Very dissapointed.

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I just recently started playing this game again, I got bored a few months ago.

Im dissapointed at the progress of this game, the only thing I immediately recongize is diffrent is the graphics and the map, along with the money.

By this time I expected seiges...Formations...more game background story. Are the game creators getting laggy?
 
Maybe should you besser open your eyes...

The 0.711 contain a lot a new feature,
in general balance, in party behaviour/aggressivness & mouvement,
and not the pain to speak about graphic amelioration or new object implementation, just have to look.

Try playing with the manual_block option,
you would discover a new game...

The more great evolution will appear to you,
if you look a bit at the module_system files.


That's said.... I find your notice very disrespectful.
 
Theres been a lot of enhancements in the past 2 releases, not all of which are immediately visible.

As for sieges and formations, formations would be pretty much pointless in the first place. Sieges would be nice, but if it took the Total War team a year to get them right with a full development team, I think you can expect two people to take a lot longer.

One thing Armagan couldn't be accused of is being slow. The past two major updates were followed by a patch within 48 hours. If only more developers were that quick!
 
Manifold said:
i predict good things for this thread

You are the first one I saw calling an upcoming brutal gang-rape of an author "good things"

holybandit said:
Im dissapointed at the progress of this game, the only thing I immediately recongize is diffrent is the graphics and the map, along with the money.
Changed battle system (more ways to control your attacks)
Re-worked AI.
A lot of modding support (well, ignore that. Such complicated things as "modding" are way beyond your sight).
Blood.
A lot of other stuff I am too lazy to list.
 
holybandit said:
I just recently started playing this game again, I got bored a few months ago.

Im dissapointed at the progress of this game, the only thing I immediately recongize is diffrent is the graphics and the map, along with the money.

By this time I expected seiges...Formations...more game background story. Are the game creators getting laggy?

I have one simple word for you (or 4 letters)(these words dont count to the total

BETA!
 
There's two people developing this game, it's going to take some time.
As soon as you and another person can get this far (including building your own game engine from scratch and all that jolly good confusing time consuming stuff) in the same time limit and have the same features along with sieges and formations and all that great fun stuff, you can say whatever the hell you like. Untill then, stuff it, your in no position to judge them.

Oh and i'm pretty sure this isn't thier main source of income at the moment, so they're probably juggling jobs on top of this, but, who knows, i could be wrong.
I just got off a bordem spell from this too, I was pretty pleased when .710 came out with the new blood effects. But then again i'm easly amused.
 
You have disapointed me *presses button* *waits* *remembers* oh yeah, I guess he isn't standing on the trapdoor.
NikkTheTrick said:
Manifold said:
i predict good things for this thread

You are the first one I saw calling an upcoming brutal gang-rape of an author "good things"
I don't think it's the first time here. :thug:


This comedic relief brought to you by: PrinceScamp.
 
There have been some nice developments over the past 2 months. The future of the game can be seen in the Mod development thread. There are already several very nice mods that completely change the feel of the game.

Try the LOTR: Final Days mod if you want a large, pointed, epic battle/ fantasy mod.

Try Storymod if you want a master RPG quest.

Try 100 years war mod if you want a very nicely done semi-historical mod.

And don't forget to experiment with the music (kings & kingdoms) mini-mod, the new sound effects mod, or even for kicks, yoshiboy's fish mod.

:edit:
Oh, and don't forget the battle-size changing mod or the arena mod.
 
Most of the features added recently are not visible. I think devs are still spending part of their time on mod tools. And AI is improved too. Armağan and İpek are good at this thing and they have done great job so far. I'm sure they are working hard. But I also think the progress of the development is very slow. I guess two people is just not enough after some point regardless of how hard they work. They need to expand the team.
 
As for sieges and formations, formations would be pretty much pointless in the first place. Sieges would be nice, but if it took the Total War team a year to get them right with a full development team, I think you can expect two people to take a lot longer.
I'm sorry, but are you making out that CA got the sieges right in RTW?
You've got to be joking; but it just emphasises your point...

