Goals:
-Troop tree overhaul (currently working on)
Some changes like: berserker/ulfheidin obtainable through nord troop tree, light cavalry, skirmishers and expanded ranged
tree (currently just for nords), axe infantry troops added, changed items, some stats and skills.
Female troop tree change to have 2 faction branches: nords (shieldmaidens) and celtics women.
Some mercenaries and bandits to have a troop tree, like northman, vikingr.
Planned:
-Change item costs and stats (a rebalanced like in Blood Eagle but for vc items)
-Check the acuracity of the characters in game if needed, correct it and add new, hero/lord like characters.
-Tweek, incomes to make villages, towns and forts yield more penings, monasteries to yield more gold too, and a few other lil tweaks.
-Cheaper ships.
-Some forts to have commerce and services like in the city.
Something more ambitious: (I need help)
-Expand the map to : Sweeden, part of Russia, Saxony, Germany, Normandy and part of Frankia -Need help with this
-Create a new troop tree for Swedish, Franks, Rus, Saxons and Germans. (Help doing this, adding the tree to be visual)
The mayor change that I want to make is change the town/forts garrisons to a limit of 100, each town and castle to have a guard captain with 100 soldiers under the order of the lord of the place and add the option to have patrols.
Each village to have from 1 to 3 farmsteads that are in the map near the village and belongs to some commoner and posible viking raider, yielding income too, add more lumbermills, mines and salt mines in the map and make them belong to a faction and give income, change or add the posibility to land as if they were ports to several norse forts.
-Add more characters of the "commoner" social class, to be vikings or to givel life to the game.
-Change visually the places after building improvements, have new characters, for example in a village a gothi if the shirine is built.
-Add other animals to trade and help economy, pigs, goats, chikens.
-Add roleplay things, like praying in the church, attending to sacrifices, interaction in the feasts, adding the assembly (thing).
-Divide Northumbria in 2 (Danelaw and Northumbria), change some lords relations -/+, and factions too.
-Fix the issue with Danmark and Northverg laziness
If someone knows what is possible and what aint, and would tell me or help me it would be amazing
-Troop tree overhaul (currently working on)
Some changes like: berserker/ulfheidin obtainable through nord troop tree, light cavalry, skirmishers and expanded ranged
tree (currently just for nords), axe infantry troops added, changed items, some stats and skills.
Female troop tree change to have 2 faction branches: nords (shieldmaidens) and celtics women.
Some mercenaries and bandits to have a troop tree, like northman, vikingr.
Planned:
-Change item costs and stats (a rebalanced like in Blood Eagle but for vc items)
-Check the acuracity of the characters in game if needed, correct it and add new, hero/lord like characters.
-Tweek, incomes to make villages, towns and forts yield more penings, monasteries to yield more gold too, and a few other lil tweaks.
-Cheaper ships.
-Some forts to have commerce and services like in the city.
Something more ambitious: (I need help)
-Expand the map to : Sweeden, part of Russia, Saxony, Germany, Normandy and part of Frankia -Need help with this
-Create a new troop tree for Swedish, Franks, Rus, Saxons and Germans. (Help doing this, adding the tree to be visual)
The mayor change that I want to make is change the town/forts garrisons to a limit of 100, each town and castle to have a guard captain with 100 soldiers under the order of the lord of the place and add the option to have patrols.
Each village to have from 1 to 3 farmsteads that are in the map near the village and belongs to some commoner and posible viking raider, yielding income too, add more lumbermills, mines and salt mines in the map and make them belong to a faction and give income, change or add the posibility to land as if they were ports to several norse forts.
-Add more characters of the "commoner" social class, to be vikings or to givel life to the game.
-Change visually the places after building improvements, have new characters, for example in a village a gothi if the shirine is built.
-Add other animals to trade and help economy, pigs, goats, chikens.
-Add roleplay things, like praying in the church, attending to sacrifices, interaction in the feasts, adding the assembly (thing).
-Divide Northumbria in 2 (Danelaw and Northumbria), change some lords relations -/+, and factions too.
-Fix the issue with Danmark and Northverg laziness
If someone knows what is possible and what aint, and would tell me or help me it would be amazing