Ssenkrad_II
Recruit

1. A) A companion/hero random generator for sandbox that is unlimited: walk into a tavern or walk through towns to find random generated heroes/companions totally unique to that play through.
B) Seed generated worlds: a seed generator for complete worlds for playing sandbox, not just a section of Europe. You can set the max number of spawned fiefs/towns/factions/leaders ect
2. A drop down (or expand) menu for companions/heroes in your army: instead of a list with each individual name in your army your "heroes/companions" take up a single combined slot in your army with a simple "Companions/Heroes 2/5 (healthy)" vs "each individual name 85%". If you want to find the individual % health you can find them in camp.
3. Min troop requirements for villages and siege also apply to the enemy
4. Inventory management for companions same as player: Click "I" for inventory and then click "scroll right" or "scroll left" to cycle through every companion currently in your party
5. Mass "upgrade all gear" option for hero/companions/self + option to "upgrade companion/heroes gear" and then select the desired companion
6. Upgrade fiefs/castle structures: fief can be upgraded with a fort, forts close enough to the sea can be upgraded to port, defenses/fort styles can be upgraded to a large city, ect. Razing will reduce level of city and will have to be built back up or abandoned
7. Mercenary upgrade for towns which will (once upgraded) sell all available mercenaries in the game in single location; one of each mercenary group would be standing in room and would either say "sorry, everyone has been hired!" or "You're in luck, there are ___ veterans looking for work!" Random generated heroes/companions would also be found here.
8. Random generated small dungeons for only yourself and your companions that will generate random unique named top tier gear that disappear off map once completed
9. Every fief/town/ect you lend to a noble that noble has to pay rent on and the rent will impact their affection towards you weekly just as the tax rate does on a city
10. "Find me this item!" request from stores. The ability to ask a store owner to order in ANY item in the game. You will pay a fee for having it brought to the store and the cost of the item. You will be informed when it is delivered.
I have more but for the sake of this post getting too long I'll stop at 10!
B) Seed generated worlds: a seed generator for complete worlds for playing sandbox, not just a section of Europe. You can set the max number of spawned fiefs/towns/factions/leaders ect
2. A drop down (or expand) menu for companions/heroes in your army: instead of a list with each individual name in your army your "heroes/companions" take up a single combined slot in your army with a simple "Companions/Heroes 2/5 (healthy)" vs "each individual name 85%". If you want to find the individual % health you can find them in camp.
3. Min troop requirements for villages and siege also apply to the enemy
4. Inventory management for companions same as player: Click "I" for inventory and then click "scroll right" or "scroll left" to cycle through every companion currently in your party
5. Mass "upgrade all gear" option for hero/companions/self + option to "upgrade companion/heroes gear" and then select the desired companion
6. Upgrade fiefs/castle structures: fief can be upgraded with a fort, forts close enough to the sea can be upgraded to port, defenses/fort styles can be upgraded to a large city, ect. Razing will reduce level of city and will have to be built back up or abandoned
7. Mercenary upgrade for towns which will (once upgraded) sell all available mercenaries in the game in single location; one of each mercenary group would be standing in room and would either say "sorry, everyone has been hired!" or "You're in luck, there are ___ veterans looking for work!" Random generated heroes/companions would also be found here.
8. Random generated small dungeons for only yourself and your companions that will generate random unique named top tier gear that disappear off map once completed
9. Every fief/town/ect you lend to a noble that noble has to pay rent on and the rent will impact their affection towards you weekly just as the tax rate does on a city
10. "Find me this item!" request from stores. The ability to ask a store owner to order in ANY item in the game. You will pay a fee for having it brought to the store and the cost of the item. You will be informed when it is delivered.
I have more but for the sake of this post getting too long I'll stop at 10!