It is difficult to play (if not impossible) this character. I have 16 points is enough Strength that would dominate all enemies, including in the lair of the Danish Vikings.Articulo34 说:Not at all. You can get 21 Strength points from the get-go. I did with my Viking character and thanks to that I was able to overpower the Troll by level 3 and from then on I could take on any party of vikings and also clear out their longphort near Dunwic, which meant chainmail and lots of money.

Petro Buleka 说:


Utfred 说:I noticed a bunch of elites using their fist as mentionned earlier, other thant that and the rather useless spear for cav nothing is really troubling.
Now I know this not a new request but missile accuracy for AI is just to much. I'm gettin shot in close melee 75% of the time (one hit kill 90% of the time) AND while my shield is up. Ruffians, farmers and Irish Skirmishers are actually way too OP because of this : large amount of ammo, dead-eye accuracy and an ability to stand firm until the ennemy is directly threatenin him. What tends to happen is that your own troops bottleneck in front of the opponent while their skirms shoot them from very narrow angles (impossible ones in my opinion...). And this keeps going on until 10 of them are left and start to run.
With such settings you could just recruit an 80% skirmisher party and kite away from the AI until victory. It's not realistic and feels really punitive, It'd really be awesome if this could be fixed.
denkar 说:Utfred 说:I noticed a bunch of elites using their fist as mentionned earlier, other thant that and the rather useless spear for cav nothing is really troubling.
Now I know this not a new request but missile accuracy for AI is just to much. I'm gettin shot in close melee 75% of the time (one hit kill 90% of the time) AND while my shield is up. Ruffians, farmers and Irish Skirmishers are actually way too OP because of this : large amount of ammo, dead-eye accuracy and an ability to stand firm until the ennemy is directly threatenin him. What tends to happen is that your own troops bottleneck in front of the opponent while their skirms shoot them from very narrow angles (impossible ones in my opinion...). And this keeps going on until 10 of them are left and start to run.
With such settings you could just recruit an 80% skirmisher party and kite away from the AI until victory. It's not realistic and feels really punitive, It'd really be awesome if this could be fixed.
I came here to post more or less this.
Im finding myself headshooted way to much by every enemy, specially with throwing weapons but also with other like slings etc.
Ghostwish 说:Is it possible to add the masterwork option for weapons ?
kalarhan 说:Ghostwish 说:Is it possible to add the masterwork option for weapons ?
We rebalanced prices for RE, and as part of that we removed some imods (qualities like masterwork). They are just cool names from native, as the bonus they give are really small (+1 damage, etc). We have less options, but they are closer in price (so no more 200k helmets).
A example: a masterwork sword would cost 17.5x the price of a normal sword, while giving just +1 damage when compared to the tempered version
--> Normal sword 5k, masterwork 43k denars
The qualities have a impact on the item durability (they break in combat = reduce quality over time), so you will notice that your reinforced armor will last longer than a battered one![]()

kraggrim 说:Young warriors to veteren slave hunters get a guaranteed shield, but then slaver chiefs don't, seems a bit off. Especially as they mostly fight in ship battles with lots of javelins being thrown about at close range.
Also it seems like it's possible for Irish champions to get a hunting knife and no shield, though I could be mistaken about this.