[VC RE BETA] General feedback / Add your "balance logs" here!

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TheRingisHot 说:
Hey, right now, whenever I tried to autoresolve a battle(siege of a town) it's like 25-50 losses for me 2-6 for the enemy, even though I have highly trained vikings.. vs. mostly med leveled units is this WAD?

Besides that I would kindly ask, if it is possible to implement an option to turn off bloodloss? I can't get to like that feature :s
Autoresolve has always been piss poor and useless in Warband, Native or otherwise. Best avoid it.
 
kalarhan 说:
arteofwar 说:
I like the new injury system but it seems silyl at times when I have top armor and a blow that does 5 damage causes a severe injury. I understood at the start when someone hit me with a stone throw to the head while I had no helmet, but a hit that barely registers should not cause a sever injury.

Injury is something you will feel after the battle (like a broken rib or a concussion). So even if your armor keeps you alive and your adrenaline keeps you going crazy, it will really hurt once you stop to catch your breath and loot  :wink:

There is a minimum damage value check for wounds (but of course, we reduce this value if you are playing with easier damage on yourself), and there is (was) a slightly chance (1%) of a small hit wounding you.

But anyway like I mentioned a few times, we are changing some things for next patch  :smile:

I see, when that was happening it was when I reduced the damage for that morrigan berserker quest. It was not happening too often before that. Thanks for the info.
 
CeltiberoCaesar 说:
Flammarion96 说:
is there anyway you could make a "kennelmaster"? a companion or an upgrade for your refuge that would make it possible to breed dogs? it could be awesome to go raid monasteries with 20 war hounds  :twisted:
i know you can only have 1 dog companion atm just wishfull thinking :razz:
I'm afraid you can only have 1 dog :razz:

as i wrote, i know that you can only have one dog at the moment.. but maybe someday in the future? :razz:
then add it as a troop, so it wouldn't get too over powered..
and maybe you could train them? so they could tackle infantry? i mean.. if a dog runs into at full speed i get knocked down (depends on what dog ofcourse) and maybe make a couple of different dog skins? like 5 different breeds or something :razz:
 
Piédalf 说:
It would be bad-ass to get a WAR BOAR as pet, with leather armor!!!
Why get I the feeling, that when we release the module-system and the first mods for VC appear, one will be about
bear-riding vikins VS wolf-riding saxons VS boar-riding gaels, or similar xD
 
BrustwarzenLenny 说:
Piédalf 说:
It would be bad-ass to get a WAR BOAR as pet, with leather armor!!!
Why get I the feeling, that when we release the module-system and the first mods for VC appear, one will be about
bear-riding vikins VS wolf-riding saxons VS boar-riding gaels, or similar xD

I am still waiting on my pegasus mod (undead version!)
pathfinder__pegasus_zombie_by_telthona-d5gczyy.jpg
 
Why get I the feeling, that when we release the module-system and the first mods for VC appear, one will be about
bear-riding vikins VS wolf-riding saxons VS boar-riding gaels, or similar xD

Dis.... I need must have dis, NOW
 
BrustwarzenLenny 说:
Piédalf 说:
It would be bad-ass to get a WAR BOAR as pet, with leather armor!!!
Why get I the feeling, that when we release the module-system and the first mods for VC appear, one will be about
bear-riding vikins VS wolf-riding saxons VS boar-riding gaels, or similar xD
Don't forget franks sellswords on griffins, please.


An Idea to make the game more immersive and fun to play as a king: all christians rulers should have a casus belli against pagans rulers and vice versa.
 
Here are some logs.

https://www.dropbox.com/s/53v51lde5618haz/Logs.zip?dl=0

I fought a ton of bandits in them. Hope it helps!

P.S I love the new bandits but it does seem like a huge source of income now. Not that it is a bad thing.

Also there was a script error in a couple of those logs.
 
Anyone else feel the "vocation" part of character creation should be tweaked?

Right now it seems like:

- If you want to use a bow, hunter for +2 power draw.

- If you want to start with reading, priest.

And anything else is trivial relatively, giving no stats boosts(as far as I could tell) and only minor gear / proficiency / peningas difference.

IMO the others should give some minor skill boosts, such as traveller giving path finding. Something more substantial.

Correct me if I'm missing something.

 
anoddhermit 说:
Anyone else feel the "vocation" part of character creation should be tweaked?

Right now it seems like:

- If you want to use a bow, hunter for +2 power draw.

- If you want to start with reading, priest.

And anything else is trivial relatively, giving no stats boosts(as far as I could tell) and only minor gear / proficiency / peningas difference.

IMO the others should give some minor skill boosts, such as traveller giving path finding. Something more substantial.

Correct me if I'm missing something.

Hoping someone could post an infographic or chart of the skills/stats of each vocation.
 
It seems that I keep getting -1 relation every week or so with my various forts though I'm a Christian owning christian places. Iit a bug or is justified ? What causes it ?

Also I'd like to know what specially triggers the "kill everyone and repopulate" option when angry townsmen attack your troops.

Edit : Minor thing I just spotted, the volume of the song "The Ancients" is really low when you enter a monastery. It's my favorite one :cry:
 
It seems that I keep getting -1 relation every week or so with my various forts though I'm a Christian owning christian places. Iit a bug or is justified ? What causes it ?

Penalty for having a normal tax rate.
 
JuJu70 说:
Penalty for having a normal tax rate.

Does setting it low increase relations or have no effect?

Also, does the 3000 silver tax collectors affect relations?
 
Does setting it low increase relations or have no effect?

-5 for high, -1 for normal, +1 for low
Also, does the 3000 silver tax collectors affect relations?

No, only affects tax inefficiency
 
But you can only change the tax rate if you're a King right .... ? Seems like there is a misconception left in the town-relation system there.
 
Utfred 说:
But you can only change the tax rate if you're a King right .... ? Seems like there is a misconception left in the town-relation system there.

Normal tax rate is default. Yes you can only change that if you're King
 
Really hope you can patch that please cause it feels like you're getting screwed without being able to do anything about it... Adding an option through the fort reeve maybe ?
 
Utfred 说:
Really hope you can patch that please cause it feels like you're getting screwed without being able to do anything about it... Adding an option through the fort reeve maybe ?

We'll consider that, though I wouldn't say you're getting screwed, since most players probably would leave normal option on.
 
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