Version 1.006 Update Released! (hotfix for servers released!)

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bdd458 说:
This isn't CS:1.6 to CS:GO though. There shouldn't be any major adaptations between versions. I appreciate the work, but even people who just knew it was patched without any info on the patch said the same thing. Clunky and slow.

Jorge won't be able to do his spins easily either hehehe

Yeah, we shouldn't have to revise our whole playstyle with every little tweak of the musket index... :<
 
fighting cav is stupid its like oh a cav is charging me head on ill just step outside of his range and stab his horse so it stops but now its like you stab his horse and he just keeps on going and with his longer sword he slashes you and gets the full speed bonus to his damage and one shots you
 
Took me all of 4 minutes to adjust my play style. I'd advise getting off the forums and putting some play in and you may find it just as easy to do.
 
its pretty sad im a decent player usally getting around 20-60 kills in public TDM or DM and i went two and twenty on one map 15 deaths of mine were by cav most of them right when i spawn and the rest awfull melee system and the only two kills i got were with the new sniper muskets.........
 
The Nord 说:
Guess the devs. are so bad at melee and can't cope with fast bayonettes so they nerfed it  :lol:
Concidering I'm at the top of the battle server every time I play both with and without this patch mhm :smile:
 
Vincenzo 说:
The Nord 说:
Guess the devs. are so bad at melee and can't cope with fast bayonettes so they nerfed it  :lol:
Concidering I'm at the top of the battle server every time I play both with and without this patch mhm :smile:

Battle server? What treachery do you speak of
 
I am loving this patch, but my only complaint is a rather large one. Cavalry used to be really underpowered to me, and I could take them out with ease as long as I was not overwhelmed. Well turns out this patch made them more OP than a Hunnic pillager. I swear a horse could be walking, and one sword lunge leaves me deader than a doorknob. That is all, other than that I am fairly happy with the new patch. Also for some suggestions, return sword length on cavalry, but make them slightly faster (Horses, not swords).
 
Vincenzo 说:
The Nord 说:
Guess the devs. are so bad at melee and can't cope with fast bayonettes so they nerfed it  :lol:
Concidering I'm at the top of the battle server every time I play both with and without this patch mhm :smile:
u dont even play cos ur not good, do it o0
 
THIS VERSION ****ING SUCKS! IT MAKES ME WANT TO FINGER POP THE PERSON WHO MADE THIS'S *******!
 
CiRcUs 说:
THIS VERSION ******** SUCKS! IT MAKES ME WANT TO FINGER POP THE PERSON WHO MADE THIS'S *******!
i dont understand why he doesnt just change it back... it was ok when he nerfed spinning but now no...
 
The old melee system was much better than this. Now you cant feint and all of the Mount and Blade Veterans will end up hating it. Mount and Blade itself is based off of melee not archery or crossbows. If this doesnt get fixed I believe there will be a decrease in players for this Module.
 
The State of Melee: Initially, Recently, and Now.

In MM lancers were overpowered, but they weren't invincible, melee was fast and exciting with extreme focus being placed on the ability to spin and chamber- both skill oriented exchanges. Swords were dominant in melee due to their INSANE speed and damage, however at the very least the bayonet had good range. I still have nightmares of lancers and dismounted cavalrymen equipted with heavy swords, all in all though you could still make your mark with the bayonet if you were a skilled blocker/melee enthusiast.

Initially:
I remember my first game of NW, it was a Team Deathmatch a day after NW came out. Most players were using lancers as they had been previously unstoppable in MM. I went 44-5 in my first game. By the end of the month I would regularly expect to get 60+ kills in every TDM I played while also getting 16+ in any battle I fought in. All in all Cavalry was useless, I would laugh at the attempts of Lancers or other cavalry to try to kill me, I would even look forward to taking on entire groups of cavalry because it was essentially kill farming. The Up Stab was lightning quick and came with great reach and was a 1 hit kill in most situations, this was a problem that needed to be fixed.

Recently:
Patch 1.05 came out, and it properly balanced the melee system. I could no longer be godlike when facing cavalry as they were now dangerous, deadly even. Lancers once again were a threat to players, but not impossible to kill if dealt with in a strategic manner. Infantry v Infantry melee seemed slower than I would want it, but at the very least it still did include a great amount of skill. Swords were a challenge to fight against when using a bayonet as you had to keep into consideration their speed and multiple striking locations, your largest advantage over a sword wielding opponent would be your reach, often you would have to step back and use fients to counter sword using opponents. Melee seemed pretty much at balance, with Cavalry and infantry both being useful in their specific roles.

