Hi,
Version 0.630 is finally ready. I hope that it is fairly stable and doesn't contain any serious problems, because after this version I want to concentrate fully on developing the module-building tools. I have quite a few ideas for improvements for the game and there are lots of great suggestions coming from you, but I believe module tools are really the most important thing right now. Therefore I will postpone pretty much everything else until I have those ready. So, I hope you will like the new version since we probably won't have any updates for some time to come.
Here is the changelog for the new version:
---------------------------
Attack direction can be controlled by looking direction.
Improved collision detection for weapons.
Combat animations have recieved an overhaul. (Thanks to everyone who pointed us to thearma.org
)
Pixel shader support.
Lame horses heal much more slowly now (like thirty game days if you have a wound treatment of 1)
Footmen can be knocked down when hit.
You can no longer parry attacks with a great lance.
Fixed error which caused assertion failure:add_stack >= 0
More robust game saving.
Rear key is remapped to Ctrl+R
Spent missiles are now deduced from your encumberance
Encumberance in arena is calculated correctly now.
Fixes to combat AI.
New slots are added to party at every leadership point now.
New loot calculation system: Player gets 10 shares from loot, hero companions get 7 shares each and regulars get 1 share each.
Various balancing changes and bug fixes
Edit:
Forgot to add the following change...
Uniform damage model: Damage is computed taking into account your victims relative speed, his relative movement direction and the direction you are swinging your weapon. Similarly calculation of couched lance damage is pretty much physically accurate.
(You'll be able to continue existing savegames if they were created after v0.620.)
Edit:
Latest version is now 0.632 which has several critical bugs fixed. You can grab it from the download page
Version 0.630 is finally ready. I hope that it is fairly stable and doesn't contain any serious problems, because after this version I want to concentrate fully on developing the module-building tools. I have quite a few ideas for improvements for the game and there are lots of great suggestions coming from you, but I believe module tools are really the most important thing right now. Therefore I will postpone pretty much everything else until I have those ready. So, I hope you will like the new version since we probably won't have any updates for some time to come.
Here is the changelog for the new version:
---------------------------
Attack direction can be controlled by looking direction.
Improved collision detection for weapons.
Combat animations have recieved an overhaul. (Thanks to everyone who pointed us to thearma.org
Pixel shader support.
Lame horses heal much more slowly now (like thirty game days if you have a wound treatment of 1)
Footmen can be knocked down when hit.
You can no longer parry attacks with a great lance.
Fixed error which caused assertion failure:add_stack >= 0
More robust game saving.
Rear key is remapped to Ctrl+R
Spent missiles are now deduced from your encumberance
Encumberance in arena is calculated correctly now.
Fixes to combat AI.
New slots are added to party at every leadership point now.
New loot calculation system: Player gets 10 shares from loot, hero companions get 7 shares each and regulars get 1 share each.
Various balancing changes and bug fixes
Edit:
Forgot to add the following change...

Uniform damage model: Damage is computed taking into account your victims relative speed, his relative movement direction and the direction you are swinging your weapon. Similarly calculation of couched lance damage is pretty much physically accurate.
(You'll be able to continue existing savegames if they were created after v0.620.)
Edit:
Latest version is now 0.632 which has several critical bugs fixed. You can grab it from the download page