anoddhermit 说:
As for the Langseax, I'm currently using one and it seems like w/o the blocking limitation it'd be just superior to most other weapons around its cost/availability. It does more damage than most axes, it's faster, and it has more reach. And if you're using a shield, which I am in my SP game, the blocking limitation isn't a big deal.
I'm not really against the block limitation being removed though. Really I just want axes buffed.
An axe's bonus vs. shields is pretty negligible. I almost never break a shield before I kill an enemy. The only real advantage of axes for NPCs as it lets groups of them to take out my PC easier if I get too mobbed, hah. As the PC they offer nothing a sword or seax can't beat. I really wish they'd have some benefit vs. armor, or at least a damage increase to make up for their speed/reach disadvantage a bit.
While I always carry a shield in single player, there are some cases where it can be broken pretty easily, even if the player isn't being mobbed. It's those situations where the ability to block with a weapon is key, and can mean the difference between victory and defeat. Not being able to block with a hunting knife or something is fine, but I would think that some of the larger types of seax would be at least as capable for blocking/parrying as most of the axes.
Would such an improvement to the langseax make it "overpowered" without a corresponding reduction in damage and/or speed, or an increase in price? Maybe. But I don't think that the same is true for the broadseax, which seems a bit underwhelming to me. As an example (with a trade skill of 7, and no modifiers from town relations):
1)
Heavy Long Hand Axe: 29c damage, 1.3 weight, 89 speed, 67 reach, bonus against shields, price of 613 peningas.
2)
Broadseax: 20c/15p damage, 1.0 weight, 93 speed, 60 reach, no blocking, price of 1,100 peningas.
3)
Heavy Short Battle Axe: 27c/17p damage, 1.5 weight, 90 speed, 61 reach, bonus against shields, price of 691 peningas.
Would anyone really choose a broadseax over either of those axes (or a plethora of others, these were just quickly-spotted examples)? It doesn't even have a thrust-damage advantage over the second axe, and is far worse for slashing, as well as being significantly more expensive - which can matter a lot for the early game. Even if neither axe had the "heavy" modifier, they'd still have significantly higher swing-damage than the broadseax, while also maintaining the ability to block and bonus against shields.
While I think that the ability to block should probably be present for both of the new types of seax, I think it's really the broadseax that's in the most need of improvement.