[VC RE BETA] General feedback / Add your "balance logs" here!

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Screwed might be a strong word, but it's because it becomes really hard to manage when you have several castles. You succeed a quest there, you gain +5 relation with the place, you go to your other fort or simply to battle far away and when you come back a month later your work is almost undone. Lowering taxes would be nice or even being able to pay them to like you just like you can in the places you don't own (brewery relation bonus doesn't work btw, i'm sure of it now, or its impact is too small to be noticed).

To make it simple, there are a lot of problems and not enough solutions in the town relations system (especially if you screw up a real-time event which erh... might happen when you lose focus)
 
Utfred 说:
Screwed might be a strong word, but it's because it becomes really hard to manage when you have several castles. You succeed a quest there, you gain +5 relation with the place, you go to your other fort or simply to battle far away and when you come back a month later your work is almost undone. Lowering taxes would be nice or even being able to pay them to like you just like you can in the places you don't own (brewery relation bonus doesn't work btw, i'm sure of it now, or its impact is too small to be noticed).

To make it simple, there are a lot of problems and not enough solutions in the town relations system (especially if you screw up a real-time event which erh... might happen when you lose focus)

Maybe it's true for villages, but for castles/towns you have alot more quests to do. Like i said we'll consider this. It's definitely not hard to add, but we have to check if this unbalances the recruitment system for example.
 
Well to be honest that's somehow the point of the request. Slightly smoothing things up with recruitement wouldn't be awful. It's set on normal, I'm rich, renowned, have a good reputation, Christians like me but I'm struggling to get good troops from my own estate (which is pretty much what i'll have to rely on when I'l try to become a King). If I have to work for it that's totally fine, I see the point in those restrictions. But my efforts in that department are always nullified by this little -1 mechanic. And even castle quests won't regenerate after a while.

Anyway I've made my case. Won't bother you with it anymore  :lol:
 
It may be necessary to stop the fall of relations with the village / city / castle (with a normal level of tax), if the player improve them to +99.
 
Petro Buleka 说:
It may be necessary to stop the fall of relations with the village / city / castle (with a normal level of tax), if the player improve them to +99.

why?
 
JuJu70 说:
Petro Buleka 说:
It may be necessary to stop the fall of relations with the village / city / castle (with a normal level of tax), if the player improve them to +99.

why?

Blind Loyalty I suppose?

Anyway, if "Normal" tax was set by default and that causes -1 relation, then that means other players would be less likely to notice that they were losing relations. I wouldn't mind penalty for taxes but shouldn't the Normal be 0? This just further discourages owning fiefs and eventually losing your ability to recruit from your fiefs because of negative relations.

(Can you still recruit when you have negative relations but you are the lord of the fief?)
 
Can you still recruit when you have negative relations but you are the lord of the fief?)

Yes but only one t.2 guy at a time (so it's almost like you could not recruit anyone).

It may be necessary to stop the fall of relations with the village / city / castle (with a normal level of tax), if the player improve them to +99.

I fear that would still mean too much work. As said earlier, I'm not even sure that you can "quest" faster than the relation drop when you have 5 castles and 3 wars to manage.
 
Utfred 说:
It may be necessary to stop the fall of relations with the village / city / castle (with a normal level of tax), if the player improve them to +99.

I fear that would still mean too much work. As said earlier, I'm not even sure that you can "quest" faster than the relation drop when you have 5 castles and 3 wars to manage.

You guys should check the new relation reward from quests  :wink:
 
Petro Buleka 说:
kalarhan 说:
You guys should check the new relation reward from quests  :wink:
That is, we still will not have a way to stop the decline in relations with the village / city?

wait for the next patch, you may have some stuff to read on the patch notes  :wink:
 
It's boring seeing all your lords kicked by bandits... they are so many bandits and they respawn so quickly... I feel like in a zombie game. The major problem is that lords loose too many troops against weak and large groups but few against smaller but stronger groups (elite danish for exemple).
Also the number of bandits doesn't seems historical. The Great Heathen Army itself was between 500 and 1000 men so when you fight 4 groups of Masterless Men at the same time (not rare in Mierce) it's equivalent to fight a whole army under the period.
So that would be more realistic having less groups or smaller ones.
Or maybe something else: different kind of bandits fighting each other to make prisonners.
 
Piédalf 说:
It's boring seeing all your lords kicked by bandits... they are so many bandits and they respawn s quickly... I feel like in a zombie game. The major problem is that lords loose too many troops against weak and large groups but few against smaller but stronger groups (elite danish for exemple).
Also the number of bandits doesn't seems historical. The Great Heathen Army itself was between 500 and 1000 men so when you fight 4 groups of Masterless Men at the same time (not rare in Mierce) it's equivalent to fight a whole army for the period.
So that would be more realistic having less groups or smaller ones.

wait for 1.092  :smile:

I added a logger for lords x bandits and I saw no issues, they win most fights (of course they will lose some, it is a dangerous world  :twisted: )
 
Carrion 说:
1.092, eta? will it require a new game to get everything functioning as intended?

Very soon  :smile:
A new game will be better to check the bandits changes and a few other changes, but it is not required (so far)
 
Berserkrs and Ulfheddin become uncontrollable far too often.  I only manage to keep about ~5 in my 200-man army at any given time and at least once per battle I have to kill one of them.  Neat that they lose control and kill everything around them in true form, however, it happens so often that it's not just a novelty, it makes them pointless to keep around.  If I didn't keep them in my Reserves division with my hornmen, standard bearers, and huskarls, they'd have an even higher mortality rate.
 
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