorable lord for example is 5 times less likely to choose to raid a village than a sadistic one. (not hard numbers) and the increase in negative relation seems to affect this in a similar way.
 
After checking the scripts module (native 1.158),
the only point where lords personality is related to raiding is when they are marshall (some will never send the army in raiding party),
and player-lord relations there process_hero_ai (line 22477) seems indicate that only negative relation allow raiding. But I didnt looked more deeply.

So a fresh (uncorrupted) game under the native 1.158 is needed to check this point.
Personaly I am waiting Bannerlord and hope they will continue the Warband fix.
 
Back
Top Bottom