Hibiki
Sergeant Knight at Arms

Hello everyone!
My application to join the beta was accepted, and I've finally been able to try out war-band first hand!
I am pretty impressed with it so far, except for one issue that makes the game extremely hard to play for me: net lag!
I would like to know if everyone else has this problem as bad as I do, so I will explain my gaming experience:
I seem to be "running behind" everyone. In other words, where I see a player, and where that player is, is very different. If I am standing still and another player is running towards me with a weapon, I will get killed before I see him even swing, or even get close enough to hit me if he were swinging. So I appear to just die for no reason. Then, I do not actually see him swinging and within range of me until about two seconds later.
The same thing happens when I try to attack people, but in reverse. I have to aim not where the player is on my screen, but I have to guess where the player is on his screen. When I shoot an arrow directly at a player or horse that is moving even the slightest, it almost always passes harmlessly through the target. Likewise, if a player is backing away from me, even though they appear to be VERY close to me and I have a long-reach weapon, when I swing, my weapon will not hit him, because he is actually much further away from me than he appears to be on my screen. And when I am lucky enough to land a hit, I do not actually see my enemy take the hit until about 2 or 3 seconds later.
For some reason, my ping is usually about 150 to 250. This very unusual, as I have a very good connection, and I rarely have more than 50 ping in other games I play. So, this could very well be the cause. Where are the beta servers set-up, exactly?
At any rate, with most games, high ping does not so drastically effect the game. With first person shooters, for example, to get around lag, I believe that a player's hit is actually registered with the attacking end, not the receiving. For example, I aim and shoot someone where I see him on my screen, I send a message to the server saying I hit him, and then the server sends the message to the player telling him he's been hit. As combat usually takes place at a distance with fast-moving projectiles in FPS shooters, this usually doesn't matter that much.
Now, I might be wrong, but in Warband, it seems that the hit is registered on the receiving player's end. So, if I shoot an arrow, and then by the time the other player sees the arrow, he's already moved, then it doesn't register. The speed of all weapons is relatively slow, and judging distance and quickly reacting in combat is so important in M&B's combat system that this plays a very important role, and any kind of net lag makes it severely hard to play.
So... I have no idea how this sort of thing could be fixed or lessened, or if it is even a big problem for other players who get a better connection with the server, but I just wanted to put my experience out there. What do you all find?
For now, I suppose I will just train my Jedi-powers and try to predict where my opponent is before he's actually there
My application to join the beta was accepted, and I've finally been able to try out war-band first hand!
I am pretty impressed with it so far, except for one issue that makes the game extremely hard to play for me: net lag!
I would like to know if everyone else has this problem as bad as I do, so I will explain my gaming experience:
I seem to be "running behind" everyone. In other words, where I see a player, and where that player is, is very different. If I am standing still and another player is running towards me with a weapon, I will get killed before I see him even swing, or even get close enough to hit me if he were swinging. So I appear to just die for no reason. Then, I do not actually see him swinging and within range of me until about two seconds later.
The same thing happens when I try to attack people, but in reverse. I have to aim not where the player is on my screen, but I have to guess where the player is on his screen. When I shoot an arrow directly at a player or horse that is moving even the slightest, it almost always passes harmlessly through the target. Likewise, if a player is backing away from me, even though they appear to be VERY close to me and I have a long-reach weapon, when I swing, my weapon will not hit him, because he is actually much further away from me than he appears to be on my screen. And when I am lucky enough to land a hit, I do not actually see my enemy take the hit until about 2 or 3 seconds later.
For some reason, my ping is usually about 150 to 250. This very unusual, as I have a very good connection, and I rarely have more than 50 ping in other games I play. So, this could very well be the cause. Where are the beta servers set-up, exactly?
At any rate, with most games, high ping does not so drastically effect the game. With first person shooters, for example, to get around lag, I believe that a player's hit is actually registered with the attacking end, not the receiving. For example, I aim and shoot someone where I see him on my screen, I send a message to the server saying I hit him, and then the server sends the message to the player telling him he's been hit. As combat usually takes place at a distance with fast-moving projectiles in FPS shooters, this usually doesn't matter that much.
Now, I might be wrong, but in Warband, it seems that the hit is registered on the receiving player's end. So, if I shoot an arrow, and then by the time the other player sees the arrow, he's already moved, then it doesn't register. The speed of all weapons is relatively slow, and judging distance and quickly reacting in combat is so important in M&B's combat system that this plays a very important role, and any kind of net lag makes it severely hard to play.
So... I have no idea how this sort of thing could be fixed or lessened, or if it is even a big problem for other players who get a better connection with the server, but I just wanted to put my experience out there. What do you all find?
For now, I suppose I will just train my Jedi-powers and try to predict where my opponent is before he's actually there


