Schylerwalker said:Has AI tactics been brought back?
only on "test' (Phosphor, found on Rigale forum).
- GS
Schylerwalker said:Has AI tactics been brought back?
Don Leo said:At the start of the battle, everything just charges.
BadassWalrus said:Is it possible to marry companions? I assume it would have to be after u make them lords, and if not is there a way to add that feature?
Joshua Ryde said:Hello
How is it possible to recruit soldiers from a faction that does not exist any more?
I wiped out Realm of the Falcon within 3 days flat on my own (i know, i don't know what they were doing, but took each castle and just moved to the other - the lords didn't even try to take them back and then they all disbanded :O )...but now i can't recruit their soldiers - i have a large stockpile of their units in my city (nearly a hundred of varying ranks) but i can' recruit more than a few at a time from prisoner party for some reason.
Is there a way to recruit more of them cos i do like them.
Thanks
Dharcness said:You know, mercenary companies have probably the shortest attention span ever.
Me "Follow me!"
Mercenary Captain "Gladly!!"
...
...
Mercenary Captain "Oh look! Villagers! After them!!!"
Leonion said:So...
I started to play Perisno 0.75 and now I'm almost crying.
What happened to WPs?
Why do Assassins of Ral'Daiun have 160 1HWP instead of 500?
Where have all the top-tier troops gone? Why do most of them have less than 200 WPs instead of 300-500 like they used to?
One of the main reasons I loooooved playing Perisno 6.xx is that it was one of the very few modules (the only others I know are PoP, TLD, Floris and its successor A New Dawn) that maintained a high WP standard which made a really big difference between low-tier troops and high-tier troops and made a player have to try really hard to keep up with the best units in the game.
And now it's all gone....
Please please please please please tell me that this crappy noobish balance is not going to be transferred to 0.8....
raz8020 said:I also liked the old 6.xx stats/skills/proficiencies. Apparently the only troops that have retained their high stats, are Red Immortals. Since the next release might not come to soon, you can modify the current version that you have. Backup your current troops.txt, download troops.txt from the 6.xx version, and replace the current one. Use morgh's editor -- Troop editor to find the old stats for the high tier, and special troops, and write them down. After that, replace the 6.xx version of troops.txt with the backed-up original file, and use morgh's editor to replace the stats/skills/profi. with the one's you wrote down. Keep in mind when tweaking skills, that they use the 3 skill points/1 str, agi point cap, and the previous stats were not limited by this!
Sleeeves said:It seems that in 0.75 the dyeworks are *always* the most profitable income producing property. IIRC that wasn't the case in some of the previous iterations. It feels like a step backwards to "Trader Vic".
In 0.74 (with GS patches, which could be the difference) ironworks, oil press and wine press were more profitable choices in some towns. Really had to check them all before making a choice.Cider said:No it was the case, dyeworks is always the most profitable and expensive to buy.
Sleeeves said:In 0.74 (with GS patches, which could be the difference) ironworks, oil press and wine press were more profitable choices in some towns. Really had to check them all before making a choice.Cider said:No it was the case, dyeworks is always the most profitable and expensive to buy.
raz8020 said:Leonion said:So...
I started to play Perisno 0.75 and now I'm almost crying.
What happened to WPs?
Why do Assassins of Ral'Daiun have 160 1HWP instead of 500?
Where have all the top-tier troops gone? Why do most of them have less than 200 WPs instead of 300-500 like they used to?
One of the main reasons I loooooved playing Perisno 6.xx is that it was one of the very few modules (the only others I know are PoP, TLD, Floris and its successor A New Dawn) that maintained a high WP standard which made a really big difference between low-tier troops and high-tier troops and made a player have to try really hard to keep up with the best units in the game.
And now it's all gone....
Please please please please please tell me that this crappy noobish balance is not going to be transferred to 0.8....
I also liked the old 6.xx stats/skills/proficiencies. Apparently the only troops that have retained their high stats, are Red Immortals. Since the next release might not come to soon, you can modify the current version that you have. Backup your current troops.txt, download troops.txt from the 6.xx version, and replace the current one. Use morgh's editor -- Troop editor to find the old stats for the high tier, and special troops, and write them down. After that, replace the 6.xx version of troops.txt with the backed-up original file, and use morgh's editor to replace the stats/skills/profi. with the one's you wrote down. Keep in mind when tweaking skills, that they use the 3 skill points/1 str, agi point cap, and the previous stats were not limited by this!