Jean-George
Regular

YAY

bdd458 说:This isn't CS:1.6 to CS:GO though. There shouldn't be any major adaptations between versions. I appreciate the work, but even people who just knew it was patched without any info on the patch said the same thing. Clunky and slow.
Jorge won't be able to do his spins easily either hehehe








penquin11 说:The State of Melee: Initially, Recently, and Now.
In MM lancers were overpowered, but they weren't invincible, melee was fast and exciting with extreme focus being placed on the ability to spin and chamber- both skill oriented exchanges. Swords were dominant in melee due to their INSANE speed and damage, however at the very least the bayonet had good range. I still have nightmares of lancers and dismounted cavalrymen equipted with heavy swords, all in all though you could still make your mark with the bayonet if you were a skilled blocker/melee enthusiast.
Initially:
I remember my first game of NW, it was a Team Deathmatch a day after NW came out. Most players were using lancers as they had been previously unstoppable in MM. I went 44-5 in my first game. By the end of the month I would regularly expect to get 60+ kills in every TDM I played while also getting 16+ in any battle I fought in. All in all Cavalry was useless, I would laugh at the attempts of Lancers or other cavalry to try to kill me, I would even look forward to taking on entire groups of cavalry because it was essentially kill farming. The Up Stab was lightning quick and came with great reach and was a 1 hit kill in most situations, this was a problem that needed to be fixed.
Recently:
Patch 1.05 came out, and it properly balanced the melee system. I could no longer be godlike when facing cavalry as they were now dangerous, deadly even. Lancers once again were a threat to players, but not impossible to kill if dealt with in a strategic manner. Infantry v Infantry melee seemed slower than I would want it, but at the very least it still did include a great amount of skill. Swords were a challenge to fight against when using a bayonet as you had to keep into consideration their speed and multiple striking locations, your largest advantage over a sword wielding opponent would be your reach, often you would have to step back and use fients to counter sword using opponents. Melee seemed pretty much at balance, with Cavalry and infantry both being useful in their specific roles.
Now:
Its almost like the devs decided to go "affirmative action" on us and make up for mistakes in the past in regards to the previously pathetic nature of cavalry. The Bayonet is now slow and short with all swords being at an advantage to it. Feints are now extremely hard to properly execute because of the additional delay for the upstab, actually in truth Feints with a bayoneted musket are absolutely useless now. The additional knockdown time for infantry (being run over by horses) seems more realistic, however when combined with the other advantages cavalry have- longer ranged melee weapons, faster movement, more damage (due to speed modifiers), faster swings, ability to move fluently after taking damage, the ability to be dismounted without consequence (other than losing your horse)- Cavalry is now my #1 fear. I now use the butter knife in almost all melee conflicts, simply blocking bayonets and then using my vastly superior speed to kill them before they can release or even prepare another attack. The bayonet, as well as infantry, has been rendered useless.
Viva La Butter Knife (and Cavalry)!
~ Penquin11

