My place of work will be entering an extended "refueling period" which means my development time will be next to none over the next six weeks. In the meantime I am hosting a development copy of version 0.27 so that you can help me identify any quirks within the Oathbound system.
Major Changes:
* Version Log
* Oathbound: A Freelancer variant. The system has almost all of its core functionality finished with about half of the quests remaining to be developed. What is in should be finished so if it isn't working properly I'd like to hear about it here. I will try to update this initial post with known issues to cut down on redundant reports. The project is far from complete though as this is a development copy.
Download Link:
* Full Download (9/18/15): v0.27.1 (Save compatible to v0.26.7)
* Patch (9/22/15): v0.27.2 (text file patch, overwrite v0.27.1 files)
* Source: There will be no source releases until the final version is complete.
This is save compatible with v0.26. Make sure you backup your saves and realize I will probably break them with development copies due to bugs.
Silverstag Wiki: Development Poll
v0.27.X Known Issues
Major Changes:
* Version Log
* Oathbound: A Freelancer variant. The system has almost all of its core functionality finished with about half of the quests remaining to be developed. What is in should be finished so if it isn't working properly I'd like to hear about it here. I will try to update this initial post with known issues to cut down on redundant reports. The project is far from complete though as this is a development copy.
Download Link:
* Full Download (9/18/15): v0.27.1 (Save compatible to v0.26.7)
* Patch (9/22/15): v0.27.2 (text file patch, overwrite v0.27.1 files)
* Source: There will be no source releases until the final version is complete.
This is save compatible with v0.26. Make sure you backup your saves and realize I will probably break them with development copies due to bugs.
Pacing - My intention in not letting you leave the party as an initiate was to ease the player into things a bit slower, but I try to keep it so that the initiate stage is relatively short. Once you hit militia then quests start opening up to move up in the ranks.
Pay - There are a lot of factors that can adjust your pay so the initial amount as an initiate can seem tiny (and really should be) while later on you can actually start saving up for building enterprises. My intention here was to give players a structured path towards building enterprises and then transitioning into vassalage with a little financial support already built.
Quest Content - Most of the initial quests are very simple in design as you're a pretty low ranking person. So they are intentionally "go here and do this" quests vs. ones that force you to make decisions. Some of those will be coming with the later ranks. I would like to know if it feels like there is enough variety that you don't feel like you are just grinding rating and reputation and if there are quest concepts you feel are missing and should be added.
Loot - I add this because this side of Oathbound has not been done at all yet. There isn't an option to keep battlefield loot and post-combat loot is currently treated just like as if your party won the battle alone. This is one of the last "core mechanic" changes that needs to be implemented. So I suspect folks will feel like loot is a bit generous at this point.
Pay - There are a lot of factors that can adjust your pay so the initial amount as an initiate can seem tiny (and really should be) while later on you can actually start saving up for building enterprises. My intention here was to give players a structured path towards building enterprises and then transitioning into vassalage with a little financial support already built.
Quest Content - Most of the initial quests are very simple in design as you're a pretty low ranking person. So they are intentionally "go here and do this" quests vs. ones that force you to make decisions. Some of those will be coming with the later ranks. I would like to know if it feels like there is enough variety that you don't feel like you are just grinding rating and reputation and if there are quest concepts you feel are missing and should be added.
Loot - I add this because this side of Oathbound has not been done at all yet. There isn't an option to keep battlefield loot and post-combat loot is currently treated just like as if your party won the battle alone. This is one of the last "core mechanic" changes that needs to be implemented. So I suspect folks will feel like loot is a bit generous at this point.
Fixed - Corrected script error on the weekly budget display that preventing receiving Oathbound pay.
Changed - Increased "Administrator" reduction in troop hiring cost by a flat 5%.
Fixed - Quest "Prisoners of War": corrected the inaccurate number in the quest description.
Fixed - You no longer gain rating for assisting in battle if you are not fit to join in.
Changed - Reduces the rating gained from joining in battle to 2 for initiates.
Fixed - Quest "Prisoners of War": kills done by you after body-sliding no longer count towards this quest.
Changed - Squad Bounties: kills done by you after body-sliding no longer count towards this pay factor.
Fixed - Quest "Make Your Mark": Dishonorable troops will not be selected as a target.
Fixed - Quest "Scouting Ahead": Failed to update on function 12 error should no longer occur.
Changed - Increased "Administrator" reduction in troop hiring cost by a flat 5%.
Fixed - Quest "Prisoners of War": corrected the inaccurate number in the quest description.
Fixed - You no longer gain rating for assisting in battle if you are not fit to join in.
Changed - Reduces the rating gained from joining in battle to 2 for initiates.
Fixed - Quest "Prisoners of War": kills done by you after body-sliding no longer count towards this quest.
Changed - Squad Bounties: kills done by you after body-sliding no longer count towards this pay factor.
Fixed - Quest "Make Your Mark": Dishonorable troops will not be selected as a target.
Fixed - Quest "Scouting Ahead": Failed to update on function 12 error should no longer occur.
Added - New Party Role: Vanguard (Ticket 1110)
Added - Ability "Nocturnal".
Changed - Base perception to see concealed parties is reduced by 50% during night time travel.
Added - The selection menus for each party role now filter out only qualified companions for the position. (Ticket 511)
Added - Storekeepers will now only pick up as much looted food as they typically would purchase. The rest goes to the Quartermaster. (Ticket 1760)
Changed - Katrin's now begins a game with +2 Athletics instead of +2 Riding to support her Supply Runner ability. (Ticket 1526)
Changed - Gaolers should no longer store prisoners immediately after pulling them out while in Storage mode (Ticket 861)
Changed - Garrison Training: The base budget to xp ratio is been increased from 65% to 200%.
Changed - Garrison Training: The budget to xp ratio for having the Training Grounds improvement has been increased from 15% to 40%.
Added - Ability "Efficient" / Garrison Training: New effect improves garrison training efficiency by +5% per rank of Leadership.
Changed - Restored the original dialog options for the Captain of the Guard to control garrison training and recruitment.
Added - Role "Vanguard" - Improves the effectiveness of the "Hunter" ability by 30% when assigned to a companion.
Changed - Removed post combat wounding for body-sliding mechanic. Temporary change for wide-spread testing.
Added - Ability "Nocturnal".
Changed - Base perception to see concealed parties is reduced by 50% during night time travel.
Added - The selection menus for each party role now filter out only qualified companions for the position. (Ticket 511)
Added - Storekeepers will now only pick up as much looted food as they typically would purchase. The rest goes to the Quartermaster. (Ticket 1760)
Changed - Katrin's now begins a game with +2 Athletics instead of +2 Riding to support her Supply Runner ability. (Ticket 1526)
Changed - Gaolers should no longer store prisoners immediately after pulling them out while in Storage mode (Ticket 861)
Changed - Garrison Training: The base budget to xp ratio is been increased from 65% to 200%.
Changed - Garrison Training: The budget to xp ratio for having the Training Grounds improvement has been increased from 15% to 40%.
Added - Ability "Efficient" / Garrison Training: New effect improves garrison training efficiency by +5% per rank of Leadership.
Changed - Restored the original dialog options for the Captain of the Guard to control garrison training and recruitment.
Added - Role "Vanguard" - Improves the effectiveness of the "Hunter" ability by 30% when assigned to a companion.
Changed - Removed post combat wounding for body-sliding mechanic. Temporary change for wide-spread testing.
v0.27.X Known Issues
[Bug] Oathbound master's party absorbing another AI lord's army post combat.
Pay is still broken.
Squad kills are not counting properly.