Now:
Its almost like the devs decided to go "affirmative action" on us and make up for mistakes in the past in regards to the previously pathetic nature of cavalry. The Bayonet is now slow and short with all swords being at an advantage to it. Feints are now extremely hard to properly execute because of the additional delay for the upstab, actually in truth Feints with a bayoneted musket are absolutely useless now. The additional knockdown time for infantry (being run over by horses) seems more realistic, however when combined with the other advantages cavalry have- longer ranged melee weapons, faster movement, more damage (due to speed modifiers), faster swings, ability to move fluently after taking damage, the ability to be dismounted without consequence (other than losing your horse)- Cavalry is now my #1 fear. I now use the butter knife in almost all melee conflicts, simply blocking bayonets and then using my vastly superior speed to kill them before they can release or even prepare another attack. The bayonet, as well as infantry, has been rendered useless.

Viva La Butter Knife (and Cavalry)!

~ Penquin11
 
penquin11 说:
The bayonet, as well as infantry, has been rendered useless.
Yep useless and its suppose to be the main weapon of the game but yea... the devs dont listen
 
jp0wnedyou 说:
penquin11 说:
The bayonet, as well as infantry, has been rendered useless.
Yep useless and its suppose to be the main weapon of the game but yea... the devs dont listen

Pffft.... Its not like Infantry was actually useful in Napoleonic times  :roll:....
 
penquin11 说:
The State of Melee: Initially, Recently, and Now.

In MM lancers were overpowered, but they weren't invincible, melee was fast and exciting with extreme focus being placed on the ability to spin and chamber- both skill oriented exchanges. Swords were dominant in melee due to their INSANE speed and damage, however at the very least the bayonet had good range. I still have nightmares of lancers and dismounted cavalrymen equipted with heavy swords, all in all though you could still make your mark with the bayonet if you were a skilled blocker/melee enthusiast.

Initially:
I remember my first game of NW, it was a Team Deathmatch a day after NW came out. Most players were using lancers as they had been previously unstoppable in MM. I went 44-5 in my first game. By the end of the month I would regularly expect to get 60+ kills in every TDM I played while also getting 16+ in any battle I fought in. All in all Cavalry was useless, I would laugh at the attempts of Lancers or other cavalry to try to kill me, I would even look forward to taking on entire groups of cavalry because it was essentially kill farming. The Up Stab was lightning quick and came with great reach and was a 1 hit kill in most situations, this was a problem that needed to be fixed.

Recently:
Patch 1.05 came out, and it properly balanced the melee system. I could no longer be godlike when facing cavalry as they were now dangerous, deadly even. Lancers once again were a threat to players, but not impossible to kill if dealt with in a strategic manner. Infantry v Infantry melee seemed slower than I would want it, but at the very least it still did include a great amount of skill. Swords were a challenge to fight against when using a bayonet as you had to keep into consideration their speed and multiple striking locations, your largest advantage over a sword wielding opponent would be your reach, often you would have to step back and use fients to counter sword using opponents. Melee seemed pretty much at balance, with Cavalry and infantry both being useful in their specific roles.

Now:
Its almost like the devs decided to go "affirmative action" on us and make up for mistakes in the past in regards to the previously pathetic nature of cavalry. The Bayonet is now slow and short with all swords being at an advantage to it. Feints are now extremely hard to properly execute because of the additional delay for the upstab, actually in truth Feints with a bayoneted musket are absolutely useless now. The additional knockdown time for infantry (being run over by horses) seems more realistic, however when combined with the other advantages cavalry have- longer ranged melee weapons, faster movement, more damage (due to speed modifiers), faster swings, ability to move fluently after taking damage, the ability to be dismounted without consequence (other than losing your horse)- Cavalry is now my #1 fear. I now use the butter knife in almost all melee conflicts, simply blocking bayonets and then using my vastly superior speed to kill them before they can release or even prepare another attack. The bayonet, as well as infantry, has been rendered useless.

Viva La Butter Knife (and Cavalry)!

~ Penquin11

This is exactly the truth, Bayonets the main fighting weapon of Inf in the time period is rendered useless, the british standard musket of the time the brown bess indian pattern witch was the musket used by british troops except for the Foot guards who used the New land pattern, but anyway the indian pattern was 55.25 overall length without the 17in. bayonet and the new land pattern was 55.5 inches without the same 17inch bayonet. so therefor the british line should have a length of 72.25 to be historical and the Coldstream should have 72.5 inchs to be historically accurate that is my opinion on the bayonet length.

 
How I see it is, summarized to an extent is that now, melee sucks. Of course we will all get used to it, but every thing has changed. Spins, feints, melee in general has lost its touch and now cavalry is OP as ever. Expect a drop in the module, and bear in mind that its mount and BLADE. its named off Melee, yet you nerf it and change the main aspect of the game that most people loved. Line battles used to be "CAN WE BAYONET CHARGE YET?" "CAN WE?" Now, anyways, melee will be a fight over picking up swords from dead cav, or simply pulling out the sabre briquet, R.I.P bayonet/good melee.
 
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