No, the text isn't changed.
My thought process basically went like this:
In BW, Renown is fairly easy to get very quickly, and there aren't really any downsides I can think of. If the threat of violence increases with your Renown level, it keeps players from exploiting the system and power leveling their renown, without enforcing an artificial hard limit. So you want to make these random encounters more difficult in step with Renown. Increasing the frequency isn't fun, it's just annoying. Who wants to have to load a battle against a couple of measly thugs every time they pop down to the shops? Increasing the number of assailants works, up to a point. Beyond 4, maybe 5 attackers, the event starts to stretch plausability, with an entire army sneaking in to attack you, and also, it's not much fun. Any more than about 2 enemies attacking you simultaneously and it becomes virtually impossible to defend yourself, and potentially even move. The constant blows interupt your attacks, break your shield, and eventually you're defeated without having much of an opportunity to fight back. Sure, if you're really powerful or good at the game you can probably handle more, but there comes a point where it's just frustrating. So really the only way to balance the difficulty while keeping it fun, is to increase the power of your opponents, and the stakes. As you become more famous, you're not simply mugged. People recognise you afterall. Instead, a gang of bandits and ne'erdowells might attempt to kidnap you. Lose the fight, and you're whisked off as a captive. Perhaps the kin of men you've slain will come after you, seeking blood for blood. There are a lot of ways you can extend the system, keeping the risk, rewards (better loot from stronger opponents), and difficulty in line with the relative power of a character. By the time you're a nobleman or king you have bodyguards, and these fights can really start to mean something.