Hi all,
Well, it seemed that version 0.621 still had a critical bug, so a version 0.622 seemed to be in order. While I was at it, I also fixed a few balancing issues. You will be able to use your old save game with this version if it was created with 0.620 or 0.621.
Mount&Blade forums are becoming more fun and active with each day. Thanks for all your wonderful messages and enthusiastic support. We had never been more motivated for working on the game.
Anyway. Here is the change log for 0.622. I hope you enjoy the new version.
---------------------------------------
Fixed Mounting invisible horses bug.
Reduced accuracy of ai archers.
Troops are upgraded one by one as long as that's possible.
You can no longer place a horse in the food slot during trading.
Character now auto-equips items after accesing baggage.
Reduced combat ai response times in "good combat ai" option. So melee combat is somewhat more challenging now.
Reduced the ratio of shield owners among archer units.
Made it more difficult to attack through friendly troops.
Increased the brightness slightly.
Well, it seemed that version 0.621 still had a critical bug, so a version 0.622 seemed to be in order. While I was at it, I also fixed a few balancing issues. You will be able to use your old save game with this version if it was created with 0.620 or 0.621.
Mount&Blade forums are becoming more fun and active with each day. Thanks for all your wonderful messages and enthusiastic support. We had never been more motivated for working on the game.
Anyway. Here is the change log for 0.622. I hope you enjoy the new version.
---------------------------------------
Fixed Mounting invisible horses bug.
Reduced accuracy of ai archers.
Troops are upgraded one by one as long as that's possible.
You can no longer place a horse in the food slot during trading.
Character now auto-equips items after accesing baggage.
Reduced combat ai response times in "good combat ai" option. So melee combat is somewhat more challenging now.
Reduced the ratio of shield owners among archer units.
Made it more difficult to attack through friendly troops.
Increased the brightness slightly.


