Veledentella's scenes
1. Introduction
Having started scening in the second half of 2019, I embarked on making new works for MP in Native with NeoGK, as SP in general and most MP modules were already in decline. As a result, there were not that many opportunities to lend my hand, thus I focused on the above. I created my works for my server and client-side module (Varena) and now it is high time to share them with the community of Warband modding (or its remainder). Someone may find these scenes useful, should they want to incorporate them in their own projects (conditions apply); they can be used in many MP gamemodes (CTF/ DM/ B/ TDM), in various SP mods and in every project as they are built from Native objects (there are some additional NeoGK features which may not work elsewhere). I hope others will appreciate the scenes which will find a new home somewhere.
2. Panel pictures
It is recommended to download the modification of mine to preview the scenes in real time and in-game: https://forums.taleworlds.com/index.php?threads/varena-neogk.447294/.
3. License, conditions of usage and applicable permissions (read this!)
Generally, one may use the scenes freely, as long as the following requirements have been fulfilled.
Type of the project:
- Modification: the scenes may have both a signature and a string removed, but credit must be given to me.
- Server: the scenes must retain a signature made by me ("Veledentella") and a string stating the authorship ("<A scene> by Veledentella").
- Native:
the scenes may be used only on condition that I have granted permission to use them. I may be contacted via TW forum (a short message describing the project [server/ modification] would suffice)the binding permission is now the same as below, that is, the scenes may be used without my prior explicit permission. - Everything non-Native: the scenes may be used without my prior explicit permission.
4. Installation and navigation through the folder
The folder is very easy to navigate through since every scene has its own folder containing gamemode version(s), .sco file(s) and text file(s) with entries for compiled and pre-compiled mods. Installation boils down to implementing the tuples of code in Module System (pre-compiled) or pasting them in text files (compiled).
Note: one may want to revert some flags (such as
sf_no_horses
) according to their needs; in this case, they would have to adjust compiled and pre-compiled tuples of code.5. Download link
Current release of the scenes tied to Varena client-side mod: v1.0 (final version)
Link to the works:
New download links:
6. Authorship and fair use
I have a right to distribute the scenes as all of them were made by me or were substantially edited by me; when it comes to the modifications of already-existing scenes, I edited two Native ones by TaleWorlds and two others by independent creators who had released their works as open-source on MBRepository.
7. Image preview of the scenes in alphabetical order
- Atomized Barracks
- Axe Rubbers
- Battle on Rice
- Beacon Isle Fort
- Besieged Jameyyed Castle
- Chamber of Secrets
- Chilly Ambience
- Circle of Power
- Decluttering
- Economy carved in rock
- Farewell to Varena
- Flooded Warehouse
- In the Spotlight
- Into the Void
- Junction of Ahmerrad
- Like in 1999
- Linear Order
- Mellow kind of yellow
- Naval Carnival
- Pearl of the Dunes
- Rainy day in May
- Rhodok Wedding Hall
- Sacred November
- Tavern Brawl
- The Epicenter
- Toy Soldiers
- Virgin Island
- Welcome to Varena
- Bonus - my edits:
- Greipenfurt Castle by Zagibu
- Inch Tuth Il by Mendosa
- Greipenfurt Castle by Zagibu
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