http://download2.taleworlds.com/mb_warband_module_system_1151.zipizaktj said:So where'd the module system for 1.151?
http://download2.taleworlds.com/mb_warband_module_system_1151.zipizaktj said:So where'd the module system for 1.151?
Harry_ said:anyone else notice that in NW the muskets switch to the left hand bone when reloading?
Is this a new feature, or some sneaky trick? Vincenzo? Is it on by default on all muskets?
Maxim Suvorov said:Harry_ said:anyone else notice that in NW the muskets switch to the left hand bone when reloading?
Is this a new feature, or some sneaky trick? Vincenzo? Is it on by default on all muskets?
Added for WFaS for musket reload animation.
["reload_crossbow", 0, amf_priority_reload|amf_use_weapon_speed|amf_play,
[2.5, "man_reload", 0, 340, arf_stick_item_to_left_hand|arf_blend_in_3],
],
["reload_crossbow_horseback", 0, amf_priority_reload|amf_use_weapon_speed|amf_play,
[2.5, "man_reload", 0, 340, arf_stick_item_to_left_hand|arf_blend_in_3],
],
WrathofWoe said:Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.
Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.
Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
Quite. They've requested saves that demonstrate this bug as they allegedly couldn't reproduce it (so, if any have good examples/instructions on how to reproduce, head to the BugTracker)...but they only did that about 2-3 hours before the patch was released, while the bug was posted right when 1.150 came out.Docm30 said:And yet the ranged bot AI seems to remain broken.
Docm30 said:Unfortunately, I can't not reproduce it. Even in an unchanged native game 75% of the bots face the wrong direction.
To work for a year and a half on a mod then have a patch completely break it is very frustrating.
Not sure why they need save games as it does it in custom battles 100% of the time for me, at least.
xenoargh said:Make video and post a link to it and a savegame state.
I don't think they're in denial or whatnot, they simply can't reproduce the bug. That happens more often than you'd think; don't worry, I don't think they're blowing it off.
Given that it's probably a bug in the vector math, it may even be hardware dependent due to compiler settings. I see it happen, but largely with cavalry Agents with missile weapons; for the most part Agents who are infantry are OK, with a few scenarios where it's going wrong.