Other than that; everyone's right, the features are there, just play to see it.
 
I actually agree with holybandit, I was expecting space ships by this time.

The developers suck :evil:





But with all seriousness, no need to get offensive holybandit, no need to get defensive m&b addicts, all will work out in the end. Life is beautiful that way.
 
sapi said:
As for sieges and formations, formations would be pretty much pointless in the first place. Sieges would be nice, but if it took the Total War team a year to get them right with a full development team, I think you can expect two people to take a lot longer.
I'm sorry, but are you making out that CA got the sieges right in RTW?
You've got to be joking; but it just emphasises your point...

Other than that; everyone's right, the features are there, just play to see it.

Jeez, I really hate to derail a thread, but this calls for it. Explain why you think the sieges are so wrong. Have you got the latest patches? Were you aware there is ANOTHER one coming out in a couple of days? I've yet to see a game with sieges anywhere near as good as Rome's. Instead of saying they aren't right, you should look at the fact that you're damned hard pushed to find anything better!
 
sapi said:
I'm sorry, but are you making out that CA got the sieges right in RTW?
You've got to be joking; but it just emphasises your point...
Other than that; everyone's right, the features are there, just play to see it.

IIRC it took them a month to stop troops plummetting to their deaths from the walls rather than using the towers.

Mind you, still happens.

That is the point though. If you look at the man hours that go into getting these features in a game then it'll probably be down to Armagan's grandkids to finish the game.

One of the things I do respect about Taleworlds is that the priorities are right. Having worked for software companies in the past I've seen a number of good games ruined because the marketing bods or the publishers put feature x, y and z (i.e. pick whatever is currently favour of the month) above the actual game (i.e. having a stable engine and working ai). You look at any number of games which were spoiled by bugs or incompetent ai on release, and you can virtually guarantee it happened because some paper pusher decided that having lens flare was more important than a stable engine.
 
NikkTheTrick said:
Manifold said:
i predict good things for this thread

You are the first one I saw calling an upcoming brutal gang-rape of an author "good things"

So you fanboys sexually assault anyone not agreeing with you? Seems quite stupid, but I guess that's what fanboys do.

GhostThaxian said:
As soon as you and another person can get this far
(including building your own game engine from scratch and all that jolly good confusing time consuming stuff)

Building your own engine nowadays for a non-commercial project is a design mistake.

Archonsod said:
The past two major updates were followed by a patch within 48 hours. If only more developers were that quick!

Now if they only made the patches smaller. I mean, the patch is allways almost the same size as the full installer? And why oh why does it have to break my key definitions every goddamn time?
 
RJii said:
GhostThaxian said:
As soon as you and another person can get this far
(including building your own game engine from scratch and all that jolly good confusing time consuming stuff)

Building your own engine nowadays for a non-commercial project is a design mistake.

hmm....i think i would beg to differ, i think the engine for this game is actualy quite good and i would like to think that armagan is working on improving it as well, and apparently its working quite well
 
captain_bloodloss said:
RJii said:
Building your own engine nowadays for a non-commercial project is a design mistake.

hmm....i think i would beg to differ, i think the engine for this game is actualy quite good and i would like to think that armagan is working on improving it as well, and apparently its working quite well

Yes, it's working okay, for the parts we see. We don't, however, know anything about the innards, ie. about how easy it is to add stuff. I was criticizing (sp?) the fact that they did opt to build an engine. Why re-invent the wheel when you can get an engine for free (even for commercial apps like M&B), get the source and get a community that has been working with the engine for a while? Ogre, Irrlicht, Crystalspace are names popping into my head.

The time it takes to learn an engine that you didn't build is nothing compared to the time it takes to build an engine that's worth anything. Chances are there are design flaws and at some point you'd be better off rebuilding the engine itself, and that takes time.
 
glass.half.full.jpg
 
I think armagan probably did like at other engines. He may of wanted something different and so he made it himself. He knew what he was doing.
 
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