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Recruit

In version 1.5.0 the new prosperity mechanics apply a negative modifier if there are unsolved issues in the villages or in the town, however, as only the player resolves these issues, every other town or village that the player does neglect, will soon have a prosperity of 0. That should not be the goal of the mechanic.
If you apply it only to the fiefs that the player owns, it would make sense, as the player is the one that is interacting with issues after all.
OR if you apply a buff to resolved issues for X days.
But right now, prosperity is spiraling downwards.
If this is intended, then please explain the relation of NPCs and prosperity.
Thanks.
If you apply it only to the fiefs that the player owns, it would make sense, as the player is the one that is interacting with issues after all.
OR if you apply a buff to resolved issues for X days.
But right now, prosperity is spiraling downwards.
If this is intended, then please explain the relation of NPCs and prosperity.
Thanks.
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